#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // http://github.com/jskeet/dotnet-protobufs/ // Original C++/Java/Python code: // http://code.google.com/p/protobuf/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #endregion using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Text; namespace Google.ProtocolBuffers { /// /// All generated protocol message classes extend this class. It implements /// most of the IMessage interface using reflection. Users /// can ignore this class as an implementation detail. /// public abstract partial class GeneratedMessageLite : AbstractMessageLite where TMessage : GeneratedMessageLite where TBuilder : GeneratedBuilderLite { protected abstract TMessage ThisMessage { get; } public override sealed string ToString() { using (StringWriter wtr = new StringWriter()) { PrintTo(wtr); return wtr.ToString(); } } /// /// PrintTo() helper methods for Lite Runtime /// protected static void PrintField(string name, IList value, TextWriter writer) { foreach (T item in value) { PrintField(name, true, (object) item, writer); } } /// /// PrintTo() helper methods for Lite Runtime /// protected static void PrintField(string name, bool hasValue, object value, TextWriter writer) { if (!hasValue) { return; } if (value is IMessageLite) { writer.WriteLine("{0} {{", name); ((IMessageLite) value).PrintTo(writer); writer.WriteLine("}"); } else if (value is ByteString || value is String) { writer.Write("{0}: \"", name); if (value is String) { EscapeBytes(Encoding.UTF8.GetBytes((string) value), writer); } else { EscapeBytes(((ByteString) value), writer); } writer.WriteLine("\""); } else if (value is bool) { writer.WriteLine("{0}: {1}", name, (bool) value ? "true" : "false"); } else if (value is IEnumLite) { writer.WriteLine("{0}: {1}", name, ((IEnumLite) value).Name); } else { writer.WriteLine("{0}: {1}", name, ((IConvertible)value).ToString(FrameworkPortability.InvariantCulture)); } } /// /// COPIED from TextFormat /// Escapes bytes in the format used in protocol buffer text format, which /// is the same as the format used for C string literals. All bytes /// that are not printable 7-bit ASCII characters are escaped, as well as /// backslash, single-quote, and double-quote characters. Characters for /// which no defined short-hand escape sequence is defined will be escaped /// using 3-digit octal sequences. /// The returned value is guaranteed to be entirely ASCII. /// private static void EscapeBytes(IEnumerable input, TextWriter writer) { foreach (byte b in input) { switch (b) { // C# does not use \a or \v case 0x07: writer.Write("\\a"); break; case (byte) '\b': writer.Write("\\b"); break; case (byte) '\f': writer.Write("\\f"); break; case (byte) '\n': writer.Write("\\n"); break; case (byte) '\r': writer.Write("\\r"); break; case (byte) '\t': writer.Write("\\t"); break; case 0x0b: writer.Write("\\v"); break; case (byte) '\\': writer.Write("\\\\"); break; case (byte) '\'': writer.Write("\\\'"); break; case (byte) '"': writer.Write("\\\""); break; default: if (b >= 0x20 && b < 128) { writer.Write((char) b); } else { writer.Write('\\'); writer.Write((char) ('0' + ((b >> 6) & 3))); writer.Write((char) ('0' + ((b >> 3) & 7))); writer.Write((char) ('0' + (b & 7))); } break; } } } } }