From 01c5c700647feba596e02cb7a2e672f5301504ff Mon Sep 17 00:00:00 2001 From: Jakob Odersky Date: Mon, 29 Jun 2015 12:32:00 +0200 Subject: Port to scala 2.11 --- src/main/scala/sims/collision/GridDetector.scala | 123 +++++++++++++++++++++++ 1 file changed, 123 insertions(+) create mode 100644 src/main/scala/sims/collision/GridDetector.scala (limited to 'src/main/scala/sims/collision/GridDetector.scala') diff --git a/src/main/scala/sims/collision/GridDetector.scala b/src/main/scala/sims/collision/GridDetector.scala new file mode 100644 index 0000000..2196195 --- /dev/null +++ b/src/main/scala/sims/collision/GridDetector.scala @@ -0,0 +1,123 @@ +/* + * Simple Mechanics Simulator (SiMS) + * copyright (c) 2009 Jakob Odersky + * made available under the MIT License +*/ + +package sims.collision + +import sims.dynamics._ +import sims.geometry._ +import scala.collection._ +import scala.collection.mutable.ArrayBuffer +import scala.collection.mutable.HashMap + +/**A concrete implementation of Detector. GridDetector divides the world into a grid + * for faster collision detection.*/ +class GridDetector(override val world: World) extends Detector { + + /**Array of collision detection methods. These methods return true if two shapes are colliding.*/ + val detectionMethods = new ArrayBuffer[PartialFunction[(Shape, Shape), Boolean]] + detectionMethods += { + case (c1: Circle, c2: Circle) => { //collision if distance <= sum of radiuses + val d = (c1.pos - c2.pos).length + val rSum = c1.radius + c2.radius + d - rSum <= 0 + } + + case (p1: ConvexPolygon, p2: ConvexPolygon) => { //SAT + val sides = p1.sides ++ p2.sides + val axes = sides map (_.n0) + axes.forall((a: Vector2D) => p1.project(a) overlaps p2.project(a)) + } + + case (p: ConvexPolygon, c: Circle) => { //distance form center to sides or vertices + val distances = for (s <- p.sides) yield (s distance c.pos) + distances.exists(_ - c.radius <= 0) || (p contains c.pos) + } + + case (c: Circle, p: ConvexPolygon) => { //distance form center to sides or vertices + val distances = for (s <- p.sides) yield (s distance c.pos) + distances.exists(_ - c.radius <= 0) || (p contains c.pos) + } + } + + /**Array of methods returning collisions. It is assumed that both shapes are colliding.*/ + val collisionMethods = new ArrayBuffer[PartialFunction[(Shape, Shape), Collision]] + collisionMethods += { + case (c1: Circle, c2: Circle) => CircleCollision(c1, c2) + case (p1: ConvexPolygon, p2: ConvexPolygon) => PolyCollision(p1, p2) + case (p: ConvexPolygon, c: Circle) => PolyCircleCollision(p, c) + case (c: Circle, p: ConvexPolygon) => PolyCircleCollision(p, c) + } + + /**Checks the pair of shapes p for collision. + * @param p Pair of shapes.*/ + def colliding(p: Pair) = { + if (detectionMethods.exists(_.isDefinedAt(p))) + detectionMethods.find(_.isDefinedAt(p)).get.apply(p) + else throw new IllegalArgumentException("No collision method for colliding pair!") + } + + /**Returns the collision between both shapes of the pair p. + * @param p Pair of shapes.*/ + def collision(p: Pair): Collision = { + if (collisionMethods.exists(_.isDefinedAt(p))) + collisionMethods.find(_.isDefinedAt(p)).get.apply(p) + else throw new IllegalArgumentException("No collision found in colliding pair!") + } + + /**Width and height of a grid cell.*/ + var gridSide: Double = 2 + + /**Returns potential colliding pairs of shapes of the world world. + *

+ * A potential colliding pair is a pair of two shapes that comply with the following criteria: + *

*/ + def getPairs = { + val grid = new HashMap[(Int, Int), List[Shape]] + def gridCoordinates(v: Vector2D) = ((v.x / gridSide).toInt, (v.y / gridSide).toInt) + def addToGrid(s: Shape) = { + val aabb = s.AABB + val minCell = gridCoordinates(aabb.minVertex) + val maxCell = gridCoordinates(aabb.maxVertex) + val coords = for(i <- (minCell._1 to maxCell._1); j <- (minCell._2 to maxCell._2)) yield (i, j) + for (c <- coords) { + if (grid.contains(c)) + {if (grid(c).forall(_ ne s)) grid(c) = s :: grid(c)} + else + grid += (c -> List(s)) + } + } + for(s <- world.shapes) addToGrid(s) + var ps: List[Pair] = Nil + for(cell <- grid.valuesIterator) { + ps = ps ::: (for (s1: Shape <- cell; s2: Shape <- cell; + if (s1 ne s2); + if (s1.body ne s2.body); + if (s1.collidable && s2.collidable); + if (s1.AABB overlaps s2.AABB); + if (!s1.transientShapes.contains(s2) && !s2.transientShapes.contains(s1))) yield Pair(s1, s2) + ).distinct + } + ps.toSeq + } + + private var cache = (world.time, getPairs) + + /**All potential colliding pairs of the world. + * @see getPairs*/ + def pairs = {if (world.time != cache._1) cache = (world.time, getPairs); cache._2} + + /**Returns all colliding pairs.*/ + def collidingPairs: Seq[Pair] = for(p <- pairs; if (colliding(p))) yield p + + /**Returns all collisions.*/ + def collisions: Seq[Collision] = for(p <- pairs; if (colliding(p))) yield collision(p) +} -- cgit v1.2.3