/**************************************************************************** * * Copyright (c) 2013-2014 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /* @file enginefailure.cpp * Helper class for a fixedwing engine failure mode * * @author Thomas Gubler */ #include #include #include #include #include #include #include #include #include #include "navigator.h" #include "enginefailure.h" #define DELAY_SIGMA 0.01f EngineFailure::EngineFailure(Navigator *navigator, const char *name) : MissionBlock(navigator, name), _ef_state(EF_STATE_NONE) { /* load initial params */ updateParams(); /* initial reset */ on_inactive(); } EngineFailure::~EngineFailure() { } void EngineFailure::on_inactive() { _ef_state = EF_STATE_NONE; } void EngineFailure::on_activation() { _ef_state = EF_STATE_NONE; advance_ef(); set_ef_item(); } void EngineFailure::on_active() { if (is_mission_item_reached()) { advance_ef(); set_ef_item(); } } void EngineFailure::set_ef_item() { struct position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet(); /* make sure we have the latest params */ updateParams(); set_previous_pos_setpoint(); _navigator->set_can_loiter_at_sp(false); switch (_ef_state) { case EF_STATE_LOITERDOWN: { //XXX create mission item at ground (below?) here _mission_item.lat = _navigator->get_global_position()->lat; _mission_item.lon = _navigator->get_global_position()->lon; _mission_item.altitude_is_relative = false; //XXX setting altitude to a very low value, evaluate other options _mission_item.altitude = _navigator->get_home_position()->alt - 1000.0f; _mission_item.yaw = NAN; _mission_item.loiter_radius = _navigator->get_loiter_radius(); _mission_item.loiter_direction = 1; _mission_item.nav_cmd = NAV_CMD_LOITER_UNLIMITED; _mission_item.acceptance_radius = _navigator->get_acceptance_radius(); _mission_item.pitch_min = 0.0f; _mission_item.autocontinue = true; _mission_item.origin = ORIGIN_ONBOARD; _navigator->set_can_loiter_at_sp(true); break; } default: break; } reset_mission_item_reached(); /* convert mission item to current position setpoint and make it valid */ mission_item_to_position_setpoint(&_mission_item, &pos_sp_triplet->current); pos_sp_triplet->next.valid = false; _navigator->set_position_setpoint_triplet_updated(); } void EngineFailure::advance_ef() { switch (_ef_state) { case EF_STATE_NONE: mavlink_log_emergency(_navigator->get_mavlink_fd(), "Engine failure. Loitering down"); _ef_state = EF_STATE_LOITERDOWN; break; default: break; } }