sims.collision

Collision

class Collision extends Constraint

Collision between two shapes. Contains methods to compute the collision response.

attributes: abstract
known subclasses: PolyCollision, PolyCircleCollision, CircleCollision

Inherits

  1. Constraint
  2. AnyRef
  3. Any

Value Members

  1. def correctFriction(point: Vector2D, normalForce: Double, h: Double): Unit

  2. def correctPosition(h: Double): Unit

    Corrects the positions of bodies according to this constraint

    Corrects the positions of bodies according to this constraint.

    h

    a time interval, used for converting forces and impulses

  3. def correctVelocity(h: Double): Unit

    Corrects the velocities of bodies according to this constraint

    Corrects the velocities of bodies according to this constraint.

    h

    a time interval, used for converting forces and impulses

  4. def equals(arg0: Any): Boolean

    This method is used to compare the receiver object (this) with the argument object (arg0) for equivalence

    This method is used to compare the receiver object (this) with the argument object (arg0) for equivalence.

    The default implementations of this method is an equivalence relation:

    • It is reflexive: for any instance x of type Any, x.equals(x) should return true.
    • It is symmetric: for any instances x and y of type Any, x.equals(y) should return true if and only if y.equals(x) returns true.
    • It is transitive: for any instances x, y, and z of type AnyRef if x.equals(y) returns true and y.equals(z) returns true, then x.equals(z) should return true.

    If you override this method, you should verify that your implementation remains an equivalence relation. Additionally, when overriding this method it is often necessary to override hashCode to ensure that objects that are "equal" (o1.equals(o2) returns true) hash to the same Int (o1.hashCode.equals(o2.hashCode)).

    arg0

    the object to compare against this object for equality.

    returns

    true if the receiver object is equivalent to the argument; false otherwise.

    definition classes: AnyRef ⇐ Any
  5. def hashCode(): Int

    Returns a hash code value for the object

    Returns a hash code value for the object.

    The default hashing algorithm is platform dependent.

    Note that it is allowed for two objects to have identical hash codes (o1.hashCode.equals(o2.hashCode)) yet not be equal (o1.equals(o2) returns false). A degenerate implementation could always return 0. However, it is required that if two objects are equal (o1.equals(o2) returns true) that they have identical hash codes (o1.hashCode.equals(o2.hashCode)). Therefore, when overriding this method, be sure to verify that the behavior is consistent with the equals method.

    definition classes: AnyRef ⇐ Any
  6. val normal: Vector2D

    Normal vector to the collision face

    Normal vector to the collision face.

    attributes: abstract
  7. val points: Iterable[Vector2D]

    Collision points

    Collision points.

    attributes: abstract
  8. val shape1: Shape

    First colliding shape (reference shape)

    First colliding shape (reference shape).

    attributes: abstract
  9. val shape2: Shape

    Second colliding shape (incident shape)

    Second colliding shape (incident shape).

    attributes: abstract
  10. def toString(): String

    Returns a string representation of the object

    Returns a string representation of the object.

    The default representation is platform dependent.

    definition classes: AnyRef ⇐ Any

Instance constructors

  1. new Collision()