Mono$.bar() Mono$.bar Mono$.bar() Mono$.bar Mono$.bar Mono$.baz Mono$.bar(bippy=1, boppy=2) Mono$.baz Poly.bar[Nothing] Poly.bar[Int] Poly.bar[Nothing]() Poly.bar[Int]() Poly.bar[Int](1, 2, 3) Poly.bar[Nothing] Poly.bar[Int] Poly.bar[Nothing]() Poly.bar[Int]() Poly.bar[Int](1, 2, 3) Updating.bar Updating.bar = b Nest1$Nest2$Nest3$.bippy(1, 2, 3) Nest1$Nest2$Nest3$.bippy Named.bippy(a=1, b=2) Named.boppy(c=3, d=4) Named.apply() Named.apply() Named.apply(e=5, f=6) Named2.bippy(1)(q0, c) Named2.bippy(1)(q0, c) Named2.bippy(1)(b, q0) Named2.bippy(1)(q0, c) Named2.bippy(1)(c, b) Named2.bippy(1)(b, c) Named2.bippy(1)(q0, c) Named2.bippy(2)(b, c) Named2.bippy(1)(q0, c) Named2.bippy(5)(b, c) Named2.dingus(100)(b, dong) Named2.bippy(1)(q0, q1) Named2.hello(100)(!!, !!)