/******************************************************************************************** * NxWidgets/nxwm/src/glyph_play24x24.cxx * * Copyright (C) 2012-2013 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX, NxWidgets, nor the names of its contributors * me be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ********************************************************************************************/ /******************************************************************************************** * Included Files ********************************************************************************************/ #include #include #include #include #include #include #include #include "crlepalettebitmap.hxx" #include "nxwmconfig.hxx" #include "nxwmglyphs.hxx" /******************************************************************************************** * Pre-Processor Definitions ********************************************************************************************/ #define BITMAP_NROWS 24 #define BITMAP_NCOLUMNS 24 #define BITMAP_NLUTCODES 5 #define DARK_PLAY_ICON 1 /******************************************************************************************** * Private Bitmap Data ********************************************************************************************/ using namespace NxWM; /* RGB24 (8-8-8) Colors */ #if CONFIG_NXWIDGETS_BPP == 24 || CONFIG_NXWIDGETS_BPP == 32 # ifdef DARK_PLAY_ICON static const uint32_t g_playNormalLut[BITMAP_NLUTCODES] = { CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */ 0x00bd00, 0x008100, 0x006300, 0x003600 /* Codes 1-4 */ }; static const uint32_t g_playBrightLut[BITMAP_NLUTCODES] = { CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */ 0x00fc00, 0x00ac00, 0x008400, 0x004800 /* Codes 1-4 */ }; # else /* DARK_PLAY_ICON */ static const uint32_t g_playNormalLut[BITMAP_NLUTCODES] = { CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */ 0x00fc00, 0x00ac00, 0x008400, 0x004800 /* Codes 1-4 */ }; static const uint32_t g_playBrightLut[BITMAP_NLUTCODES] = { CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */ 0x00fc00, 0x00c000, 0x00a200, 0x007500 /* Codes 1-4 */ }; # endif /* DARK_PLAY_ICON */ /* RGB16 (565) Colors (four of the colors in this map are duplicates) */ #elif CONFIG_NXWIDGETS_BPP == 16 # ifdef DARK_PLAY_ICON static const uint16_t g_playNormalLut[BITMAP_NLUTCODES] = { CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */ 0x05e0, 0x0400, 0x0300, 0x01a0 /* Codes 1-4 */ }; static const uint16_t g_playBrightLut[BITMAP_NLUTCODES] = { CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */ 0x07e0, 0x0560, 0x0420, 0x0240 /* Codes 1-4 */ }; # else /* DARK_PLAY_ICON */ static const uint16_t g_playNormalLut[BITMAP_NLUTCODES] = { CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */ 0x07e0, 0x0560, 0x0420, 0x0240 /* Codes 1-4 */ }; static const uint16_t g_playBrightLut[BITMAP_NLUTCODES] = { CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */ 0x07e0, 0x0600, 0x0500, 0x03a0 /* Codes 1-4 */ }; # endif /* DARK_PLAY_ICON */ /* 8-bit color lookups. NOTE: This is really dumb! The lookup index is 8-bits and it used * to lookup an 8-bit value. There is no savings in that! It would be better to just put * the 8-bit color/greyscale value in the run-length encoded image and save the cost of these * pointless lookups. But these p;ointless lookups do make the logic compatible with the * 16- and 24-bit types. */ #elif CONFIG_NXWIDGETS_BPP == 