From 3bc7d76b5da00781908da82cd0e989885323396f Mon Sep 17 00:00:00 2001 From: Jakob Odersky Date: Mon, 29 Jun 2015 12:36:03 +0200 Subject: remove old scaladoc --- doc/sims/dynamics/World.html | 539 ------------------------------------------- 1 file changed, 539 deletions(-) delete mode 100644 doc/sims/dynamics/World.html (limited to 'doc/sims/dynamics/World.html') diff --git a/doc/sims/dynamics/World.html b/doc/sims/dynamics/World.html deleted file mode 100644 index 336852c..0000000 --- a/doc/sims/dynamics/World.html +++ /dev/null @@ -1,539 +0,0 @@ - - - - - Scaladoc for sims.dynamics.World - - - - - - - - - -

sims.dynamics

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World

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- class - - World extends AnyRef - -

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A world contains and simulates a system of rigid bodies and joints.

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Inherits

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  1. AnyRef
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Value Members

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  1. -

    - def - - ++=(bs: Seq[Body]): Unit - -

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    Adds the given sequence of bodies to this world

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    Adds the given sequence of bodies to this world.

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  2. -

    - def - - +=(p: Prefab): Unit - -

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    Adds the given prefabricated system of bodies and joints to this world

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    Adds the given prefabricated system of bodies and joints to this world.

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  3. -

    - def - - +=(joint: Joint): Unit - -

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    Adds the given joint to this world

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    Adds the given joint to this world.

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  4. -

    - def - - +=(body: Body): ArrayBuffer[Body] - -

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    Adds the given body to this world

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    Adds the given body to this world.

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  5. -

    - def - - --=(bs: Seq[Body]): Unit - -

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    Removes the given sequence of bodies from this world

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    Removes the given sequence of bodies from this world.

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  6. -

    - def - - -=(p: Prefab): Unit - -

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    Removes the given prefabricated system of bodies and joints from this world

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    Removes the given prefabricated system of bodies and joints from this world.

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  7. -

    - def - - -=(joint: Joint): Unit - -

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    Removes the given joint from this world

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    Removes the given joint from this world.

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  8. -

    - def - - -=(body: Body): Unit - -

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    Removes the given body from this world

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    Removes the given body from this world.

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  9. -

    - val - - bodies: ArrayBuffer[Body] - -

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    Bodies contained in this world

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    Bodies contained in this world.

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  10. -

    - def - - clear(): Unit - -

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    Removes all bodies, joints and monitoring methods from this world

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    Removes all bodies, joints and monitoring methods from this world.

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    - val - - detector: Detector - -

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    Collsion detector who manages collision detection in this world

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    Collsion detector who manages collision detection in this world.

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  12. -

    - var - - enableCollisionDetection: Boolean - -

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    Flag to enable collision detection

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    Flag to enable collision detection.

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  13. -

    - var - - enablePositionCorrection: Boolean - -

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    Flag to enable position correction for constraints

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    Flag to enable position correction for constraints.

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  14. -

    - def - - equals(arg0: Any): Boolean - -

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    This method is used to compare the receiver object (this) -with the argument object (arg0) for equivalence

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    This method is used to compare the receiver object (this) -with the argument object (arg0) for equivalence.

    -The default implementations of this method is an equivalence -relation: -

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    • It is reflexive: for any instance x of type Any, - x.equals(x) should return true.
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    • It is symmetric: for any instances x and y of type - Any, x.equals(y) should return true if and only - if y.equals(x) returns true.
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    • It is transitive: for any instances - x, y, and z of type AnyRef - if x.equals(y) returns true and - y.equals(z) returns - true, then x.equals(z) should return true.
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    -If you override this method, you should verify that -your implementation remains an equivalence relation. -Additionally, when overriding this method it is often necessary to -override hashCode to ensure that objects that are -"equal" (o1.equals(o2) returns true) -hash to the same Int -(o1.hashCode.equals(o2.hashCode)). -

    -
    arg0

    the object to compare against this object for equality.

    returns

    true if the receiver object is equivalent to the argument; false otherwise. -

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    - definition classes: AnyRef ⇐ Any -
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  15. -

    - var - - gravity: Vector2D - -

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    Gravity in this world

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    Gravity in this world.

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  16. -

    - def - - hashCode(): Int - -

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    Returns a hash code value for the object

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    Returns a hash code value for the object.

    -The default hashing algorithm is platform dependent.

    Note that it is allowed for two objects to have identical hash -codes (o1.hashCode.equals(o2.hashCode)) yet not be -equal (o1.equals(o2) returns false). A -degenerate implementation could always return 0. -However, it is required that if two objects are equal -(o1.equals(o2) returns true) that they -have identical hash codes -(o1.hashCode.equals(o2.hashCode)). Therefore, when -overriding this method, be sure to verify that the behavior is -consistent with the equals method. -

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    - definition classes: AnyRef ⇐ Any -
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  17. -

    - def - - info: String - -

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    Returns information about this world

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    Returns information about this world.

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  18. -

    - var - - iterations: Int - -

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    Number of constraint corrections per time step

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    Number of constraint corrections per time step.

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  19. -

    - val - - joints: ArrayBuffer[Joint] - -

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    Joints contained in this world

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    Joints contained in this world.

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  20. -

    - var - - minAngularVelocity: Double - -

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    Minimal, non-zero angular velocity

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    Minimal, non-zero angular velocity.

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  21. -

    - var - - minLinearVelocity: Double - -

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    Minimal, non-zero linear velocity

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    Minimal, non-zero linear velocity.

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  22. -

    - val - - monitors: ArrayBuffer[(String, (Body) ⇒ Any)] - -

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    Monitoring methods for bodies

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    Monitoring methods for bodies. -

    -The first element of the tuple is the method's title and the second the method. -Example usage: monitors += ("Y-Position", _.pos.y.toString) -This will calculate all bodies - whose monitor field is set to -true - second position components.

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  23. -

    - var - - overCWarning: Boolean - -

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    Warning if a body's velocity exceeds the speed of light

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    Warning if a body's velocity exceeds the speed of light.

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  24. -

    - def - - postStep(): Unit - -

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    Initially empty method that is executed after each time step

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    Initially empty method that is executed after each time step. This method -may be overriden to create custom behaviour in a world.

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  25. -

    - def - - shapes: ArrayBuffer[Shape] - -

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    Returns all shapes of all bodies in this world

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    Returns all shapes of all bodies in this world.

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  26. -

    - def - - step(): Unit - -

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    Simulates a time step of the duration timeStep

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    Simulates a time step of the duration timeStep. -

    -The time step is simulated in the following phases: -

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    1. Forces are applied to bodies.
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    3. Accelerations are integrated.
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    5. Velocities are corrected.
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    7. Velocities are integrated.
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    9. Postions are corrected.
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    11. The method postStep() is executed.
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  27. -

    - var - - time: Double - -

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    Current time in this world

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    Current time in this world.

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    - var - - timeStep: Double - -

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    Time intervals in which this world simulates

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    Time intervals in which this world simulates.

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  29. -

    - def - - toString(): String - -

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    Returns a string representation of the object

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    Returns a string representation of the object. -

    -The default representation is platform dependent. -

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    - definition classes: AnyRef ⇐ Any -
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Instance constructors

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  1. -

    - new - - World() - -

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