/* * attitude_blackmagic.h * * Created on: May 31, 2011 * Author: pixhawk */ #ifndef attitude_blackmagic_H_ #define attitude_blackmagic_H_ #include "matrix.h" void vect_norm(float_vect3 *vect); void vect_cross_product(const float_vect3 *a, const float_vect3 *b, float_vect3 *c); void attitude_blackmagic_update_a(void); void attitude_blackmagic_init(void); void attitude_blackmagic(const float_vect3 *accel, const float_vect3 *mag, const float_vect3 *gyro); void attitude_blackmagic_get_all(float_vect3 *euler, float_vect3 *rates, float_vect3 *x_n_b, float_vect3 *y_n_b, float_vect3 *z_n_b); #endif /* attitude_blackmagic_H_ */