// Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // http://code.google.com/p/protobuf/ // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // Author: kenton@google.com (Kenton Varda) // Based on original Protocol Buffers design by // Sanjay Ghemawat, Jeff Dean, and others. // // This file contains the CodedInputStream and CodedOutputStream classes, // which wrap a ZeroCopyInputStream or ZeroCopyOutputStream, respectively, // and allow you to read or write individual pieces of data in various // formats. In particular, these implement the varint encoding for // integers, a simple variable-length encoding in which smaller numbers // take fewer bytes. // // Typically these classes will only be used internally by the protocol // buffer library in order to encode and decode protocol buffers. Clients // of the library only need to know about this class if they wish to write // custom message parsing or serialization procedures. // // CodedOutputStream example: // // Write some data to "myfile". First we write a 4-byte "magic number" // // to identify the file type, then write a length-delimited string. The // // string is composed of a varint giving the length followed by the raw // // bytes. // int fd = open("myfile", O_WRONLY); // ZeroCopyOutputStream* raw_output = new FileOutputStream(fd); // CodedOutputStream* coded_output = new CodedOutputStream(raw_output); // // int magic_number = 1234; // char text[] = "Hello world!"; // coded_output->WriteLittleEndian32(magic_number); // coded_output->WriteVarint32(strlen(text)); // coded_output->WriteRaw(text, strlen(text)); // // delete coded_output; // delete raw_output; // close(fd); // // CodedInputStream example: // // Read a file created by the above code. // int fd = open("myfile", O_RDONLY); // ZeroCopyInputStream* raw_input = new FileInputStream(fd); // CodedInputStream coded_input = new CodedInputStream(raw_input); // // coded_input->ReadLittleEndian32(&magic_number); // if (magic_number != 1234) { // cerr << "File not in expected format." << endl; // return; // } // // uint32 size; // coded_input->ReadVarint32(&size); // // char* text = new char[size + 1]; // coded_input->ReadRaw(buffer, size); // text[size] = '\0'; // // delete coded_input; // delete raw_input; // close(fd); // // cout << "Text is: " << text << endl; // delete [] text; // // For those who are interested, varint encoding is defined as follows: // // The encoding operates on unsigned integers of up to 64 bits in length. // Each byte of the encoded value has the format: // * bits 0-6: Seven bits of the number being encoded. // * bit 7: Zero if this is the last byte in the encoding (in which // case all remaining bits of the number are zero) or 1 if // more bytes follow. // The first byte contains the least-significant 7 bits of the number, the // second byte (if present) contains the next-least-significant 7 bits, // and so on. So, the binary number 1011000101011 would be encoded in two // bytes as "10101011 00101100". // // In theory, varint could be used to encode integers of any length. // However, for practicality we set a limit at 64 bits. The maximum encoded // length of a number is thus 10 bytes. #ifndef GOOGLE_PROTOBUF_IO_CODED_STREAM_H__ #define GOOGLE_PROTOBUF_IO_CODED_STREAM_H__ #include #include namespace google { namespace protobuf { namespace io { // Defined in this file. class CodedInputStream; class CodedOutputStream; // Defined in other files. class ZeroCopyInputStream; // zero_copy_stream.h class ZeroCopyOutputStream; // zero_copy_stream.h // Class which reads and decodes binary data which is composed of varint- // encoded integers and fixed-width pieces. Wraps a ZeroCopyInputStream. // Most users will not need to deal with CodedInputStream. // // Most methods of CodedInputStream that return a bool return false if an // underlying I/O error occurs or if the data is malformed. Once such a // failure occurs, the CodedInputStream is broken and is no longer useful. class LIBPROTOBUF_EXPORT CodedInputStream { public: // Create a CodedInputStream that reads from the given ZeroCopyInputStream. explicit CodedInputStream(ZeroCopyInputStream* input); // Destroy the CodedInputStream and position the underlying // ZeroCopyInputStream at the first unread byte. If an error occurred while // reading (causing a method to return false), then the exact position of // the input stream may be anywhere between the last value that was read // successfully and the stream's byte limit. ~CodedInputStream(); // Skips a number of bytes. Returns false if an