/**************************************************************************** * * Copyright (C) 2012 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file Vector3.cpp * * math vector */ #include "test/test.hpp" #include "Vector3.hpp" namespace math { Vector3::Vector3() : Vector(3) { } Vector3::Vector3(const Vector &right) : Vector(right) { #ifdef VECTOR_ASSERT ASSERT(right.getRows() == 3); #endif } Vector3::Vector3(float x, float y, float z) : Vector(3) { setX(x); setY(y); setZ(z); } Vector3::Vector3(const float *data) : Vector(3, data) { } Vector3::~Vector3() { } Vector3 Vector3::cross(const Vector3 &b) const { const Vector3 &a = *this; Vector3 result; result(0) = a(1) * b(2) - a(2) * b(1); result(1) = a(2) * b(0) - a(0) * b(2); result(2) = a(0) * b(1) - a(1) * b(0); return result; } int __EXPORT vector3Test() { printf("Test Vector3\t\t: "); // test float ctor Vector3 v(1, 2, 3); ASSERT(equal(v(0), 1)); ASSERT(equal(v(1), 2)); ASSERT(equal(v(2), 3)); printf("PASS\n"); return 0; } } // namespace math