/**************************************************************************** * * Copyright (C) 2012 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file drv_blinkm.h * * BlinkM driver API * * This could probably become a more generalised API for multi-colour LED * driver systems, or be merged with the generic LED driver. */ #pragma once #include #include #define BLINKM_DEVICE_PATH "/dev/blinkm" /* * ioctl() definitions */ #define _BLINKMIOCBASE (0x2900) #define _BLINKMIOC(_n) (_IOC(_BLINKMIOCBASE, _n)) /** play the named script in *(char *)arg, repeating forever */ #define BLINKM_PLAY_SCRIPT_NAMED _BLINKMIOC(1) /** play the numbered script in (arg), repeating forever */ #define BLINKM_PLAY_SCRIPT _BLINKMIOC(2) /** * Set the user script; (arg) is a pointer to an array of script lines, * where each line is an array of four bytes giving , , arg[0-2] * * The script is terminated by a zero command. */ #define BLINKM_SET_USER_SCRIPT _BLINKMIOC(3)