underlying read error // occurs. bool Skip(int count); // Sets *data to point directly at the unread part of the CodedInputStream's // underlying buffer, and *size to the size of that buffer, but does not // advance the stream's current position. This will always either produce // a non-empty buffer or return false. If the caller consumes any of // this data, it should then call Skip() to skip over the consumed bytes. // This may be useful for implementing external fast parsing routines for // types of data not covered by the CodedInputStream interface. bool GetDirectBufferPointer(const void** data, int* size); // Read raw bytes, copying them into the given buffer. bool ReadRaw(void* buffer, int size); // Like ReadRaw, but reads into a string. // // Implementation Note: ReadString() grows the string gradually as it // reads in the data, rather than allocating the entire requested size // upfront. This prevents denial-of-service attacks in which a client // could claim that a string is going to be MAX_INT bytes long in order to // crash the server because it can't allocate this much space at once. bool ReadString(string* buffer, int size); // Read a 32-bit little-endian integer. bool ReadLittleEndian32(uint32* value); // Read a 64-bit little-endian integer. bool ReadLittleEndian64(uint64* value); // Read an unsigned integer with Varint encoding, truncating to 32 bits. // Reading a 32-bit value is equivalent to reading a 64-bit one and casting // it to uint32, but may be more efficient. bool ReadVarint32(uint32* value); // Read an unsigned integer with Varint encoding. bool ReadVarint64(uint64* value); // Read a tag. This calls ReadVarint32() and returns the result, or returns // zero (which is not a valid tag) if ReadVarint32() fails. Also, it updates // the last tag value, which can be checked with LastTagWas(). // Always inline because this is only called in once place per parse loop // but it is called for every iteration of said loop, so it should be fast. // GCC doesn't want to inline this by default. uint32 ReadTag() GOOGLE_ATTRIBUTE_ALWAYS_INLINE; // Usually returns true if calling ReadVarint32() now would produce the given // value. Will always return false if ReadVarint32() would not return the // given value. If ExpectTag() returns true, it also advances past // the varint. For best performance, use a compile-time constant as the // parameter. // Always inline because this collapses to a small number of instructions // when given a constant parameter, but GCC doesn't want to inline by default. bool ExpectTag(uint32 expected) GOOGLE_ATTRIBUTE_ALWAYS_INLINE; // Usually returns true if no more bytes can be read. Always returns false // if more bytes can be read. If ExpectAtEnd() returns true, a subsequent // call to LastTagWas() will act as if ReadTag() had been called and returned // zero, and ConsumedEntireMessage() will return true. bool ExpectAtEnd(); // If the last call to ReadTag() returned the given value, returns true. // Otherwise, returns false; // // This is needed because parsers for some types of embedded messages // (with field type TYPE_GROUP) don't actually know that they've reached the // end of a message until they see an ENDGROUP tag, which was actually part // of the enclosing message. The enclosing message would like to check that // tag to make sure it had the right number, so it calls LastTagWas() on // return from the embedded parser to check. bool LastTagWas(uint32 expected); // When parsing message (but NOT a group), this method must be called // immediately after MergeFromCodedStream() returns (if it returns true) // to further verify that the message ended in a legitimate way. For // example, this verifies that parsing did not end on an end-group tag. // It also checks for some cases where, due to optimizations, // MergeFromCodedStream() can incorrectly return true. bool ConsumedEntireMessage(); // Limits ---------------------------------------------------------- // Limits are used when parsing length-delimited embedded messages. // After the message's length is read, PushLimit() is used to prevent // the CodedInputStream from reading beyond that length. Once the // embedded message has been parsed, PopLimit() is called to undo the // limit. // Opaque type used with PushLimit() and PopLimit(). Do not modify // values of this type yourself. The only reason that this isn't a // struct with private internals is for efficiency. typedef int Limit; // Places a limit on the number of bytes that the stream may read, // starting from the current