/******************************************************************************************** * NxWidgets/nxwm/src/cwindowcontrol.cxx * * Copyright (C) 2012 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX, NxWidgets, nor the names of its contributors * me be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ********************************************************************************************/ /******************************************************************************************** * Included Files ********************************************************************************************/ #include #include "cwindowcontrol.hxx" /******************************************************************************************** * Pre-Processor Definitions ********************************************************************************************/ /******************************************************************************************** * CWindowControl Method Implementations ********************************************************************************************/ using namespace NxWM; /** * Constructor * * @param style The default style that all widgets on this display * should use. If this is not specified, the widget will use the * values stored in the defaultCWidgetStyle object. */ CWindowControl::CWindowControl(FAR const NXWidgets::CWidgetStyle *style) : NXWidgets::CWidgetControl(style) { // Add ourself as the window callback addWindowEventHandler(this); } /** * Destructor. */ CWindowControl::~CWindowControl(void) { // Remove ourself from the window callback removeWindowEventHandler(this); } /** * Handle an NX window mouse input event. * * @param e The event data. */ #ifdef CONFIG_NX_MOUSE void CWindowControl::handleMouseEvent(void) { // The logic path here is tortuous but flexible: // // 1. A listener thread receives mouse input and injects that into NX // 2. In the multi-user mode, this will send a message to the NX server // 3. The NX server will determine which window gets the mouse input // and send a message to the listener. // 4. The listener will call the NX message dispatcher will will do the // message callback. // 5. The callback goes into an instance of NXWidgets::CCallback that is // part of the CWidget control. // 6. That callback will update mouse information then raise the // mouse event, // 7. Which will finally call this function -- still running deep on the // stack in the listener thread. // 8. This function will then call back into the widget control to process // the mouse input. // Perform the poll pollEvents(); } #endif /** * Handle a NX window keyboard input event. */ #ifdef CONFIG_NX_KBD void CWindowControl::handleKeyboardEvent(void) { // The logic path here is tortuous but flexible: // // 1. A listener thread receives keyboard input and injects that into NX // 2. In the multi-user mode, this will send a message to the NX server // 3. The NX server will determine which window gets the keyboard input // and send a message to the listener. // 4. The listener will call the NX message dispatcher will will do the // message callback. // 5. The callback goes into an instance of NXWidgets::CCallback that is // part of the CWidget control. // 6. That callback will update keyboard information then raise the // keyboard event, // 7. Which will finally call this function -- still running deep on the // stack in the listener thread. // 8. This function will then call back into the widget control to process // the keyboard input. // Perform the poll pollEvents(); } #endif