/******************************************************************************* * apps/graphics/traveler/src/trv_bitmaps.c * This file contains low-level texture bitmap logic * * Copyright (C) 2014 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /**************************************************************************** * Included files ****************************************************************************/ #include "trv_types.h" #include "trv_mem.h" #include "trv_bitmaps.h" /**************************************************************************** * Pre-processor Definitions ****************************************************************************/ /**************************************************************************** * Public Data ****************************************************************************/ /* These point to the (allocated) bit map buffers for the even and odd * bitmaps */ FAR struct trv_bitmap_s *g_even_bitmaps[MAX_BITMAPS]; #ifndef WEDIT FAR struct trv_bitmap_s *g_odd_bitmaps[MAX_BITMAPS]; #endif /* This is the maximum value + 1 of a texture code. */ uint16_t g_trv_nbitmaps; /* These are the colors from the world palette which should used to rend * the sky and ground */ trv_pixel_t g_sky_color; trv_pixel_t g_ground_color; /**************************************************************************** * Private Functions ****************************************************************************/ /************************************************************************* * Name: trv_free_texture * * Description: * Free both the bitmap and the bitmap container * ************************************************************************/ static void trv_free_texture(FAR struct trv_bitmap_s *bitmap) { if (bitmap->bm) { trv_free(bitmap->bm); } trv_free(bitmap); } /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: trv_initialize_bitmaps * * Description: * ***************************************************************************/ int trv_initialize_bitmaps(void) { int i; for (i = 0; i < MAX_BITMAPS; i++) { g_even_bitmaps[i] = NULL; #ifndef WEDIT g_odd_bitmaps[i] = NULL; #endif } g_trv_nbitmaps = 0; return OK; } /************************************************************************* * Name: trv_release_bitmaps * * Description: * This function deallocates all bitmaps. * ************************************************************************/ void trv_release_bitmaps(void) { int i; for (i = 0; i < MAX_BITMAPS; i++) { if (g_even_bitmaps[i]) { trv_free_texture(g_even_bitmaps[i]); g_even_bitmaps[i] = NULL; } #ifndef WEDIT if (g_odd_bitmaps[i]) { trv_free_texture(g_odd_bitmaps[i]); g_odd_bitmaps[i] = NULL; } #endif } g_trv_nbitmaps = 0; }