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diff --git a/doc/sims/dynamics/Body.html b/doc/sims/dynamics/Body.html deleted file mode 100644 index 858116a..0000000 --- a/doc/sims/dynamics/Body.html +++ /dev/null @@ -1,490 +0,0 @@ -<?xml version='1.0' encoding='UTF-8'?> -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> -<html> - <head> - <title>Scaladoc for sims.dynamics.Body</title> - <meta http-equiv="content-type" content="text/html; charset=UTF-8" /> - <script type="text/javascript" src="../../lib/jquery.js"></script> - - <style type="text/css"> - @import url(../../lib/template.css) screen; - </style> - <script type="text/javascript" src="../../lib/template.js"></script> - - </head> - <body class="type"> - - <p id="owner"><a href="../package.html">sims</a>.<a href="package.html">dynamics</a></p> - - <div id="definition"> - <img src="../../lib/class_big.png" /> - <h1>Body</h1> - </div> - - <h4 class="signature"> - <span class="kind">class</span> - <span class="symbol"> - <span class="name">Body</span><span class="result"> extends AnyRef</span> - </span> - </h4> - <div class="fullcomment" id="comment"> - <div class="comment cmt"><p>A two dimensional rigid body is made out of shapes.</p></div> - - - - - </div> - - <div id="template"> - - <div id="mbrsel"> - <div id="ancestors"> - <h3>Inherits</h3> - <ol><li class="in" name="scala.AnyRef">AnyRef</li><li class="in" name="scala.Any">Any</li></ol> - </div> - </div> - - - - <div class="members" id="values"> - <h3>Value Members</h3> - <ol><li name="sims.dynamics.Body#I"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">I</span><span class="result">: <span class="extype" name="scala.Double">Double</span></span> - </span> - </h4> - <p class="shortcomment cmt">Returns the moment of inertia for rotations about the COM of this body</p><div class="fullcomment"> - <div class="comment cmt"><p>Returns the moment of inertia for rotations about the COM of this body. -It is calculated using the moments of inertia of this body's shapes and the parallel axis theorem. -If the body is fixed, its moment of inertia is infinite (<code>Double.PositiveInfinity</code>).</p></div> - - - - - </div> - </li><li name="sims.dynamics.Body#angularVelocity"> - <h4 class="signature"> - <span class="kind">var</span> - <span class="symbol"> - <span class="name">angularVelocity</span><span class="result">: <span class="extype" name="scala.Double">Double</span></span> - </span> - </h4> - <p class="shortcomment cmt">Angular velocity of this body</p><div class="fullcomment"> - <div class="comment cmt"><p>Angular velocity of this body.</p></div> - - - - - </div> - </li><li name="sims.dynamics.Body#applyForce"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">applyForce</span><span class="params">(<span name="force">force: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>, <span name="point">point: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>)</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span> - </span> - </h4> - <p class="shortcomment cmt">Applies a force to a point on this body</p><div class="fullcomment"> - <div class="comment cmt"><p>Applies a force to a point on this body. Warning: the point is considered to be contained within this body.</p></div> - <dl class="paramcmts block"><dt class="param">force</dt><dd class="cmt"><p>applied force</p></dd><dt class="param">point</dt><dd class="cmt"><p>position vector of the point (in world coordinates)</p></dd></dl> - - - - </div> - </li><li name="sims.dynamics.Body#applyForce"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">applyForce</span><span class="params">(<span name="force">force: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>)</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span> - </span> - </h4> - <p class="shortcomment cmt">Applies a force to the COM of this body</p><div class="fullcomment"> - <div class="comment cmt"><p>Applies a force to the COM of this body.</p></div> - <dl class="paramcmts block"><dt class="param">force</dt><dd class="cmt"><p>applied force</p></dd></dl> - - - - </div> - </li><li name="sims.dynamics.Body#applyImpulse"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">applyImpulse</span><span class="params">(<span name="impulse">impulse: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>, <span name="point">point: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>)</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span> - </span> - </h4> - <p class="shortcomment cmt">Applies an impulse to a point on this body</p><div class="fullcomment"> - <div class="comment cmt"><p>Applies an impulse to a point on this body. Warning: the point is considered to be contained within this body.