From 13fc6703862862f4263d8d5d085b7a16b87190e1 Mon Sep 17 00:00:00 2001 From: Lorenz Meier Date: Sun, 28 Apr 2013 09:54:11 +0200 Subject: Moved last libs, drivers and headers, cleaned up IO build --- .../Source/FilteringFunctions/arm_fir_f32.c | 554 +++++++++++++++++++++ 1 file changed, 554 insertions(+) create mode 100644 src/modules/mathlib/CMSIS/DSP_Lib/Source/FilteringFunctions/arm_fir_f32.c (limited to 'src/modules/mathlib/CMSIS/DSP_Lib/Source/FilteringFunctions/arm_fir_f32.c') diff --git a/src/modules/mathlib/CMSIS/DSP_Lib/Source/FilteringFunctions/arm_fir_f32.c b/src/modules/mathlib/CMSIS/DSP_Lib/Source/FilteringFunctions/arm_fir_f32.c new file mode 100644 index 000000000..7f951f86b --- /dev/null +++ b/src/modules/mathlib/CMSIS/DSP_Lib/Source/FilteringFunctions/arm_fir_f32.c @@ -0,0 +1,554 @@ +/* ---------------------------------------------------------------------- +* Copyright (C) 2010 ARM Limited. All rights reserved. +* +* $Date: 15. February 2012 +* $Revision: V1.1.0 +* +* Project: CMSIS DSP Library +* Title: arm_fir_f32.c +* +* Description: Floating-point FIR filter processing function. +* +* Target Processor: Cortex-M4/Cortex-M3/Cortex-M0 +* +* Version 1.1.0 2012/02/15 +* Updated with more optimizations, bug fixes and minor API changes. +* +* Version 1.0.2 2010/11/11 +* Documentation updated. +* +* Version 1.0.1 2010/10/05 +* Production release and review comments incorporated. +* +* Version 1.0.0 2010/09/20 +* Production release and review comments incorporated. +* +* Version 0.0.5 2010/04/26 +* incorporated review comments and updated with latest CMSIS layer +* +* Version 0.0.3 2010/03/10 +* Initial version +* -------------------------------------------------------------------- */ + +#include "arm_math.h" + +/** + * @ingroup groupFilters + */ + +/** + * @defgroup FIR Finite Impulse Response (FIR) Filters + * + * This set of functions implements Finite Impulse Response (FIR) filters + * for Q7, Q15, Q31, and floating-point data types. Fast versions of Q15 and Q31 are also provided. + * The functions operate on blocks of input and output data and each call to the function processes + * blockSize samples through the filter. pSrc and + * pDst points to input and output arrays containing blockSize values. + * + * \par Algorithm: + * The FIR filter algorithm is based upon a sequence of multiply-accumulate (MAC) operations. + * Each filter coefficient b[n] is multiplied by a state variable which equals a previous input sample x[n]. + *
  
+ *    y[n] = b[0] * x[n] + b[1] * x[n-1] + b[2] * x[n-2] + ...+ b[numTaps-1] * x[n-numTaps+1]  
+ * 
+ * \par + * \image html FIR.gif "Finite Impulse Response filter" + * \par + * pCoeffs points to a coefficient array of size numTaps. + * Coefficients are stored in time reversed order. + * \par + *
  
+ *    {b[numTaps-1], b[numTaps-2], b[N-2], ..., b[1], b[0]}  
+ * 
+ * \par + * pState points to a state array of size numTaps + blockSize - 1. + * Samples in the state buffer are stored in the following order. + * \par + *
  
+ *    {x[n-numTaps+1], x[n-numTaps], x[n-numTaps-1], x[n-numTaps-2]....x[0], x[1], ..., x[blockSize-1]}  
+ * 
