/* * ParticleRenderer.cc * * Created on: Apr 12, 2011 * Author: jakob */ #include #include "ParticleRenderer.h" #include "util.h" namespace vhc { ParticleRenderer::ParticleRenderer() { //Auto-generated constructor stub } ParticleRenderer::~ParticleRenderer() { //Auto-generated destructor stub } void ParticleRenderer::render(const Particle& particle) const { glPushMatrix(); glTranslated(particle.getPosition().getX(), particle.getPosition().getY(), particle.getPosition().getZ()); glBegin(GL_POINTS); glVertex3d(0, 0, 0); //util::sphere(0.001); glEnd(); glPopMatrix(); } }