/**************************************************************************** * * Copyright (c) 2013-2014 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file mission.h * Helper class to access missions * * @author Julian Oes */ #ifndef NAVIGATOR_MISSION_H #define NAVIGATOR_MISSION_H #include #include #include #include #include #include #include #include #include #include #include "mission_feasibility_checker.h" class Navigator; class __EXPORT Mission : public control::SuperBlock { public: /** * Constructor */ Mission(Navigator *navigator); /** * Destructor */ virtual ~Mission(); /** * This function is called while the mode is inactive */ virtual void reset(); /** * This function is called while the mode is active */ virtual bool update(struct position_setpoint_triplet_s *pos_sp_triplet); protected: /** * Check if mission item has been reached * @return true if successfully reached */ bool is_mission_item_reached(); /** * Reset all reached flags */ void reset_mission_item_reached(); /** * Convert a mission item to a position setpoint */ void mission_item_to_position_setpoint(const struct mission_item_s *item, struct position_setpoint_s *sp); /** * Set a loiter item, if possible reuse the position setpoint, otherwise take the current position */ void set_loiter_item(bool reuse_current_pos_sp, struct position_setpoint_triplet_s *pos_sp_triplet); class Navigator *_navigator; bool _waypoint_position_reached; bool _waypoint_yaw_reached; hrt_abstime _time_first_inside_orbit; bool _first_run; private: /** * Update onboard mission topic * @return true if onboard mission has been updated */ bool is_onboard_mission_updated(); /** * Update offboard mission topic * @return true if offboard mission has been updated */ bool is_offboard_mission_updated(); /** * Move on to next mission item or switch to loiter */ void advance_mission(); /** * Set new mission items */ void set_mission_items(struct position_setpoint_triplet_s *pos_sp_triplet); /** * Set previous position setpoint */ void set_previous_pos_setpoint(const struct position_setpoint_s *current_pos_sp, struct position_setpoint_s *previous_pos_sp); /** * Try to set the current position setpoint from an onboard mission item * @return true if mission item successfully set */ bool is_current_onboard_mission_item_set(struct position_setpoint_s *current_pos_sp); /** * Try to set the current position setpoint from an offboard mission item * @return true if mission item successfully set */ bool is_current_offboard_mission_item_set(struct position_setpoint_s *current_pos_sp); /** * Try to set the next position setpoint from an onboard mission item */ void get_next_onboard_mission_item(struct position_setpoint_s *next_pos_sp); /** * Try to set the next position setpoint from an offboard mission item */ void get_next_offboard_mission_item(struct position_setpoint_s *next_pos_sp); /** * Read a mission item from the dataman and watch out for DO_JUMPS * @return true if successful */ bool read_mission_item(const dm_item_t dm_item, bool is_current, int *mission_index, struct mission_item_s *new_mission_item); /** * Report that a mission item has been reached */ void report_mission_item_reached(); /** * Rport the current mission item */ void report_current_offboard_mission_item(); /** * Publish the mission result so commander and mavlink know what is going on */ void publish_mission_result(); control::BlockParamFloat _param_onboard_enabled; control::BlockParamFloat _param_loiter_radius; struct mission_s _onboard_mission; struct mission_s _offboard_mission; int _current_onboard_mission_index; int _current_offboard_mission_index; struct mission_item_s _mission_item; orb_advert_t _mission_result_pub; struct mission_result_s _mission_result; enum { MISSION_TYPE_NONE, MISSION_TYPE_ONBOARD, MISSION_TYPE_OFFBOARD } _mission_type; bool _loiter_set; MissionFeasibilityChecker missionFeasiblityChecker; /**< class that checks if a mission is feasible */ }; #endif