/**************************************************************************** * NxWidgets/libnxwidgets/include/cbuttonarray.cxx * * Copyright (C) 2012 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX, NxWidgets, nor the names of its contributors * me be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include "cbuttonarray.hxx" #include "cgraphicsport.hxx" #include "cwidgetstyle.hxx" /**************************************************************************** * Pre-Processor Definitions ****************************************************************************/ /**************************************************************************** * CButtonArray Method Implementations ****************************************************************************/ using namespace NXWidgets; /** * Constructor for an array of buttons. * * @param pWidgetControl The widget control for the display. * @param x The x coordinate of the button array, relative to its parent. * @param y The y coordinate of the button array, relative to its parent. * @param buttonColumns The number of buttons in one row of the button array * @param buttonRows The number of buttons in one column of the button array * @param buttonWidth The width of one button * @param buttonHeight The height of one button * @param style The style that the button should use. If this is not * specified, the button will use the global default widget * style. */ CButtonArray::CButtonArray(CWidgetControl *pWidgetControl, nxgl_coord_t x, nxgl_coord_t y, uint8_t buttonColumns, uint8_t buttonRows, nxgl_coord_t buttonWidth, nxgl_coord_t buttonHeight, CWidgetStyle *style) : CNxWidget(pWidgetControl, x, y, buttonColumns * buttonWidth + 2, buttonRows * buttonHeight + 2, 0, style) { // Save configuration m_buttonRows = buttonRows; m_buttonColumns = buttonColumns; m_buttonWidth = buttonWidth; m_buttonHeight = buttonHeight; // Make sure the the positional data is valid. m_clickX = x; m_clickY = y; m_cursorColumn = 0; m_cursorRow = 0; // Default behavior is to redraw the entire button array m_redrawButton = false; // No hightlighted buttons m_cursorOn = false; m_cursorChange = false; // At present, There is no border on the array itself m_flags.borderless = true; // Make sure that the full size of the text array is allocated m_buttonText = new CNxString[m_buttonRows * m_buttonColumns]; } /** * CButtonArray Destructor. */ CButtonArray::~CButtonArray(void) { // Delete the array of CNxString instances delete [] m_buttonText; } /** * Returns the string shown in the label. * * @param column The column index of the button of interest * @param row The row index of the button of interest * @return The label's text. */ const CNxString &CButtonArray::getText(int column, int row) const { return m_buttonText[row * m_buttonColumns + column]; } /** * Set the text displayed in the label. * * @param column The column index of the button to set * @param row The row index of the button to set * @param text String to display. */ void CButtonArray::setText(int column, int row, const CNxString &text) { m_buttonText[row * m_buttonColumns + column] = text; onTextChange(); } /** * Return the position of the last clicked button (0,0 will be returned * the no button has every been clicked). The button at this position * is currently clicked then, in addition, return true. * * @param column The location to return the column index of the button * of interest * @param row The location to return the row index of the button of * interest * @return True if a button in the array is clicked */ bool CButtonArray::isButtonClicked(int &column, int &row) const { // Return the last clicked position column = (m_clickX - getX()) / m_buttonWidth; // Calculate and return the button row index row = (m_clickY - getY()) / m_buttonHeight; // Return true if the button is currently clicked return isClicked(); } /** * Check if this specific button in the array is clicked * * @param column The column of the button to check. * @param row The row of the button to check. * @return True if this button is clicked */ bool CButtonArray::isThisButtonClicked(int column, int row) const { // The upper left X/Y position of the button at these indices nxgl_coord_t x = getX() + column * m_buttonWidth; nxgl_coord_t y = getY() + row * m_buttonHeight; // Was the last click on this button? if ((m_clickX >= x && m_clickX < x + m_buttonWidth) && (m_clickY >= y && m_clickY < y + m_buttonHeight)) { // Yes.. return true if the button is clicked return isClicked(); } else { // No.. then it can't be clicked return false; } } /** * Control the cursor state. * * @param cursorOn True(1), the current cursor position will be highlighted */ void CButtonArray::cursor(bool cursorOn) { if (cursorOn != m_cursorOn) { // Set the state cursor state m_cursorOn = cursorOn; // Update only the effected button m_cursorChange = true; redraw(); m_cursorChange = false; } } /** * Return the current cursor position (button indices) and an indication * if the button at the cursor is currently hightlighted. * * @param column The location to return the column index of the button * of interest * @param row The location to return the row index of the button of * interest * @return True if the cursor is enabled and the button is highlighted */ bool CButtonArray::getCursorPosition(int &column, int &row) const { column = m_cursorColumn; row = m_cursorRow; return m_cursorOn; } /** * Set the cursor position (button indices). Note that the cursor * does not have to be enabled to set the position. * * @param column The column index of the button of interest * @param row The row index of the button of interest * @return True if the cursor position is valid */ bool CButtonArray::setCursorPosition(int column, int row) { // Verify that the cursor position is within range if ((unsigned)column < m_buttonColumns && (unsigned)row < m_buttonRows) { // Verify that the now position is different from the old position if (column != m_cursorColumn || row != m_cursorRow) { m_cursorChange = true; // Is the cursor on now? bool redrawCursor = m_cursorOn; if (redrawCursor) { // Yes.. clear the old cursor highlight m_cursorOn = false; redraw(); } // Set the new cursor position m_cursorColumn = column; m_cursorRow = row; // Do we need to turn the cursor back on? if (redrawCursor) { // Yes.. Set the new cursor hightlight m_cursorOn = true; redraw(); } m_cursorChange = false; } return true; } return false; } /** * Check if this specific button in the array is at the cursor position * and highlighted. * * @param column The column of the button to check. * @param row The row of the button to check. * @return True if this button is at the cursor postion and highlighted. */ bool CButtonArray::isCursorPosition(int column, int row) const { if (column == m_cursorColumn && row == m_cursorRow) { return m_cursorOn; } return false; } /** * Insert the dimensions that this widget wants to have into the rect * passed in as a parameter. All coordinates are relative to the * widget's parent. * * @param rect Reference to a rect to populate with data. */ void CButtonArray::getPreferredDimensions(CRect &rect) const { return getRect(rect); } /** * Sets the font. * * @param font A pointer to the font to use. */ void CButtonArray::setFont(CNxFont *font) { m_style.font = font; redraw(); } /** * Draw the area of this widget that falls within the clipping region. * Called by the redraw() function to draw all visible regions. * * @param port The CGraphicsPort to draw to. * @see redraw() */ void CButtonArray::drawContents(CGraphicsPort *port) { // Do we draw just the clicked/unclicked button? if (m_redrawButton) { int column; int row; // Just one. Get the row/column indices from the last click (void)posToButton(m_clickX, m_clickY, column, row); // And draw that button drawButton(port, column, row, isClicked()); } // Do we just draw the hightlighted button? else if (m_cursorChange) { // Do nothing if the highlighted button is also the clicked button if (!isThisButtonClicked(m_cursorColumn, m_cursorRow)) { drawButton(port, m_cursorColumn, m_cursorRow, false); } } // Draw all buttons else { // Visit each column for (int column = 0; column < m_buttonColumns; column++) { // Visit each row for (int row = 0; row < m_buttonRows; row++) { // Draw each button drawButton(port, column, row, isThisButtonClicked(column, row)); } } } } /** * Draw the area of this widget that falls within the clipping region. * Called by the redraw() function to draw all visible regions. * * @param port The CGraphicsPort to draw to. * @see redraw() */ void CButtonArray::drawBorder(CGraphicsPort *port) { // This doesn't do anything anymore } /** * Redraw only one button * * @param port The CGraphicsPort to draw to. * @param column The button column index * @param row The button row index * @param useClicked Draw the button using the 'clicked' button style, * regardless of