position. Once the stream hits this limit, // it will act like the end of the input has been reached until PopLimit() // is called. // // As the names imply, the stream conceptually has a stack of limits. The // shortest limit on the stack is always enforced, even if it is not the // top limit. // // The value returned by PushLimit() is opaque to the caller, and must // be passed unchanged to the corresponding call to PopLimit(). Limit PushLimit(int byte_limit); // Pops the last limit pushed by PushLimit(). The input must be the value // returned by that call to PushLimit(). void PopLimit(Limit limit); // Returns the number of bytes left until the nearest limit on the // stack is hit, or -1 if no limits are in place. int BytesUntilLimit(); // Total Bytes Limit ----------------------------------------------- // To prevent malicious users from sending excessively large messages // and causing integer overflows or memory exhaustion, CodedInputStream // imposes a hard limit on the total number of bytes it will read. // Sets the maximum number of bytes that this CodedInputStream will read // before refusing to continue. To prevent integer overflows in the // protocol buffers implementation, as well as to prevent servers from // allocating enormous amounts of memory to hold parsed messages, the // maximum message length should be limited to the shortest length that // will not harm usability. The theoretical shortest message that could // cause integer overflows is 512MB. The default limit is 64MB. Apps // should set shorter limits if possible. If warning_threshold is not -1, // a warning will be printed to stderr after warning_threshold bytes are // read. An error will always be printed to stderr if the limit is // reached. // // This is unrelated to PushLimit()/PopLimit(). // // Hint: If you are reading this because your program is printing a // warning about dangerously large protocol messages, you may be // confused about what to do next. The best option is to change your // design such that excessively large messages are not necessary. // For example, try to design file formats to consist of many small // messages rather than a single large one. If this is infeasible, // you will need to increase the limit. Chances are, though, that // your code never constructs a CodedInputStream on which the limit // can be set. You probably parse messages by calling things like // Message::ParseFromString(). In this case, you will need to change // your code to instead construct some sort of ZeroCopyInputStream // (e.g. an ArrayInputStream), construct a CodedInputStream around // that, then call Message::ParseFromCodedStream() instead. Then // you can adjust the limit. Yes, it's more work, but you're doing // something unusual. void SetTotalBytesLimit(int total_bytes_limit, int warning_threshold); // Recursion Limit ------------------------------------------------- // To prevent corrupt or malicious messages from causing stack overflows, // we must keep track of the depth of recursion when parsing embedded // messages and groups. CodedInputStream keeps track of this because it // is the only object that is passed down the stack during parsing. // Sets the maximum recursion depth. The default is 64. void SetRecursionLimit(int limit); // Increments the current recursion depth. Returns true if the depth is // under the limit, false if it has gone over. bool IncrementRecursionDepth(); // Decrements the recursion depth. void DecrementRecursionDepth(); private: GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(CodedInputStream); ZeroCopyInputStream* input_; const uint8* buffer_; int buffer_size_; // size of current buffer int total_bytes_read_; // total bytes read from input_, including // the current buffer // If total_bytes_read_ surpasses INT_MAX, we record the extra bytes here // so that we can BackUp() on destruction. int overflow_bytes_; // LastTagWas() stuff. uint32 last_tag_; // result of last ReadTag(). // This is set true by ReadVarint32Fallback() if it is called when exactly // at EOF, or by ExpectAtEnd() when it returns true. This happens when we // reach the end of a message and attempt to read another tag. bool legitimate_message_end_; // See EnableAliasing(). bool aliasing_enabled_; // Limits Limit current_limit_; // if position = -1, no limit is applied // For simplicity, if the current buffer crosses a limit (either a normal // limit created by PushLimit() or the total bytes limit), buffer_size_ // only tracks the number of bytes before that limit. This field // contains the number of bytes after it. Note that this implies that if // buffer_size_ == 0 and buffer_size_after_limit_ > 0, we know we've // hit a limit. However, if both are zero, it doesn't necessarily mean // we aren't at a limit -- the buffer may have ended exactly at the limit. int buffer_size_after_limit_; // Maximum number of bytes to read, period. This is unrelated to // current_limit_. Set using SetTotalBytesLimit(). int total_bytes_limit_; int total_bytes_warning_threshold_; // Current recursion depth, controlled by IncrementRecursionDepth() and // DecrementRecursionDepth(). int recursion_depth_; // Recursion depth limit, set by SetRecursionLimit(). int recursion_limit_; // Advance the buffer by a given number of bytes. void Advance(int amount); // Recomputes the value of buffer_size_after_limit_. Must be called after // current_limit_ or total_bytes_limit_ changes. void RecomputeBufferLimits(); // Writes an error message saying that we hit total_bytes_limit_. void PrintTotalBytesLimitError(); // Called when the buffer runs out to request more data. Implies an // Advance(buffer_size_). bool Refresh(); bool ReadVarint32Fallback(uint32* value); }; // Class which encodes and writes binary data which is composed of varint- // encoded integers and fixed-width pieces. Wraps a ZeroCopyOutputStream. // Most users will not need to deal with CodedOutputStream. // // Most methods of CodedOutputStream which return a bool return false if an // underlying I/O error occurs. Once such a failure occurs, the // CodedOutputStream is broken and is no longer useful. The Write* methods do // not return the stream status, but will invalidate the stream if an error // occurs. The client can probe HadError() to determine the status. // // Note that every method of CodedOutputStream which writes some data has // a corresponding static "ToArray" version. These versions write directly // to the provided buffer, returning a pointer past the last written byte. // They require that the buffer has sufficient capacity for the encoded data. // This allows an optimization where we check if an output stream has enough // space for an entire message before we start writing and, if there is, we // call only the ToArray methods to avoid doing bound checks for each // individual value. // i.e., in the example above: // // CodedOutputStream coded_output = new CodedOutputStream(raw_output); // int magic_number = 1234; // char text[] = "Hello world!"; // // int coded_size = sizeof(magic_number) + // CodedOutputStream::Varint32Size(strlen(text)) + // strlen(text); // // uint8* buffer = // coded_output->GetDirectBufferForNBytesAndAdvance(coded_size); // if (buffer != NULL) { // // The output stream has enough space in the buffer: write directly to // // the array. // buffer = CodedOutputStream::WriteLittleEndian32ToArray(magic_number, // buffer); // buffer = CodedOutputStream::WriteVarint32ToArray(strlen(text), buffer); // buffer = CodedOutputStream::WriteRawToArray(text, strlen(text), buffer); // } else { // // Make bound-checked writes, which will ask the underlying stream for // // more space as needed. // coded_output->WriteLittleEndian32(magic_number); // coded_output->WriteVarint32(strlen(text)); // coded_output->WriteRaw(text, strlen(text)); // } // // delete coded_output; class LIBPROTOBUF_EXPORT CodedOutputStream { public: // Create an CodedOutputStream that writes to the given ZeroCopyOutputStream. explicit CodedOutputStream(ZeroCopyOutputStream* output); // Destroy the CodedOutputStream and position the underlying // ZeroCopyOutputStream immediately after the last byte written. ~CodedOutputStream(); // Skips a number of bytes, leaving the bytes unmodified in the underlying // buffer. Returns false if an underlying write error occurs. This is // mainly useful with GetDirectBufferPointer(). bool Skip(int count); // Sets *data to point directly at the unwritten part of the // CodedOutputStream's underlying buffer, and *size to the size of that // buffer, but does not advance the stream's current position. This will // always either produce a non-empty buffer or return false. If the caller // writes any data to this buffer, it should then call Skip() to skip over // the consumed bytes. This may be useful for implementing external fast // serialization routines for types of data not covered by the // CodedOutputStream interface. bool GetDirectBufferPointer(void** data, int* size); // If there are at least "size" bytes available in the current buffer, // returns a pointer directly into the buffer