/**************************************************************************** * NxWidgets/nxwm/include/iapplication.hxx * * Copyright (C) 2012 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX, NxWidgets, nor the names of its contributors * me be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ #ifndef __INCLUDE_IAPPLICATION_NXX #define __INCLUDE_IAPPLICATION_NXX /**************************************************************************** * Included Files ****************************************************************************/ #include #include "cnxstring.hxx" #include "ibitmap.hxx" /**************************************************************************** * Pre-Processor Definitions ****************************************************************************/ /**************************************************************************** * Abstract Base Classes ****************************************************************************/ #if defined(__cplusplus) namespace NxWM { /** * Foward references */ class IApplicationWindow; /** * IApplication provides the abstract base class for each NxWM application. */ class IApplication { protected: /** * These values (and the accessors that go with them) violate the "purity" * of the base class. These are really part of the task bar implementation: * Each application provides this state information needed by the taskbar. */ bool m_minimized; /**< True if the application is minimized */ bool m_topapp; /**< True if this application is at the top in the hiearchy */ public: /** * A virtual destructor is required in order to override the IApplication * destructor. We do this because if we delete IApplication, we want the * destructor of the class that inherits from IApplication to run, not this * one. */ virtual ~IApplication(void) { } /** * Each implementation of IApplication must provide a method to recover * the contained CApplicationWindow instance. */ virtual IApplicationWindow *getWindow(void) const = 0; /** * Get the icon associated with the application * * @return An instance if IBitmap that may be used to rend the * application's icon. This is an new IBitmap instance that must * be deleted by the caller when it is no long needed. */ virtual NXWidgets::IBitmap *getIcon(void) = 0; /** * Get the name string associated with the application * * @return A copy if CNxString that contains the name of the application. */ virtual NXWidgets::CNxString getName(void) = 0; /** * Start the application (perhaps in the minimized state). * * @return True if the application was successfully started. */ virtual bool run(void) = 0; /** * Stop the application, put all widgets in a deactivated/disabled state * and wait to see what happens next. */ virtual void stop(void) = 0; /** * Destroy the application and free all of its resources. This method * will initiate blocking of messages from the NX server. The server * will flush the window message queue and reply with the blocked * message. When the block message is received by CWindowMessenger, * it will send the destroy message to the start window task which * will, finally, safely delete the application. */ virtual void destroy(void) = 0; /** * The application window is hidden (either it is minimized or it is * maximized, but not at the top of the hierarchy */ virtual void hide(void) = 0; /** * Redraw the entire window. The application has been maximized or * otherwise moved to the top of the hierarchy. This method is call from * CTaskbar when the application window must be displayed */ virtual void redraw(void) = 0; /** * Set the application's minimized state * * @param minimized. True if the application is minimized */ inline void setMinimized(bool minimized) { m_minimized = minimized; } /** * Set the application's top state * * @param topapp. True if the application is the new top application */ inline void setTopApplication(bool topapp) { m_topapp = topapp; } /** * Get the application's minimized state * * @return True if the application is minimized */ inline bool isMinimized(void) const { return m_minimized; } /** * Return true if this is the top application * * @return True if the application is the new top application */ inline bool isTopApplication(void) const { return m_topapp; } /** * Report of this is a "normal" window or a full screen window. The * primary purpose of this method is so that window manager will know * whether or not it show draw the task bar. * * @return True if this is a full screen window. */ virtual bool isFullScreen(void) const = 0; }; /** * IApplicationFactory provides a mechanism for creating multiple instances * of an application. */ class IApplicationFactory { public: /** * A virtual destructor is required in order to override the IApplicationFactory * destructor. We do this because if we delete IApplicationFactory, we want the * destructor of the class that inherits from IApplication to run, not this * one. */ virtual ~IApplicationFactory(void) { } /** * Create a new instance of an application. */ virtual IApplication *create(void) = 0; /** * Get the icon associated with the application * * @return An instance if IBitmap that may be used to rend the * application's icon. This is an new IBitmap instance that must * be deleted by the caller when it is no long needed. */ virtual NXWidgets::IBitmap *getIcon(void) = 0; }; } #endif // __cplusplus #endif // __INCLUDE_IAPPLICATION_NXX