the actual button state. * @see onClick() and onRelease() */ void CButtonArray::drawButton(CGraphicsPort *port, int column, int row, bool useClicked) { // The X/Y position of the button nxgl_coord_t x = getX() + column * m_buttonWidth; nxgl_coord_t y = getY() + row * m_buttonHeight; // Determine which colors to use nxwidget_pixel_t borderColor1; nxwidget_pixel_t borderColor2; nxwidget_pixel_t backColor; nxwidget_pixel_t textColor; // Pick the background and test colors. Should we use the 'clicked' backgound style? if (useClicked || isCursorPosition(column, row)) { // "Selected" text color on unique "Selected" background color backColor = getSelectedBackgroundColor(); textColor = getSelectedTextColor(); } else { // Normal background color and "Enabled" text color backColor = getBackgroundColor(); textColor = getEnabledTextColor(); } // Pick the border colors. Should we use the 'clicked' button style? if (useClicked) { // Yes.. Bevelled into the screen borderColor1 = getShadowEdgeColor(); borderColor2 = getShineEdgeColor(); } else { // No.. Bevelled out of the screen borderColor1 = getShineEdgeColor(); borderColor2 = getShadowEdgeColor(); } // Use a special text color if the widget is not enabled if (!isEnabled()) { textColor = getDisabledTextColor(); } // Draw the background port->drawFilledRect(x, y, m_buttonWidth, m_buttonHeight, backColor); // Draw the button outline port->drawBevelledRect(x, y, m_buttonWidth, m_buttonHeight, borderColor1, borderColor2); // Get the text for this button CNxString *text = &m_buttonText[row * m_buttonColumns + column]; // Get the text drawing region CRect rect; rect.setX(x + 1); rect.setY(y + 1); rect.setWidth(m_buttonWidth - 2); rect.setHeight(m_buttonHeight - 2); // Get the centered text alignment nxgl_coord_t alignY = (m_buttonHeight - getFont()->getHeight() - 2) >> 1; nxgl_coord_t alignX = (m_buttonWidth - getFont()->getStringWidth(*text) - 2) >> 1; // Get the text display position struct nxgl_point_s pos; pos.x = x + alignX; pos.y = y + alignY; // Set the CGraphicsControl background to match the selected background color. // This is only necessary if we cannot read from the LCD. If we cannot read // from then the font background is set to this background color. // REVISIT: This begs for a more generalized solution. #ifdef CONFIG_NX_WRITEONLY nxgl_mxpixel_t saveColor = port->getBackColor(); port->setBackColor(backColor); #endif // And draw the button text. port->drawText(&pos, &rect, getFont(), *text, 0, text->getLength(), textColor); // Restore the default background color #ifdef CONFIG_NX_WRITEONLY port->setBackColor(saveColor); #endif } /** * Redraws the button. * * @param x The x coordinate of the click. * @param y The y coordinate of the click. */ void CButtonArray::onClick(nxgl_coord_t x, nxgl_coord_t y) { // Click X,Y is in raw window coordinates m_clickX = x; m_clickY = y; // Redraw only the button that was clicked m_redrawButton = true; redraw(); m_redrawButton = false; } /** * Raises an action. * * @param x The x coordinate of the mouse. * @param y The y coordinate of the mouse. */ void CButtonArray::onPreRelease(nxgl_coord_t x, nxgl_coord_t y) { m_widgetEventHandlers->raiseActionEvent(); } /** * Redraws the button. * * @param x The x coordinate of the mouse. * @param y The y coordinate of the mouse. */ void CButtonArray::onRelease(nxgl_coord_t x, nxgl_coord_t y) { // Redraw only the button that was released m_redrawButton = true; redraw(); m_redrawButton = false; } /** * Redraws the button. * * @param x The x coordinate of the mouse. * @param y The y coordinate of the mouse. */ void CButtonArray::onReleaseOutside(nxgl_coord_t x, nxgl_coord_t y) { redraw(); } /** * Convert an X/Y position to a button column/row index * * @param x The x position * @param y The y position * @param column The location to return the column index of the button * of interest * @param row The location to return the row index of the button of * interest * @return false is the position is invalid */ bool CButtonArray::posToButton(nxgl_coord_t x, nxgl_coord_t y, int &column, int &row) { // Get the row/column indices matching the x/y position column = (x - getX()) / m_buttonWidth; row = (y - getY()) / m_buttonHeight; return ((unsigned)column < m_buttonColumns && (unsigned)row < m_buttonRows); } /** * Updates the GUI after the text has changed. */ void CButtonArray::onTextChange(void) { redraw(); m_widgetEventHandlers->raiseValueChangeEvent(); }