From 9d20024aa35cd7f923ebfc1ed9a2ffbf2731da70 Mon Sep 17 00:00:00 2001 From: Jakob Odersky Date: Thu, 5 Nov 2009 21:02:40 +0000 Subject: Initial import. --- src/sims/dynamics/joints/DistanceJoint.scala | 76 ++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 src/sims/dynamics/joints/DistanceJoint.scala (limited to 'src/sims/dynamics/joints/DistanceJoint.scala') diff --git a/src/sims/dynamics/joints/DistanceJoint.scala b/src/sims/dynamics/joints/DistanceJoint.scala new file mode 100644 index 0000000..2d5633f --- /dev/null +++ b/src/sims/dynamics/joints/DistanceJoint.scala @@ -0,0 +1,76 @@ +/* + * Simple Mechanics Simulator (SiMS) + * copyright (c) 2009 Jakob Odersky + * made available under the MIT License +*/ + +package sims.dynamics.joints + +import sims.geometry._ + +/** DistanceJoints halten die Bindungspunkte auf ihren Bindungskoerpern bei einem konstanten Abstand. + * @param node1 erster Koerper der Verbindung + * @param anchor1 Bindungspunkt auf Koerper eins + * @param node2 zweiter Koerper der Verbindung + * @param anchor2 Bindungspunkt auf Koerper zwei*/ +case class DistanceJoint(node1: Body, anchor1: Vector2D, node2: Body, anchor2: Vector2D) extends Joint{ + def this(node1: Body, node2: Body) = this(node1, node1.pos, node2, node2.pos) + + /**Abstand der beiden Bindungspunkte bei initialisierung (der gewollte Abstand).*/ + val distance = (anchor2 - anchor1).length + + private val a1 = anchor1 - node1.pos + private val a2 = anchor2 - node2.pos + private val initRotation1 = node1.rotation + private val initRotation2 = node2.rotation + + /**Ergibt den Bindungspunkt auf Koerper eins.*/ + def connection1 = (a1 rotate (node1.rotation - initRotation1)) + node1.pos + + /**Ergibt den Bindungspunkt auf Koerper zwei.*/ + def connection2 = (a2 rotate (node2.rotation - initRotation2)) + node2.pos + + /**Relative Position der Bindungspunkte.*/ + def x = connection2 - connection1 + + /**Relative Geschwindigkeit der Bindungspunkte.*/ + def v = node2.velocityOfPoint(connection2) - node1.velocityOfPoint(connection1) + + /* x = connection2 - connection1 + * C = ||x|| - L + * u = x / ||x|| + * v = v2 + w2 cross r2 - v1 - w1 cross r1 + * Cdot = u dot v + * J = [-u -(r1 cross u) u (r2 cross u)] + * 1/m = J * M^-1 * JT + * = 1/m1 * u * u + 1/m2 * u * u + 1/I1 * (r1 cross u)^2 + 1/I2 * (r2 cross u)^2*/ + override def correctVelocity(h: Double) = { + val x = this.x //relativer Abstand + val v = this.v //relative Geschwindigkeit + val r1 = (connection1 - node1.pos) //Abstand Punkt-Schwerpunkt, Koerper 1 + val r2 = (connection2 - node2.pos) //Abstand Punkt-Schwerpunkt, Koerper 2 + val cr1 = r1 cross x.unit //Kreuzprodukt + val cr2 = r2 cross x.unit //Kreuzprodukt + val Cdot = x.unit dot v //Velocity-Constraint + val invMass = 1/node1.mass + 1/node1.I * cr1 * cr1 + 1/node2.mass + 1/node2.I * cr2 * cr2 //=J M^-1 JT + val m = if (invMass == 0.0) 0.0 else 1/invMass //Test um Nulldivision zu vermeiden + val lambda = -m * Cdot //=-JV/JM^-1JT + val impulse = x.unit * lambda //P=J lambda + node1.applyImpulse(-impulse, connection1) + node2.applyImpulse(impulse, connection2) + } + + override def correctPosition(h: Double) = { + val C = x.length - distance + val cr1 = (connection1 - node1.pos) cross x.unit + val cr2 = (connection2 - node2.pos) cross x.unit + val invMass = 1/node1.mass + 1/node1.I * cr1 * cr1 + 1/node2.mass + 1/node2.I * cr2 * cr2 + val m = if (invMass == 0.0) 0.0 else 1/invMass + val impulse = -x.unit * m * C + node1.pos -= impulse / node1.mass + node2.pos += impulse / node2.mass + node1.rotation -= ((connection1 - node1.pos) cross impulse) / node1.I + node2.rotation += ((connection2 - node2.pos) cross impulse) / node2.I + } + +} \ No newline at end of file -- cgit v1.2.3