+ * \par + * Note that the length of the state buffer exceeds the length of the coefficient array by blockSize-1. + * The increased state buffer length allows circular addressing, which is traditionally used in the FIR filters, + * to be avoided and yields a significant speed improvement. + * The state variables are updated after each block of data is processed; the coefficients are untouched. + * \par Instance Structure + * The coefficients and state variables for a filter are stored together in an instance data structure. + * A separate instance structure must be defined for each filter. + * Coefficient arrays may be shared among several instances while state variable arrays cannot be shared. + * There are separate instance structure declarations for each of the 4 supported data types. + * + * \par Initialization Functions + * There is also an associated initialization function for each data type. + * The initialization function performs the following operations: + * - Sets the values of the internal structure fields. + * - Zeros out the values in the state buffer. + * + * \par + * Use of the initialization function is optional. + * However, if the initialization function is used, then the instance structure cannot be placed into a const data section. + * To place an instance structure into a const data section, the instance structure must be manually initialized. + * Set the values in the state buffer to zeros before static initialization. + * The code below statically initializes each of the 4 different data type filter instance structures + *
  
+ *arm_fir_instance_f32 S = {numTaps, pState, pCoeffs};  
+ *arm_fir_instance_q31 S = {numTaps, pState, pCoeffs};  
+ *arm_fir_instance_q15 S = {numTaps, pState, pCoeffs};  
+ *arm_fir_instance_q7 S =  {numTaps, pState, pCoeffs};  
+ * 
+ * + * where numTaps is the number of filter coefficients in the filter; pState is the address of the state buffer; + * pCoeffs is the address of the coefficient buffer. + * + * \par Fixed-Point Behavior + * Care must be taken when using the fixed-point versions of the FIR filter functions. + * In particular, the overflow and saturation behavior of the accumulator used in each function must be considered. + * Refer to the function specific documentation below for usage guidelines. + */ + +/** + * @addtogroup FIR + * @{ + */ + +/** + * + * @param[in] *S points to an instance of the floating-point FIR filter structure. + * @param[in] *pSrc points to the block of input data. + * @param[out] *pDst points to the block of output data. + * @param[in] blockSize number of samples to process per call. + * @return none. + * + */ + +#ifndef ARM_MATH_CM0 + + /* Run the below code for Cortex-M4 and Cortex-M3 */ + +void arm_fir_f32( + const arm_fir_instance_f32 * S, + float32_t * pSrc, + float32_t * pDst, + uint32_t blockSize) +{ + float32_t *pState = S->pState; /* State pointer */ + float32_t *pCoeffs = S->pCoeffs; /* Coefficient pointer */ + float32_t *pStateCurnt; /* Points to the current sample of the state */ + float32_t *px, *pb; /* Temporary pointers for state and coefficient buffers */ + float32_t acc0, acc1, acc2, acc3, acc4, acc5, acc6, acc7; /* Accumulators */ + float32_t x0, x1, x2, x3, x4, x5, x6, x7, c0; /* Temporary