/**************************************************************************** * * Copyright (C) 2012 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file Safety button logic. */ #include #include #include #include #include #include #include #include #include #include #include "px4io.h" static struct hrt_call arming_call; static struct hrt_call heartbeat_call; static struct hrt_call failsafe_call; /* * Count the number of times in a row that we see the arming button * held down. */ static unsigned counter; /* * Define the various LED flash sequences for each system state. */ #define LED_PATTERN_SAFE 0xffff // always on #define LED_PATTERN_FMU_ARMED 0x4444 // slow blinking #define LED_PATTERN_IO_ARMED 0x5555 // fast blinking #define LED_PATTERN_IO_FMU_ARMED 0x5050 // long off then double blink static unsigned blink_counter = 0; #define ARM_COUNTER_THRESHOLD 10 #define DISARM_COUNTER_THRESHOLD 2 static bool safety_button_pressed; static void safety_check_button(void *arg); static void heartbeat_blink(void *arg); static void failsafe_blink(void *arg); void safety_init(void) { /* arrange for the button handler to be called at 10Hz */ hrt_call_every(&arming_call, 1000, 100000, safety_check_button, NULL); /* arrange for the heartbeat handler to be called at 4Hz */ hrt_call_every(&heartbeat_call, 1000, 250000, heartbeat_blink, NULL); /* arrange for the failsafe blinker to be called at 8Hz */ hrt_call_every(&failsafe_call, 1000, 125000, failsafe_blink, NULL); } static void safety_check_button(void *arg) { /* * Debounce the safety button, change state if it has been held for long enough. * */ safety_button_pressed = BUTTON_SAFETY; if(safety_button_pressed) { //printf("Pressed, Arm counter: %d, Disarm counter: %d\n", arm_counter, disarm_counter); } /* Keep pressed for a while to arm */ if (safety_button_pressed && !system_state.armed) { if (counter < ARM_COUNTER_THRESHOLD) { counter++; } else if (counter == ARM_COUNTER_THRESHOLD) { /* change to armed state and notify the FMU */ system_state.armed = true; counter++; system_state.fmu_report_due = true; } /* Disarm quickly */ } else if (safety_button_pressed && system_state.armed) { if (counter < DISARM_COUNTER_THRESHOLD) { counter++; } else if (counter == DISARM_COUNTER_THRESHOLD) { /* change to disarmed state and notify the FMU */ system_state.armed = false; counter++; system_state.fmu_report_due = true; } } else { counter = 0; } /* Select the appropriate LED flash pattern depending on the current IO/FMU arm state */ uint16_t pattern = LED_PATTERN_SAFE; if (system_state.armed) { if (system_state.arm_ok) { pattern = LED_PATTERN_IO_FMU_ARMED; } else { pattern = LED_PATTERN_IO_ARMED; } } else if (system_state.arm_ok) { pattern = LED_PATTERN_FMU_ARMED; } /* Turn the LED on if we have a 1 at the current bit position */ LED_SAFETY(pattern & (1 << blink_counter++)); if (blink_counter > 15) { blink_counter = 0; } } static void heartbeat_blink(void *arg) { static bool heartbeat = false; /* XXX add flags here that need to be frobbed by various loops */ LED_BLUE(heartbeat = !heartbeat); } static void failsafe_blink(void *arg) { static bool failsafe = false; /* blink the failsafe LED if we don't have FMU input */ if (!system_state.mixer_use_fmu) { failsafe = !failsafe; } else { failsafe = false; } LED_AMBER(failsafe); }