/**************************************************************************** * net/local/local_connnect.c * * Copyright (C) 2015 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #if defined(CONFIG_NET) && defined(CONFIG_NET_LOCAL) #include #include #include #include #include #include #include "utils/utils.h" #include "local/local.h" /**************************************************************************** * Private Functions ****************************************************************************/ /**************************************************************************** * Name: _local_semtake() and _local_semgive() * * Description: * Take/give semaphore * ****************************************************************************/ static inline void _local_semtake(sem_t *sem) { /* Take the semaphore (perhaps waiting) */ while (sem_wait(sem) != 0) { /* The only case that an error should occur here is if * the wait was awakened by a signal. */ ASSERT(*get_errno_ptr() == EINTR); } } #define _local_semgive(sem) sem_post(sem) /**************************************************************************** * Name: local_stream_connect * * Description: * Find a local connection structure that is the appropriate "server" * connection to be used with the provided "client" connection. * * Returned Values: * Zero (OK) returned on success; A negated errno value is returned on a * failure. Possible failures include: * * Assumptions: * The network is locked on entry, unlocked on return. This logic is * an integral part of the lock_connect() implementation and was * separated out only to improve readability. * ****************************************************************************/ int inline local_stream_connect(FAR struct local_conn_s *client, FAR struct local_conn_s *server, net_lock_t state) { int ret; /* Has server backlog been reached? * NOTE: The backlog will be zero if listen() has never been called by the * server. */ if (server->lc_state != LOCAL_STATE_LISTENING || server->u.server.lc_pending >= server->u.server.lc_backlog) { net_unlock(state); return -ECONNREFUSED; } server->u.server.lc_pending++; DEBUGASSERT(server->u.server.lc_pending != 0); /* Add ourself to the list of waiting connections and notify the server. */ dq_addlast(&client->lc_node, &server->u.server.lc_waiters); client->lc_state = LOCAL_STATE_ACCEPT; _local_semgive(&server->lc_waitsem); net_unlock(state); /* Wait for the server to accept the connections */ client->u.client.lc_result = -EBUSY; do { _local_semtake(&client->lc_waitsem); ret = client->u.client.lc_result; } while (ret == -EBUSY); /* Was the connection successful? */ client->lc_state = (ret < 0 ? LOCAL_STATE_BOUND : LOCAL_STATE_CONNECTED); return ret; } /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: local_connect * * Description: * Find a local connection structure that is the appropriate "server" * connection to be used with the provided "client" connection. * * Returned Values: * Zero (OK) returned on success; A negated errno value is returned on a * failure. Possible failures include: * * EISCONN - The specified socket is connection-mode and is already * connected. * EADDRNOTAVAIL - The specified address is not available from the * local machine. * ECONNREFUSED - The target address was not listening for connections or * refused the connection request because the connection backlog has * been exceeded. * ****************************************************************************/ int local_connect(FAR struct local_conn_s *client, FAR const struct sockaddr *addr) { FAR struct local_conn_s *conn; net_lock_t state; DEBUGASSERT(client); if (client->lc_state == LOCAL_STATE_ACCEPT || client->lc_state == LOCAL_STATE_CONNECTED) { return -EISCONN; } /* Find the matching server connection */ state = net_lock(); for(conn = (FAR struct local_conn_s *)g_local_listeners.head; conn; conn = (FAR struct local_conn_s *)dq_next(&conn->lc_node)) { /* Skip over connections that that have not yet been bound, * are or a different address family, or are of a different type. */ if (conn->lc_state == LOCAL_STATE_UNBOUND || conn->lc_state == LOCAL_STATE_CLOSED || conn->lc_family != client->lc_family || conn->lc_type != client->lc_type) { continue; } /* Handle according to the connection type */ switch (client->lc_type) { case LOCAL_TYPE_UNNAMED: /* A Unix socket that is not bound to any name */ case LOCAL_TYPE_ABSTRACT: /* lc_path is length zero */ { #warning Missing logic net_unlock(state); return OK; } break; case LOCAL_TYPE_PATHNAME: /* lc_path holds a null terminated string */ { if (strncmp(client->lc_path, conn->lc_path, UNIX_PATH_MAX-1) == 0) { /* We have to do more for the SOCK_STREAM family */ if (conn->lc_family == SOCK_STREAM) { return local_stream_connect(client, conn, state); } net_unlock(state); return OK; } } break; default: /* Bad, memory must be corrupted */ DEBUGPANIC(); /* PANIC if debug on, else fall through */ case LOCAL_TYPE_UNTYPED: /* Type is not determined until the socket is bound */ { net_unlock(state); return -EINVAL; } } } net_unlock(state); return -EADDRNOTAVAIL; } #endif /* CONFIG_NET && CONFIG_NET_LOCAL */