variables to hold state and coefficient values */ + uint32_t numTaps = S->numTaps; /* Number of filter coefficients in the filter */ + uint32_t i, tapCnt, blkCnt; /* Loop counters */ + + /* S->pState points to state array which contains previous frame (numTaps - 1) samples */ + /* pStateCurnt points to the location where the new input data should be written */ + pStateCurnt = &(S->pState[(numTaps - 1u)]); + + /* Apply loop unrolling and compute 4 output values simultaneously. + * The variables acc0 ... acc3 hold output values that are being computed: + * + * acc0 = b[numTaps-1] * x[n-numTaps-1] + b[numTaps-2] * x[n-numTaps-2] + b[numTaps-3] * x[n-numTaps-3] +...+ b[0] * x[0] + * acc1 = b[numTaps-1] * x[n-numTaps] + b[numTaps-2] * x[n-numTaps-1] + b[numTaps-3] * x[n-numTaps-2] +...+ b[0] * x[1] + * acc2 = b[numTaps-1] * x[n-numTaps+1] + b[numTaps-2] * x[n-numTaps] + b[numTaps-3] * x[n-numTaps-1] +...+ b[0] * x[2] + * acc3 = b[numTaps-1] * x[n-numTaps+2] + b[numTaps-2] * x[n-numTaps+1] + b[numTaps-3] * x[n-numTaps] +...+ b[0] * x[3] + */ + blkCnt = blockSize >> 3; + + /* First part of the processing with loop unrolling. Compute 4 outputs at a time. + ** a second loop below computes the remaining 1 to 3 samples. */ + while(blkCnt > 0u) + { + /* Copy four new input samples into the state buffer */ + *pStateCurnt++ = *pSrc++; + *pStateCurnt++ = *pSrc++; + *pStateCurnt++ = *pSrc++; + *pStateCurnt++ = *pSrc++; + *pStateCurnt++ = *pSrc++; + *pStateCurnt++ = *pSrc++; + *pStateCurnt++ = *pSrc++; + *pStateCurnt++ = *pSrc++; + + /* Set all accumulators to zero */ + acc0 = 0.0f; + acc1 = 0.0f; + acc2 = 0.0f; + acc3 = 0.0f; + acc4 = 0.0f; + acc5 = 0.0f; + acc6 = 0.0f; + acc7 = 0.0f; + + /* Initialize state pointer */ + px = pState; + + /* Initialize coeff pointer */ + pb = (pCoeffs); + + /* Read the first three samples from the state buffer: x[n-numTaps], x[n-numTaps-1], x[n-numTaps-2] */ + x0 = *px++; + x1 = *px++; + x2 = *px++; + x3 = *px++; + x4 = *px++; + x5 = *px++; + x6 = *px++; + + /* Loop unrolling. Process 4 taps at a time. */ + tapCnt = numTaps >> 3u; + + /* Loop over the number of taps. Unroll by a factor of 4. + ** Repeat until we've computed numTaps-4 coefficients. */ + while(tapCnt > 0u) + { + /* Read the b[numTaps-1] coefficient */ + c0 = *(pb++); + + /* Read x[n-numTaps-3] sample */ + x7 = *(px++); + + /* acc0 += b[numTaps-1] * x[n-numTaps] */ + acc0 += x0 * c0; + + /* acc1 += b[numTaps-1] * x[n-numTaps-1] */ + acc1 += x1 * c0; + + /* acc2 += b[numTaps-1] * x[n-numTaps-2] */ + acc2 += x2 * c0; + + /* acc3 += b[numTaps-1] * x[n-numTaps-3] */ + acc3 += x3 * c0; + + /* acc4 += b[numTaps-1] * x[n-numTaps-4] */ + acc4 += x4 * c0; + + /* acc1 += b[numTaps-1] * x[n-numTaps-5] */ + acc5 += x5 * c0; + + /* acc2 += b[numTaps-1] * x[n-numTaps-6] */ + acc6 += x6 * c0; + + /* acc3 += b[numTaps-1] * x[n-numTaps-7] */ + acc7 += x7 * c0; + + /* Read the b[numTaps-2] coefficient */ + c0 = *(pb++); + + /* Read x[n-numTaps-4] sample */ + x0 = *(px++); + + /* Perform the multiply-accumulate */ + acc0 += x1 * c0; + acc1 += x2 * c0; + acc2 += x3 * c0; + acc3 += x4 * c0; + acc4 += x5 * c0; + acc5 += x6 * c0; + acc6 += x7 * c0; + acc7 += x0 * c0; + + /* Read