// Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. // http://code.google.com/p/protobuf/ // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. using System.Text; using System; namespace Google.ProtocolBuffers { /// /// Immutable array of bytes. /// TODO(jonskeet): Implement the common collection interfaces? /// public sealed class ByteString { private static readonly ByteString empty = new ByteString(new byte[0]); private byte[] bytes; /// /// Constructs a new ByteString from the given byte array. The array is /// *not* copied, and must not be modified after this constructor is called. /// private ByteString(byte[] bytes) { this.bytes = bytes; } /// /// Returns an empty ByteString. /// public static ByteString Empty { get { return empty; } } /// /// Returns the length of this ByteString in bytes. /// public int Length { get { return bytes.Length; } } public bool IsEmpty { get { return Length == 0; } } public byte[] ToByteArray() { return (byte[])bytes.Clone(); } /// /// Constructs a ByteString from the given array. The contents /// are copied, so further modifications to the array will not /// be reflected in the returned ByteString. /// public static ByteString CopyFrom(byte[] bytes) { return new ByteString((byte[]) bytes.Clone()); } /// /// Constructs a ByteString from a portion of a byte array. /// public static ByteString CopyFrom(byte[] bytes, int offset, int count) { byte[] portion = new byte[count]; Array.Copy(bytes, offset, portion, 0, count); return new ByteString(portion); } /// /// Creates a new ByteString by encoding the specified text with /// the given encoding. /// public static ByteString CopyFrom(string text, Encoding encoding) { return new ByteString(encoding.GetBytes(text)); } /// /// Creates a new ByteString by encoding the specified text in UTF-8. /// public static ByteString CopyFromUtf8(string text) { return CopyFrom(text, Encoding.UTF8); } /// /// Retuns the byte at the given index. /// public byte this[int index] { get { return bytes[index]; } } public string ToString(Encoding encoding) { return encoding.GetString(bytes); } public string ToStringUtf8() { return ToString(Encoding.UTF8); } /// /// Creates a CodedInputStream from this ByteString's data. /// public CodedInputStream CreateCodedInput() { // We trust CodedInputStream not to reveal the provided byte array or modify it return CodedInputStream.CreateInstance(bytes); } // TODO(jonskeet): CopyTo, Equals, GetHashCode if they turn out to be required /// /// Builder for ByteStrings which allows them to be created without extra /// copying being involved. This has to be a nested type in order to have access /// to the private ByteString constructor. /// internal class CodedBuilder { private readonly CodedOutputStream output; private readonly byte[] buffer; internal CodedBuilder(int size) { buffer = new byte[size]; output = CodedOutputStream.CreateInstance(buffer); } public ByteString Build() { output.CheckNoSpaceLeft(); // We can be confident that the CodedOutputStream will not modify the // underlying bytes anymore because it already wrote all of them. So, // no need to make a copy. return new ByteString(buffer); } public CodedOutputStream CodedOutput { get { return output; } } } } }