8 # ifdef CONFIG_NXWIDGETS_GREYSCALE /* 8-bit Greyscale */ # ifdef DARK_PLAY_ICON static const uint8_t g_playNormalLut[BITMAP_NLUTCODES] = { CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */ 0x6e, 0x4b, 0x3a, 0x1f /* Codes 1-4 */ }; static const uint8_t g_playBrightLut[BITMAP_NLUTCODES] = { CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */ 0x93, 0x64, 0x4d, 0x2a /* Codes 1-4 */ }; # else /* DARK_PLAY_ICON */ static const uint8_t g_playNormalLut[BITMAP_NLUTCODES] = { CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */ 0x93, 0x64, 0x4d, 0x2a /* Codes 1-4 */ }; static const uint8_t g_playBrightLut[BITMAP_NLUTCODES] = { CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */ 0x93, 0x70, 0x5f, 0x44 /* Codes 1-4 */ }; # endif /* DARK_PLAY_ICON */ # else /* CONFIG_NXWIDGETS_GREYSCALE */ /* RGB8 (332) Colors */ # ifdef DARK_PLAY_ICON static const nxgl_mxpixel_t g_playNormalLut[BITMAP_NLUTCODES] = { CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */ 0x14, 0x10, 0x0c, 0x04 /* Codes 1-4 */ }; static const nxgl_mxpixel_t g_playBrightLut[BITMAP_NLUTCODES] = { CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */ 0x1c, 0x14, 0x10, 0x08 /* Codes 1-4 */ }; # else /* DARK_PLAY_ICON */ static const nxgl_mxpixel_t g_playNormalLut[BITMAP_NLUTCODES] = { CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */ 0x1c, 0x14, 0x10, 0x08 /* Codes 1-4 */ }; static const nxgl_mxpixel_t g_playBrightLut[BITMAP_NLUTCODES] = { CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR, /* Code 0 */ 0x1c, 0x18, 0x14, 0x0c /* Codes 1-4 */ }; # endif /* DARK_PLAY_ICON */ # endif /* CONFIG_NXWIDGETS_GREYSCALE */ #else # error "Unsupport pixel format" #endif static const struct NXWidgets::SRlePaletteBitmapEntry g_playRleEntries[] = { { 2, 1}, { 22, 0}, /* Row 0 */ { 2, 2}, { 2, 1}, { 20, 0}, /* Row 1 */ { 4, 2}, { 2, 1}, { 18, 0}, /* Row 2 */ { 6, 2}, { 2, 1}, { 16, 0}, /* Row 3 */ { 8, 2}, { 2, 1}, { 14, 0}, /* Row 4 */ { 10, 2}, { 2, 1}, { 12, 0}, /* Row 5 */ { 12, 2}, { 2, 1}, { 10, 0}, /* Row 6 */ { 14, 2}, { 2, 1}, { 8, 0}, /* Row 7 */ { 16, 2}, { 2, 1}, { 6, 0}, /* Row 8 */ { 18, 2}, { 2, 1}, { 4, 0}, /* Row 9 */ { 20, 2}, { 2, 1}, { 2, 0}, /* Row 10 */ { 22, 2}, { 2, 1}, /* Row 11 */ { 22, 3}, { 2, 4}, /* Row 12 */ { 20, 3}, { 2, 4}, { 2, 0}, /* Row 13 */ { 18, 3}, { 2, 4}, { 4, 0}, /* Row 14 */ { 16, 3}, { 2, 4}, { 6, 0}, /* Row 15 */ { 14, 3}, { 2, 4}, { 8, 0}, /* Row 16 */ { 12, 3}, { 2, 4}, { 10, 0}, /* Row 17 */ { 10, 3}, { 2, 4}, { 12, 0}, /* Row 18 */ { 8, 3}, { 2, 4}, { 14, 0}, /* Row 19 */ { 6, 3}, { 2, 4}, { 16, 0}, /* Row 20 */ { 4, 3}, { 2, 4}, { 18, 0}, /* Row 21 */ { 2, 3}, { 2, 4}, { 20, 0}, /* Row 22 */ { 2, 4}, { 22, 0}, /* Row 23 */ }; /******************************************************************************************** * Public Bitmap Structure Definitions ********************************************************************************************/ const struct NXWidgets::SRlePaletteBitmap NxWM::g_playBitmap = { CONFIG_NXWIDGETS_BPP, // bpp - Bits per pixel CONFIG_NXWIDGETS_FMT, // fmt - Color format BITMAP_NLUTCODES, // nlut - Number of colors in the lLook-Up Table (LUT) BITMAP_NCOLUMNS, // width - Width in pixels BITMAP_NROWS, // height - Height in rows { // lut - Pointer to the beginning of the Look-Up Table (LUT) g_playNormalLut, // Index 0: Unselected LUT g_playBrightLut, // Index 1: Selected LUT }, g_playRleEntries // data - Pointer to the beginning of the RLE data };