#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // http://github.com/jskeet/dotnet-protobufs/ // Original C++/Java/Python code: // http://code.google.com/p/protobuf/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #endregion using System.IO; namespace Google.ProtocolBuffers { /// /// Non-generic interface used for all parts of the API which don't require /// any type knowledge. /// public partial interface IMessageLite { /// /// Returns true iff all required fields in the message and all embedded /// messages are set. /// bool IsInitialized { get; } /// /// Serializes the message and writes it to the given output stream. /// This does not flush or close the stream. /// /// /// Protocol Buffers are not self-delimiting. Therefore, if you write /// any more data to the stream after the message, you must somehow ensure /// that the parser on the receiving end does not interpret this as being /// part of the protocol message. One way of doing this is by writing the size /// of the message before the data, then making sure you limit the input to /// that size when receiving the data. Alternatively, use WriteDelimitedTo(Stream). /// void WriteTo(ICodedOutputStream output); /// /// Like WriteTo(Stream) but writes the size of the message as a varint before /// writing the data. This allows more data to be written to the stream after the /// message without the need to delimit the message data yourself. Use /// IBuilder.MergeDelimitedFrom(Stream) or the static method /// YourMessageType.ParseDelimitedFrom(Stream) to parse messages written by this method. /// /// void WriteDelimitedTo(Stream output); /// /// Returns the number of bytes required to encode this message. /// The result is only computed on the first call and memoized after that. /// int SerializedSize { get; } #region Comparison and hashing /// /// Compares the specified object with this message for equality. /// Returns true iff the given object is a message of the same type /// (as defined by DescriptorForType) and has identical values /// for all its fields. /// bool Equals(object other); /// /// Returns the hash code value for this message. /// TODO(jonskeet): Specify the hash algorithm, but better than the Java one! /// int GetHashCode(); #endregion #region Convenience methods /// /// Converts the message to a string in protocol buffer text format. /// This is just a trivial wrapper around TextFormat.PrintToString. /// string ToString(); /// /// Converts the message to a string. /// void PrintTo(TextWriter writer); /// /// Serializes the message to a ByteString. This is a trivial wrapper /// around WriteTo(ICodedOutputStream). /// ByteString ToByteString(); /// /// Serializes the message to a byte array. This is a trivial wrapper /// around WriteTo(ICodedOutputStream). /// byte[] ToByteArray(); /// /// Serializes the message and writes it to the given stream. /// This is just a wrapper around WriteTo(ICodedOutputStream). This /// does not flush or close the stream. /// /// void WriteTo(Stream output); #endregion /// /// Creates a builder for the type, but in a weakly typed manner. This /// is typically implemented by strongly typed messages by just returning /// the result of CreateBuilderForType. /// IBuilderLite WeakCreateBuilderForType(); /// /// Creates a builder with the same contents as this message. This /// is typically implemented by strongly typed messages by just returning /// the result of ToBuilder. /// IBuilderLite WeakToBuilder(); IMessageLite WeakDefaultInstanceForType { get; } } public interface IMessageLite : IMessageLite { /// /// Returns an instance of this message type with all fields set to /// their default values. This may or may not be a singleton. This differs /// from the DefaultInstance property of each generated message class in that this /// method is an abstract method of IMessage whereas DefaultInstance is /// a static property of a specific class. They return the same thing. /// TMessage DefaultInstanceForType { get; } } /// /// Type-safe interface for all generated messages to implement. /// public interface IMessageLite : IMessageLite where TMessage : IMessageLite where TBuilder : IBuilderLite { #region Builders /// /// Constructs a new builder for a message of the same type as this message. /// TBuilder CreateBuilderForType(); /// /// Creates a builder with the same contents as this current instance. /// This is typically implemented by strongly typed messages by just /// returning the result of ToBuilder(). /// TBuilder ToBuilder(); #endregion } }