/******************************************************************************* * apps/graphics/traveler/src/trv_bitmapfile.c * This file contains the logic which loads texture bitmaps * * Copyright (C) 2014 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /**************************************************************************** * Included files ****************************************************************************/ #include "trv_types.h" #include "trv_mem.h" #include "trv_world.h" #include "trv_bitmaps.h" #include "trv_fsutils.h" #include #include #include #include /**************************************************************************** * Private Functions ****************************************************************************/ /**************************************************************************** * Name: trv_read_filename * * Description: * Read a file name from the input stream * ***************************************************************************/ static int trv_read_filename(FAR FILE *fp, FAR char *filename) { int16_t nbytes; int ch; /* Skip over any leading whitespace */ do { ch = getc(fp); } while (isspace(ch)); if (ch == EOF) { return -ENOENT; } /* Get the file name from the file */ nbytes = 0; for (;;) { /* Everything up to the next whitespace must be the filename */ if (isspace(ch) || ch == EOF) { /* End of the string. Don't forget the ASCIIZ terminator */ filename[nbytes] = '\0'; break; } /* Make sure that the file name is not too large */ else if (nbytes >= FILENAME_MAX) { return -E2BIG; } /* Add the new character to the file name */ else { filename[nbytes] = (char)ch; nbytes++; } /* Get the character for the next time through the loop. Every file * name should be terminated with a space or a new line (or, possibily, * EOF) */ ch = getc(fp); } return OK; } /**************************************************************************** * Name: trv_load_bitmaps * * Description: * This function loads the world data from the input file * ***************************************************************************/ static int trv_load_bitmaps(FAR FILE *fp, FAR const char *wldpath) { FAR char *fullpath; char filename[FILENAME_MAX]; int mapndx; int ret = OK; /* Discard any bitmaps that we may currently have buffered */ trv_release_bitmaps(); /* Get the number of bitmaps in the bitmap file */ g_trv_nbitmaps = trv_read_decimal(fp); if (g_trv_nbitmaps >= MAX_BITMAPS) { return -E2BIG; } /* Read the colors used to rend the sky and ground */ g_sky_color = trv_read_decimal(fp); g_ground_color = trv_read_decimal(fp); /* Load each bitmap file */ for (mapndx = 0; mapndx < g_trv_nbitmaps && ret == OK; mapndx++) { /* Load the even bitmap */ /* Get the name of the file which contains the even bitmap */ ret = trv_read_filename(fp, filename); if (ret < 0) { return ret; } /* Get the full path to the even bit map file */ fullpath = trv_fullpath(wldpath, filename); /* Read the bitmap texture file */ g_even_bitmaps[mapndx] = trv_read_texture(fullpath); free(fullpath); if (!g_even_bitmaps[mapndx]) { return -EIO; } /* Load the odd bitmap */ /* Get the name of the file which contains the odd bitmap */ ret = trv_read_filename(fp, filename); if (ret < 0) { return ret; } #ifndef WEDIT /* Get the full path to the even bit map file */ fullpath = trv_fullpath(wldpath, filename); /* Read the bitmap texture file */ g_odd_bitmaps[mapndx] = trv_read_texture(fullpath); free(fullpath); if (!g_odd_bitmaps[mapndx]) { return -EIO; } #endif } return ret; } /**************************************************************************** * Public Functions ***************************************************************************/ /**************************************************************************** * Name: trv_load_bitmapfile * * Description: * This function opens the input file and loads the world data from it * ***************************************************************************/ int trv_load_bitmapfile(FAR const char *bitmapfile, FAR const char *wldpath) { FAR FILE *fp; int ret; /* Open the file which contains the names of all of the bitmap files */ fp = fopen(bitmapfile, "r"); if (!fp) { int errcode = errno; return -errcode; } /* Load all of the bitmaps */ ret = trv_load_bitmaps(fp, wldpath); if (ret < 0) { trv_release_bitmaps(); } /* We are all done with the file, so close it */ fclose(fp); return ret; }