uint64 timestamp # in microseconds since system start, is set whenever the writing thread stores new data float32 roll_body # body angle in NED frame float32 pitch_body # body angle in NED frame float32 yaw_body # body angle in NED frame float32 yaw_sp_move_rate # rad/s (commanded by user) float32[9] R_body # Rotation matrix describing the setpoint as rotation from the current body frame bool R_valid # Set to true if rotation matrix is valid # For quaternion-based attitude control float32[4] q_d # Desired quaternion for quaternion control bool q_d_valid # Set to true if quaternion vector is valid float32[4] q_e # Attitude error in quaternion bool q_e_valid # Set to true if quaternion error vector is valid float32 thrust # Thrust in Newton the power system should generate bool roll_reset_integral # Reset roll integral part (navigation logic change) bool pitch_reset_integral # Reset pitch integral part (navigation logic change) bool yaw_reset_integral # Reset yaw integral part (navigation logic change)