///////////////////////////////////////////////////////////////////////////// // NxWidgets/UnitTests/CKeypad/ckeypadtest.hxx // // Copyright (C) 2012 Gregory Nutt. All rights reserved. // Author: Gregory Nutt // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // 1. Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in // the documentation and/or other materials provided with the // distribution. // 3. Neither the name NuttX, NxWidgets, nor the names of its contributors // me be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE // COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS // OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED // AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // ////////////////////////////////////////////////////////////////////////////// #ifndef __UNITTESTS_CKEYPAD_CKEYPADTEST_HXX #define __UNITTESTS_CKEYPAD_CKEYPADTEST_HXX ///////////////////////////////////////////////////////////////////////////// // Included Files ///////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include "nxconfig.hxx" #include "cwidgetcontrol.hxx" #include "ccallback.hxx" #include "cbgwindow.hxx" #include "cnxserver.hxx" #include "cnxfont.hxx" #include "cnxstring.hxx" #include "ctextbox.hxx" #include "ckeypad.hxx" ///////////////////////////////////////////////////////////////////////////// // Definitions ///////////////////////////////////////////////////////////////////////////// // Configuration //////////////////////////////////////////////////////////// #ifndef CONFIG_HAVE_CXX # error "CONFIG_HAVE_CXX must be defined" #endif #ifndef CONFIG_CKEYPADTEST_BGCOLOR # define CONFIG_CKEYPADTEST_BGCOLOR CONFIG_NXWIDGETS_DEFAULT_BACKGROUNDCOLOR #endif // This is the size of the keypad #define KEYPAD_NROWS 7 #define KEYPAD_NCOLUMNS 4 ///////////////////////////////////////////////////////////////////////////// // Public Classes ///////////////////////////////////////////////////////////////////////////// using namespace NXWidgets; class CKeypadTest : public CNxServer { private: CWidgetControl *m_widgetControl; // The widget control for the window CBgWindow *m_bgWindow; // Background window instance CTextBox *m_textbox; // TextBox to show the key presses nxgl_coord_t m_buttonWidth; // The width of one button nxgl_coord_t m_buttonHeight; // The height of one button nxgl_coord_t m_displayHeight; // The height of the display // Pick size of the display void setDisplaySize(void); // Start with left text alignment. When the text reaches the right sice // of the text box, switch to right text alignment. void reverseAlignment(void); // Create a CTextBox instance so that we can see the keypad output CTextBox *createTextBox(void); public: // Constructor/destructors CKeypadTest(); ~CKeypadTest(); // Initializer/unitializer. These methods encapsulate the basic steps for // starting and stopping the NX server bool connect(void); void disconnect(void); // Create a window. This method provides the general operations for // creating a window that you can draw within. // // Those general operations are: // 1) Create a dumb CWigetControl instance // 2) Pass the dumb CWidgetControl instance to the window constructor // that inherits from INxWindow. This will "smarten" the CWidgetControl // instance with some window knowlede // 3) Call the open() method on the window to display the window. // 4) After that, the fully smartened CWidgetControl instance can // be used to generate additional widgets by passing it to the // widget constructor bool createWindow(void); // Create a CKeypad instance. This method will show you how to create // a CKeypad widget CKeypad *createKeypad(void); // Draw the keypad. This method illustrates how to draw the CKeypad widget. void showKeypad(CKeypad *keypad); // Perform a simulated mouse click on a button in the array. This method injects // the mouse click through the NX heirarchy just as would real mouse // hardward. void click(CKeypad *keypad, int column, int row); // The counterpart to click. This simulates a button release through // the same mechanism. void release(CKeypad *keypad, int column, int row); // Widget events are normally handled in a model loop (by calling goModel()). // However, for this case we know when there should be press and release // events so we don't have to poll. We can just perform a one pass poll // then check if the event was processed corredly. void poll(CKeypad *keypad); }; ///////////////////////////////////////////////////////////////////////////// // Public Data ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// // Public Function Prototypes ///////////////////////////////////////////////////////////////////////////// #endif // __UNITTESTS_CKEYPAD_CKEYPADTEST_HXX