the b[numTaps-3] coefficient */ + c0 = *(pb++); + + /* Read x[n-numTaps-5] sample */ + x1 = *(px++); + + /* Perform the multiply-accumulates */ + acc0 += x2 * c0; + acc1 += x3 * c0; + acc2 += x4 * c0; + acc3 += x5 * c0; + acc4 += x6 * c0; + acc5 += x7 * c0; + acc6 += x0 * c0; + acc7 += x1 * c0; + + /* Read the b[numTaps-4] coefficient */ + c0 = *(pb++); + + /* Read x[n-numTaps-6] sample */ + x2 = *(px++); + + /* Perform the multiply-accumulates */ + acc0 += x3 * c0; + acc1 += x4 * c0; + acc2 += x5 * c0; + acc3 += x6 * c0; + acc4 += x7 * c0; + acc5 += x0 * c0; + acc6 += x1 * c0; + acc7 += x2 * c0; + + /* Read the b[numTaps-4] coefficient */ + c0 = *(pb++); + + /* Read x[n-numTaps-6] sample */ + x3 = *(px++); + + /* Perform the multiply-accumulates */ + acc0 += x4 * c0; + acc1 += x5 * c0; + acc2 += x6 * c0; + acc3 += x7 * c0; + acc4 += x0 * c0; + acc5 += x1 * c0; + acc6 += x2 * c0; + acc7 += x3 * c0; + + /* Read the b[numTaps-4] coefficient */ + c0 = *(pb++); + + /* Read x[n-numTaps-6] sample */ + x4 = *(px++); + + /* Perform the multiply-accumulates */ + acc0 += x5 * c0; + acc1 += x6 * c0; + acc2 += x7 * c0; + acc3 += x0 * c0; + acc4 += x1 * c0; + acc5 += x2 * c0; + acc6 += x3 * c0; + acc7 += x4 * c0; + + /* Read the b[numTaps-4] coefficient */ + c0 = *(pb++); + + /* Read x[n-numTaps-6] sample */ + x5 = *(px++); + + /* Perform the multiply-accumulates */ + acc0 += x6 * c0; + acc1 += x7 * c0; + acc2 += x0 * c0; + acc3 += x1 * c0; + acc4 += x2 * c0; + acc5 += x3 * c0; + acc6 += x4 * c0; + acc7 += x5 * c0; + + /* Read the b[numTaps-4] coefficient */ + c0 = *(pb++); + + /* Read x[n-numTaps-6] sample */ + x6 = *(px++); + + /* Perform the multiply-accumulates */ + acc0 += x7 * c0; + acc1 += x0 * c0; + acc2 += x1 * c0; + acc3 += x2 * c0; + acc4 += x3 * c0; + acc5 += x4 * c0; + acc6 += x5 * c0; + acc7 += x6 * c0; + + tapCnt--; + } + + /* If the filter length is not a multiple of 4, compute the remaining filter taps */ + tapCnt = numTaps % 0x8u; + + while(tapCnt > 0u) + { + /* Read coefficients */ + c0 = *(pb++); + + /* Fetch 1 state variable */ + x7 = *(px++); + + /* Perform the multiply-accumulates */ + acc0 += x0 * c0; + acc1 += x1 * c0; + acc2 += x2 * c0; + acc3 += x3 * c0; + acc4 += x4 * c0; + acc5 += x5 * c0; + acc6 += x6 * c0; + acc7 += x7 * c0; + + /* Reuse the present sample states for next sample */ + x0 = x1; + x1 = x2; + x2 = x3; + x3 = x4; + x4 = x5; + x5 = x6; + x6 = x7; + + /* Decrement the loop counter */ + tapCnt--; + } + + /* Advance the state pointer by 4 to process the next group of 4 samples */ + pState = pState + 8; + + /* The results in the 4 accumulators, store in the destination buffer. */ + *pDst++ = acc0; + *pDst++ = acc1; + *pDst++ = acc2; + *pDst++ = acc3; + *pDst++ = acc4; + *pDst++ = acc5; + *pDst++ = acc6; + *pDst++ = acc7; + + blkCnt--; + } + + /* If the blockSize is not a multiple of 4, compute any remaining output samples here. + ** No loop unrolling is used. */ + blkCnt = blockSize % 0x8u; + + while(blkCnt > 0u) + { + /* Copy one sample at a time into state buffer */ + *pStateCurnt++ = *pSrc++; + + /* Set the accumulator to zero */ + acc0 = 0.0f; + + /* Initialize state pointer */ + px = pState; + + /* Initialize