and advances over these bytes. // The caller may then write directly into this buffer (e.g. using the // *ToArray static methods) rather than go through CodedOutputStream. If // there are not enough bytes available, returns NULL. The return pointer is // invalidated as soon as any other non-const method of CodedOutputStream // is called. inline uint8* GetDirectBufferForNBytesAndAdvance(int size); // Write raw bytes, copying them from the given buffer. void WriteRaw(const void* buffer, int size); // Like WriteRaw() but writing directly to the target array. // This is _not_ inlined, as the compiler often optimizes memcpy into inline // copy loops. Since this gets called by every field with string or bytes // type, inlining may lead to a significant amount of code bloat, with only a // minor performance gain. static uint8* WriteRawToArray(const void* buffer, int size, uint8* target); // Equivalent to WriteRaw(str.data(), str.size()). void WriteString(const string& str); // Like WriteString() but writing directly to the target array. static uint8* WriteStringToArray(const string& str, uint8* target); // Write a 32-bit little-endian integer. void WriteLittleEndian32(uint32 value); // Like WriteLittleEndian32() but writing directly to the target array. static uint8* WriteLittleEndian32ToArray(uint32 value, uint8* target); // Write a 64-bit little-endian integer. void WriteLittleEndian64(uint64 value); // Like WriteLittleEndian64() but writing directly to the target array. static uint8* WriteLittleEndian64ToArray(uint64 value, uint8* target); // Write an unsigned integer with Varint encoding. Writing a 32-bit value // is equivalent to casting it to uint64 and writing it as a 64-bit value, // but may be more efficient. void WriteVarint32(uint32 value); // Like WriteVarint32() but writing directly to the target array. static uint8* WriteVarint32ToArray(uint32 value, uint8* target); // Write an unsigned integer with Varint encoding. void WriteVarint64(uint64 value); // Like WriteVarint64() but writing directly to the target array. static uint8* WriteVarint64ToArray(uint64 value, uint8* target); // Equivalent to WriteVarint32() except when the value is negative, // in which case it must be sign-extended to a full 10 bytes. void WriteVarint32SignExtended(int32 value); // Like WriteVarint32SignExtended() but writing directly to the target array. static uint8* WriteVarint32SignExtendedToArray(int32 value, uint8* target); // This is identical to WriteVarint32(), but optimized for writing tags. // In particular, if the input is a compile-time constant, this method // compiles down to a couple instructions. // Always inline because otherwise the aformentioned optimization can't work, // but GCC by default doesn't want to inline this. void WriteTag(uint32 value); // Like WriteTag() but writing directly to the target array. static uint8* WriteTagToArray( uint32 value, uint8* target) GOOGLE_ATTRIBUTE_ALWAYS_INLINE; // Returns the number of bytes needed to encode the given value as a varint. static int VarintSize32(uint32 value); // Returns the number of bytes needed to encode the given value as a varint. static int VarintSize64(uint64 value); // If negative, 10 bytes. Otheriwse, same as VarintSize32(). static int VarintSize32SignExtended(int32 value); // Returns the total number of bytes written since this object was created. inline int ByteCount() const; // Returns true if there was an underlying I/O error since this object was // created. bool HadError() const { return had_error_; } private: GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(CodedOutputStream); ZeroCopyOutputStream* output_; uint8* buffer_; int buffer_size_; int total_bytes_; // Sum of sizes of all buffers seen so far. bool had_error_; // Whether an error occurred during output. // Advance the buffer by a given number of bytes. void Advance(int amount); // Called when the buffer runs out to request more data. Implies an // Advance(buffer_size_). bool Refresh(); static uint8* WriteVarint32FallbackToArray(uint32 value, uint8* target); // Always-inlined versions of WriteVarint* functions so that code can be // reused, while still controlling size. For instance, WriteVarint32ToArray() // should not directly call this: since it is inlined itself, doing so // would greatly increase the size of generated code. Instead, it should call // WriteVarint32FallbackToArray. Meanwhile, WriteVarint32() is already // out-of-line, so it should just invoke this directly to avoid any extra // function call overhead. static