/**************************************************************************** * nuttx/graphics/nxconsole/nxcon_scroll.c * * Copyright (C) 2012 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include "nxcon_internal.h" /**************************************************************************** * Definitions ****************************************************************************/ /**************************************************************************** * Private Types ****************************************************************************/ /**************************************************************************** * Private Function Prototypes ****************************************************************************/ /**************************************************************************** * Private Data ****************************************************************************/ /**************************************************************************** * Public Data ****************************************************************************/ /**************************************************************************** * Private Functions ****************************************************************************/ /**************************************************************************** * Name: nxcon_movedisplay * * Description: * This function implements the data movement for the scroll operation. If * we can read the displays framebuffer memory, then the job is pretty * easy. However, many displays (such as SPI-based LCDs) are often read- * only. ****************************************************************************/ #ifdef CONFIG_NX_WRITEONLY static inline void nxcon_movedisplay(FAR struct nxcon_state_s *priv, int bottom, int scrollheight) { FAR struct nxcon_bitmap_s *bm; struct nxgl_rect_s rect; nxgl_coord_t row; int ret; int i; /* Move each row, one at a time. They could all be moved at once (by calling * nxcon_redraw), but the since the region is cleared, then re-written, the * effect would not be good. Below the region is also cleared and re-written, * however, in much smaller chunks. */ rect.pt1.x = 0; rect.pt2.x = priv->wndo.wsize.w - 1; for (row = CONFIG_NXCONSOLE_LINESEPARATION; row < bottom; row += scrollheight) { /* Create a bounding box the size of one row of characters */ rect.pt1.y = row; rect.pt2.y = row + scrollheight - 1; /* Clear the region */ ret = priv->ops->fill(priv, &rect, priv->wndo.wcolor); if (ret < 0) { gdbg("fill failed: %d\n", errno); } /* Fill each character that might lie within in the bounding box */ for (i = 0; i < priv->nchars; i++) { bm = &priv->bm[i]; if (bm->pos.y <= rect.pt2.y && bm->pos.y + priv->fheight >= rect.pt1.y) { nxcon_fillchar(priv, &rect, bm); } } } /* Finally, clear the bottom part of the display */ rect.pt1.y = bottom; rect.pt2.y = priv->wndo.wsize.h- 1; ret = priv->ops->fill(priv, &rect, priv->wndo.wcolor); if (ret < 0) { gdbg("nxcon_movedisplay: fill failed: %d\n", errno); } } #else static inline void nxcon_movedisplay(FAR struct nxcon_state_s *priv, int bottom, int scrollheight) { struct nxgl_rect_s rect; struct nxgl_point_s offset; int ret; /* Move the display in the range of 0-height up one scrollheight. The * line at the bottom will be reset to the background color automatically. * * The source rectangle to be moved. */ rect.pt1.x = 0; rect.pt1.y = scrollheight + CONFIG_NXCONSOLE_LINESEPARATION; rect.pt2.x = priv->wndo.wsize.w - 1; rect.pt2.y = priv->wndo.wsize.h - 1; /* The offset that determines how far to move the source rectangle */ offset.x = 0; offset.y = -scrollheight; /* Move the source rectangle */ ret = priv->ops->move(priv, &rect, &offset); if (ret < 0) { gdbg("move failed: %d\n", errno); } } #endif /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxcon_scroll ****************************************************************************/ void nxcon_scroll(FAR struct nxcon_state_s *priv, int scrollheight) { int i; int j; /* Adjust the vertical position of each character */ for (i = 0; i < priv->nchars; ) { FAR struct nxcon_bitmap_s *bm = &priv->bm[i]; /* Has any part of this character scrolled off the screen? */ if (bm->pos.y < scrollheight + CONFIG_NXCONSOLE_LINESEPARATION) { /* Yes... Delete the character by moving all of the data */ for (j = i; j < priv->nchars-1; j++) { memcpy(&priv->bm[j], &priv->bm[j+1], sizeof(struct nxcon_bitmap_s)); } /* Decrement the number of cached characters ('i' is not incremented * in this case because it already points to the next character) */ priv->nchars--; } /* No.. just decrement its vertical position (moving it "up" the * display by one line). */ else { bm->pos.y -= scrollheight; /* We are keeping this one so increment to the next character */ i++; } } /* And move the next display position up by one line as well */ priv->fpos.y -= scrollheight; /* Move the display in the range of 0-height up one scrollheight. */ nxcon_movedisplay(priv, priv->fpos.y, scrollheight); }