Coefficient pointer */ + pb = (pCoeffs); + + i = numTaps; + + /* Perform the multiply-accumulates */ + do + { + acc0 += *px++ * *pb++; + i--; + + } while(i > 0u); + + /* The result is store in the destination buffer. */ + *pDst++ = acc0; + + /* Advance state pointer by 1 for the next sample */ + pState = pState + 1; + + blkCnt--; + } + + /* Processing is complete. + ** Now copy the last numTaps - 1 samples to the satrt of the state buffer. + ** This prepares the state buffer for the next function call. */ + + /* Points to the start of the state buffer */ + pStateCurnt = S->pState; + + tapCnt = (numTaps - 1u) >> 2u; + + /* copy data */ + while(tapCnt > 0u) + { + *pStateCurnt++ = *pState++; + *pStateCurnt++ = *pState++; + *pStateCurnt++ = *pState++; + *pStateCurnt++ = *pState++; + + /* Decrement the loop counter */ + tapCnt--; + } + + /* Calculate remaining number of copies */ + tapCnt = (numTaps - 1u) % 0x4u; + + /* Copy the remaining q31_t data */ + while(tapCnt > 0u) + { + *pStateCurnt++ = *pState++; + + /* Decrement the loop counter */ + tapCnt--; + } +} + +#else + +void arm_fir_f32( + const arm_fir_instance_f32 * S, + float32_t * pSrc, + float32_t * pDst, + uint32_t blockSize) +{ + float32_t *pState = S->pState; /* State pointer */ + float32_t *pCoeffs = S->pCoeffs; /* Coefficient pointer */ + float32_t *pStateCurnt; /* Points to the current sample of the state */ + float32_t *px, *pb; /* Temporary pointers for state and coefficient buffers */ + uint32_t numTaps = S->numTaps; /* Number of filter coefficients in the filter */ + uint32_t i, tapCnt, blkCnt; /* Loop counters */ + + /* Run the below code for Cortex-M0 */ + + float32_t acc; + + /* S->pState points to state array which contains previous frame (numTaps - 1) samples */ + /* pStateCurnt points to the location where the new input data should be written */ + pStateCurnt = &(S->pState[(numTaps - 1u)]); + + /* Initialize blkCnt with blockSize */ + blkCnt = blockSize; + + while(blkCnt > 0u) + { + /* Copy one sample at a time into state buffer */ + *pStateCurnt++ = *pSrc++; + + /* Set the accumulator to zero */ + acc = 0.0f; + + /* Initialize state pointer */ + px = pState; + + /* Initialize Coefficient pointer */ + pb = pCoeffs; + + i = numTaps; + + /* Perform the multiply-accumulates */ + do + { + /* acc = b[numTaps-1] * x[n-numTaps-1] + b[numTaps-2] * x[n-numTaps-2] + b[numTaps-3] * x[n-numTaps-3] +...+ b[0] * x[0] */ + acc += *px++ * *pb++; + i--; + + } while(i > 0u); + + /* The result is store in the destination buffer. */ + *pDst++ = acc; + + /* Advance state pointer by 1 for the next sample */ + pState = pState + 1; + + blkCnt--; + } + + /* Processing is complete. + ** Now copy the last numTaps - 1 samples to the starting of the state buffer. + ** This prepares the state buffer for the next function call. */ + + /* Points to the start of the state buffer */ + pStateCurnt = S->pState; + + /* Copy numTaps number of values */ + tapCnt = numTaps - 1u; + + /* Copy data */ + while(tapCnt > 0u) + { + *pStateCurnt++ = *pState++; + + /* Decrement the loop counter */ + tapCnt--; + } + +} + +#endif /* #ifndef ARM_MATH_CM0 */ + +/** + * @} end of FIR group + */ -- cgit v1.2.3