uint8* WriteVarint32FallbackToArrayInline( uint32 value, uint8* target) GOOGLE_ATTRIBUTE_ALWAYS_INLINE; static uint8* WriteVarint64ToArrayInline( uint64 value, uint8* target) GOOGLE_ATTRIBUTE_ALWAYS_INLINE; static int VarintSize32Fallback(uint32 value); }; // inline methods ==================================================== // The vast majority of varints are only one byte. These inline // methods optimize for that case. inline bool CodedInputStream::ReadVarint32(uint32* value) { if (buffer_size_ != 0 && *buffer_ < 0x80) { *value = *buffer_; Advance(1); return true; } else { return ReadVarint32Fallback(value); } } inline uint32 CodedInputStream::ReadTag() { if (buffer_size_ != 0 && buffer_[0] < 0x80) { last_tag_ = buffer_[0]; Advance(1); return last_tag_; } else if (buffer_size_ >= 2 && buffer_[1] < 0x80) { last_tag_ = (buffer_[0] & 0x7f) + (buffer_[1] << 7); Advance(2); return last_tag_; } else if (ReadVarint32Fallback(&last_tag_)) { return last_tag_; } else { last_tag_ = 0; return 0; } } inline bool CodedInputStream::LastTagWas(uint32 expected) { return last_tag_ == expected; } inline bool CodedInputStream::ConsumedEntireMessage() { return legitimate_message_end_; } inline bool CodedInputStream::ExpectTag(uint32 expected) { if (expected < (1 << 7)) { if (buffer_size_ != 0 && buffer_[0] == expected) { Advance(1); return true; } else { return false; } } else if (expected < (1 << 14)) { if (buffer_size_ >= 2 && buffer_[0] == static_cast(expected | 0x80) && buffer_[1] == static_cast(expected >> 7)) { Advance(2); return true; } else { return false; } } else { // Don't bother optimizing for larger values. return false; } } inline bool CodedInputStream::ExpectAtEnd() { // If we are at a limit we know no more bytes can be read. Otherwise, it's // hard to say without calling Refresh(), and we'd rather not do that. if (buffer_size_ == 0 && buffer_size_after_limit_ != 0) { last_tag_ = 0; // Pretend we called ReadTag()... legitimate_message_end_ = true; // ... and it hit EOF. return true; } else { return false; } } inline uint8* CodedOutputStream::GetDirectBufferForNBytesAndAdvance(int size) { if (buffer_size_ < size) { return NULL; } else { uint8* result = buffer_; Advance(size); return result; } } inline uint8* CodedOutputStream::WriteVarint32ToArray(uint32 value, uint8* target) { if (value < 0x80) { *target = value; return target + 1; } else { return WriteVarint32FallbackToArray(value, target); } } inline void CodedOutputStream::WriteVarint32SignExtended(int32 value) { if (value < 0) { WriteVarint64(static_cast(value)); } else { WriteVarint32(static_cast(value)); } } inline uint8* CodedOutputStream::WriteVarint32SignExtendedToArray( int32 value, uint8* target) { if (value < 0) { return WriteVarint64ToArray(static_cast(value), target); } else { return WriteVarint32ToArray(static_cast(value), target); } } inline void CodedOutputStream::WriteTag(uint32 value) { WriteVarint32(value); } inline uint8* CodedOutputStream::WriteTagToArray( uint32 value, uint8* target) { if (value < (1 << 7)) { target[0] = value; return target + 1; } else if (value < (1 << 14)) { target[0] = static_cast(value | 0x80); target[1] = static_cast(value >> 7); return target + 2; } else { return WriteVarint32FallbackToArray(value, target); } } inline int CodedOutputStream::VarintSize32(uint32 value) { if (value < (1 << 7)) { return 1; } else { return VarintSize32Fallback(value); } } inline int CodedOutputStream::VarintSize32SignExtended(int32 value) { if (value < 0) { return 10; // TODO(kenton): Make this a symbolic constant. } else { return VarintSize32(static_cast(value)); } } inline void CodedOutputStream::WriteString(const string& str) { WriteRaw(str.data(), str.size()); } inline uint8* CodedOutputStream::WriteStringToArray( const string& str, uint8* target) { return WriteRawToArray(str.data(), str.size(), target); } inline int CodedOutputStream::ByteCount() const { return total_bytes_ - buffer_size_; } inline void CodedInputStream::Advance(int amount) { buffer_ += amount; buffer_size_ -= amount; } inline void CodedOutputStream::Advance(int amount) { buffer_ += amount; buffer_size_ -= amount; } inline void CodedInputStream::SetRecursionLimit(int limit) { recursion_limit_ = limit; } inline bool CodedInputStream::IncrementRecursionDepth() { ++recursion_depth_; return recursion_depth_ <= recursion_limit_; } inline void CodedInputStream::DecrementRecursionDepth() { if (recursion_depth_ > 0) --recursion_depth_; } } // namespace io } // namespace protobuf } // namespace google #endif // GOOGLE_PROTOBUF_IO_CODED_STREAM_H__