# This is similar to the mavlink message ATTITUDE, but for onboard use */ uint64 timestamp # in microseconds since system start # @warning roll, pitch and yaw have always to be valid, the rotation matrix and quaternion are optional float32 roll # Roll angle (rad, Tait-Bryan, NED) float32 pitch # Pitch angle (rad, Tait-Bryan, NED) float32 yaw # Yaw angle (rad, Tait-Bryan, NED) float32 rollspeed # Roll angular speed (rad/s, Tait-Bryan, NED) float32 pitchspeed # Pitch angular speed (rad/s, Tait-Bryan, NED) float32 yawspeed # Yaw angular speed (rad/s, Tait-Bryan, NED) float32 rollacc # Roll angular accelration (rad/s, Tait-Bryan, NED) float32 pitchacc # Pitch angular acceleration (rad/s, Tait-Bryan, NED) float32 yawacc # Yaw angular acceleration (rad/s, Tait-Bryan, NED) float32[3] rate_offsets # Offsets of the body angular rates from zero float32[9] R # Rotation matrix, body to world, (Tait-Bryan, NED) float32[4] q # Quaternion (NED) float32[3] g_comp # Compensated gravity vector bool R_valid # Rotation matrix valid bool q_valid # Quaternion valid # secondary attitude for VTOL float32 roll_sec # Roll angle (rad, Tait-Bryan, NED) float32 pitch_sec # Pitch angle (rad, Tait-Bryan, NED) float32 yaw_sec # Yaw angle (rad, Tait-Bryan, NED) float32 rollspeed_sec # Roll angular speed (rad/s, Tait-Bryan, NED) float32 pitchspeed_sec # Pitch angular speed (rad/s, Tait-Bryan, NED) float32 yawspeed_sec # Yaw angular speed (rad/s, Tait-Bryan, NED) float32 rollacc_sec # Roll angular accelration (rad/s, Tait-Bryan, NED) float32 pitchacc_sec # Pitch angular acceleration (rad/s, Tait-Bryan, NED) float32 yawacc_sec # Yaw angular acceleration (rad/s, Tait-Bryan, NED) float32[3] rate_offsets_sec # Offsets of the body angular rates from zero float32[9] R_sec # Rotation matrix, body to world, (Tait-Bryan, NED) float32[4] q_sec # Quaternion (NED) float32[3] g_comp_sec # Compensated gravity vector bool R_valid_sec # Rotation matrix valid bool q_valid_sec # Quaternion valid