/**************************************************************************** * * Copyright (C) 2013 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file rotation.cpp * * Vector rotation library */ #include "math.h" #include "rotation.h" __EXPORT void get_rot_matrix(enum Rotation rot, math::Matrix<3,3> *rot_matrix) { float roll = M_DEG_TO_RAD_F * (float)rot_lookup[rot].roll; float pitch = M_DEG_TO_RAD_F * (float)rot_lookup[rot].pitch; float yaw = M_DEG_TO_RAD_F * (float)rot_lookup[rot].yaw; rot_matrix->from_euler(roll, pitch, yaw); } #define HALF_SQRT_2 0.70710678118654757f __EXPORT void rotate_3f(enum Rotation rot, float &x, float &y, float &z) { float tmp; switch (rot) { case ROTATION_NONE: case ROTATION_MAX: return; case ROTATION_YAW_45: { tmp = HALF_SQRT_2*(x - y); y = HALF_SQRT_2*(x + y); x = tmp; return; } case ROTATION_YAW_90: { tmp = x; x = -y; y = tmp; return; } case ROTATION_YAW_135: { tmp = -HALF_SQRT_2*(x + y); y = HALF_SQRT_2*(x - y); x = tmp; return; } case ROTATION_YAW_180: x = -x; y = -y; return; case ROTATION_YAW_225: { tmp = HALF_SQRT_2*(y - x); y = -HALF_SQRT_2*(x + y); x = tmp; return; } case ROTATION_YAW_270: { tmp = x; x = y; y = -tmp; return; } case ROTATION_YAW_315: { tmp = HALF_SQRT_2*(x + y); y = HALF_SQRT_2*(y - x); x = tmp; return; } case ROTATION_ROLL_180: { y = -y; z = -z; return; } case ROTATION_ROLL_180_YAW_45: { tmp = HALF_SQRT_2*(x + y); y = HALF_SQRT_2*(x - y); x = tmp; z = -z; return; } case ROTATION_ROLL_180_YAW_90: { tmp = x; x = y; y = tmp; z = -z; return; } case ROTATION_ROLL_180_YAW_135: { tmp = HALF_SQRT_2*(y - x); y = HALF_SQRT_2*(y + x); x = tmp; z = -z; return; } case ROTATION_PITCH_180: { x = -x; z = -z; return; } case ROTATION_ROLL_180_YAW_225: { tmp = -HALF_SQRT_2*(x + y); y = HALF_SQRT_2*(y - x); x = tmp; z = -z; return; } case ROTATION_ROLL_180_YAW_270: { tmp = x; x = -y; y = -tmp; z = -z; return; } case ROTATION_ROLL_180_YAW_315: { tmp = HALF_SQRT_2*(x - y); y = -HALF_SQRT_2*(x + y); x = tmp; z = -z; return; } case ROTATION_ROLL_90: { tmp = z; z = y; y = -tmp; return; } case ROTATION_ROLL_90_YAW_45: { tmp = z; z = y; y = -tmp; tmp = HALF_SQRT_2*(x - y); y = HALF_SQRT_2*(x + y); x = tmp; return; } case ROTATION_ROLL_90_YAW_90: { tmp = z; z = y; y = -tmp; tmp = x; x = -y; y = tmp; return; } case ROTATION_ROLL_90_YAW_135: { tmp = z; z = y; y = -tmp; tmp = -HALF_SQRT_2*(x + y); y = HALF_SQRT_2*(x - y); x = tmp; return; } case ROTATION_ROLL_270: { tmp = z; z = -y; y = tmp; return; } case ROTATION_ROLL_270_YAW_45: { tmp = z; z = -y; y = tmp; tmp = HALF_SQRT_2*(x - y); y = HALF_SQRT_2*(x + y); x = tmp; return; } case ROTATION_ROLL_270_YAW_90: { tmp = z; z = -y; y = tmp; tmp = x; x = -y; y = tmp; return; } case ROTATION_ROLL_270_YAW_135: { tmp = z; z = -y; y = tmp; tmp = -HALF_SQRT_2*(x + y); y = HALF_SQRT_2*(x - y); x = tmp; return; } case ROTATION_ROLL_270_YAW_270: { tmp = z; z = -y; y = tmp; tmp = x; x = y; y = -tmp; return; } case ROTATION_PITCH_90: { tmp = z; z = -x; x = tmp; return; } case ROTATION_PITCH_270: { tmp = z; z = x; x = -tmp; return; } } }