/******************************************************************************************** * NxWidgets/nxwm/src/cfullscreen.cxx * * Copyright (C) 2012 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX, NxWidgets, nor the names of its contributors * me be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ********************************************************************************************/ /******************************************************************************************** * Included Files ********************************************************************************************/ #include #include #include "nxconfig.hxx" #include "cwidgetcontrol.hxx" #include "cgraphicsport.hxx" #include "nxwmconfig.hxx" #include "nxwmglyphs.hxx" #include "cfullscreenwindow.hxx" /******************************************************************************************** * Pre-Processor Definitions ********************************************************************************************/ /******************************************************************************************** * CFullScreenWindow Method Implementations ********************************************************************************************/ using namespace NxWM; /** * CFullScreenWindow Constructor * * @param window. The raw window to be used by this application. */ CFullScreenWindow::CFullScreenWindow(NXWidgets::CNxWindow *window) { // Save the window for later use m_window = window; } /** * CFullScreenWindow Destructor */ CFullScreenWindow::~CFullScreenWindow(void) { // We didn't create the window. That was done by the task bar, // But we will handle destruction of with window as a courtesy. if (m_window) { delete m_window; } } /** * Initialize window. Window initialization is separate from * object instantiation so that failures can be reported. * * @return True if the window was successfully initialized. */ bool CFullScreenWindow::open(void) { // Get the window control NXWidgets::CWidgetControl *control = m_window->getWidgetControl(); // Register to receive callbacks on a few select window events control->addWindowEventHandler(this); return true; } /** * Re-draw the application window */ void CFullScreenWindow::redraw(void) { } /** * The application window is hidden (either it is minimized or it is * maximized, but not at the top of the hierarchy) */ void CFullScreenWindow::hide(void) { } /** * Recover the contained raw window instance * * @return. The window used by this application */ NXWidgets::INxWindow *CFullScreenWindow::getWindow(void) const { return static_cast(m_window); } /** * Set the window label * * @param appname. The name of the application to place on the window */ void CFullScreenWindow::setWindowLabel(NXWidgets::CNxString &appname) { } /** * Register to receive callbacks when toolbar icons are selected */ void CFullScreenWindow::registerCallbacks(IApplicationCallback *callback) { } /** * Simulate a mouse click on the minimize icon. This method is only * used during automated testing of NxWM. */ #if defined(CONFIG_NXWM_UNITTEST) && !defined(CONFIG_NXWM_TOUCHSCREEN) void CFullScreenWindow::clickMinimizeIcon(int index) { } #endif /** * Simulate a mouse click on the stop applicaiton icon. This method is only * used during automated testing of NxWM. */ #if defined(CONFIG_NXWM_UNITTEST) && !defined(CONFIG_NXWM_TOUCHSCREEN) void CFullScreenWindow::clickStopIcon(int index) { } #endif /** * Handle an NX window mouse input event. * * @param e The event data. */ #ifdef CONFIG_NX_MOUSE void CFullScreenWindow::handleMouseEvent(void) { // The logic path here is tortuous but flexible: // // 1. A listener thread receives mouse input and injects that into NX // 2. In the multi-user mode, this will send a message to the NX server // 3. The NX server will determine which window gets the mouse input // and send a message to the listener. // 4. The listener will call the NX message dispatcher will will do the // message callback. // 5. The callback goes into an instance of NXWidgets::CCallback that is // part of the CWidget control. // 6. That callback will update mouse information then raise the // mouse event, // 7. Which will finally call this function -- still running deep on the // stack in the listener thread. // 8. This function will then call back into the wiget control to process // the mouse input. // Get the CWidgetControl associated with the window NXWidgets::CWidgetControl *control = m_window->getWidgetControl(); // And perform a poll control->pollEvents(); } #endif /** * Handle a NX window keyboard input event. */ #ifdef CONFIG_NX_KBD void CFullScreenWindow::handleKeyboardEvent(void) { // The logic path here is tortuous but flexible: // // 1. A listener thread receives keyboard input and injects that into NX // 2. In the multi-user mode, this will send a message to the NX server // 3. The NX server will determine which window gets the keyboard input // and send a message to the listener. // 4. The listener will call the NX message dispatcher will will do the // message callback. // 5. The callback goes into an instance of NXWidgets::CCallback that is // part of the CWidget control. // 6. That callback will update keyboard information then raise the // keyboard event, // 7. Which will finally call this function -- still running deep on the // stack in the listener thread. // 8. This function will then call back into the wiget control to process // the keyboard input. // Get the CWidgetControl associated with the window NXWidgets::CWidgetControl *control = m_window->getWidgetControl(); // And perform a poll control->pollEvents(); } #endif