/**************************************************************************** * * Copyright (C) 2012 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file Dcm.hpp * * math direction cosine matrix */ //#pragma once #include "Vector.hpp" #include "Matrix.hpp" namespace math { class Quaternion; class EulerAngles; /** * This is a Tait Bryan, Body 3-2-1 sequence. * (yaw)-(pitch)-(roll) * The Dcm transforms a vector in the body frame * to the navigation frame, typically represented * as C_nb. C_bn can be obtained through use * of the transpose() method. */ class __EXPORT Dcm : public Matrix { public: /** * default ctor */ Dcm(); /** * data ctor */ Dcm(const float *data); /** * quaternion ctor */ Dcm(const Quaternion &q); /** * euler angles ctor */ Dcm(const EulerAngles &euler); /** * copy ctor (deep) */ Dcm(const Dcm &right); /** * dtor */ virtual ~Dcm(); }; int __EXPORT dcmTest(); } // math