</p></div> - <dl class="paramcmts block"><dt class="param">impulse</dt><dd class="cmt"><p>applied impulse</p></dd><dt class="param">point</dt><dd class="cmt"><p>position vector of the point (in world coordinates)</p></dd></dl> - - - - </div> - </li><li name="sims.dynamics.Body#applyImpulse"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">applyImpulse</span><span class="params">(<span name="impulse">impulse: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>)</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span> - </span> - </h4> - <p class="shortcomment cmt">Applies an impulse to the COM of this body</p><div class="fullcomment"> - <div class="comment cmt"><p>Applies an impulse to the COM of this body.</p></div> - <dl class="paramcmts block"><dt class="param">impulse</dt><dd class="cmt"><p>applied impulse</p></dd></dl> - - - - </div> - </li><li name="sims.dynamics.Body#contains"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">contains</span><span class="params">(<span name="point">point: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>)</span><span class="result">: <span class="extype" name="scala.Boolean">Boolean</span></span> - </span> - </h4> - <p class="shortcomment cmt">Checks if the point <code>point</code> is contained in this body</p><div class="fullcomment"> - <div class="comment cmt"><p>Checks if the point <code>point</code> is contained in this body.</p></div> - - - - - </div> - </li><li name="scala.AnyRef#equals"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">equals</span><span class="params">(<span name="arg0">arg0: <span class="extype" name="scala.Any">Any</span></span>)</span><span class="result">: <span class="extype" name="scala.Boolean">Boolean</span></span> - </span> - </h4> - <p class="shortcomment cmt">This method is used to compare the receiver object (<code>this</code>) -with the argument object (<code>arg0</code>) for equivalence</p><div class="fullcomment"> - <div class="comment cmt"><p>This method is used to compare the receiver object (<code>this</code>) -with the argument object (<code>arg0</code>) for equivalence.</p><p><p> -The default implementations of this method is an <a -href="http://en.wikipedia.org/wiki/Equivalence_relation">equivalence -relation</a>: - <ul> - <li>It is reflexive: for any instance <code>x</code> of type <code>Any</code>, - <code>x.equals(x)</code> should return <code>true</code>.</li> - <li>It is symmetric: for any instances <code>x</code> and <code>y</code> of type - <code>Any</code>, <code>x.equals(y)</code> should return <code>true</code> if and only - if <code>y.equals(x)</code> returns <code>true</code>.</li> - <li>It is transitive: for any instances - <code>x</code>, <code>y</code>, and <code>z</code> of type <code>AnyRef</code> - if <code>x.equals(y)</code> returns <code>true</code> and - <code>y.equals(z)</code> returns - <code>true</code>, then <code>x.equals(z)</code> should return <code>true</code>.</li> -</ul> -</p></p><p><p> -If you override this method, you should verify that -your implementation remains an equivalence relation. -Additionally, when overriding this method it is often necessary to -override <code>hashCode</code> to ensure that objects that are -"equal" (<code>o1.equals(o2)</code> returns <code>true</code>) -hash to the same <a href="Int.html"><code>Int</code></a> -(<code>o1.hashCode.equals(o2.hashCode)</code>). -</p></div> - <dl class="paramcmts block"><dt class="param">arg0</dt><dd class="cmt"><p>the object to compare against this object for equality.</p></dd><dt>returns</dt><dd class="cmt"><p><code>true</code> if the receiver object is equivalent to the argument; <code>false</code> otherwise. -</p></p></dd></dl> - - <div class="block"> - definition classes: AnyRef ⇐ Any - </div> - - </div> - </li><li name="sims.dynamics.Body#fixed"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">fixed</span><span class="result">: <span class="extype" name="scala.Boolean">Boolean</span></span> - </span> - </h4> - <p class="shortcomment cmt">Returns whether this body is fixed or not</p><div class="fullcomment"> - <div class="comment cmt"><p>Returns whether this body is fixed or not.</p></div> - - - - - </div> - </li><li name="sims.dynamics.Body#fixed_="> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">fixed_=</span><span class="params">(<span name="value">value: <span class="extype" name="scala.Boolean">Boolean</span></span>)</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span> - </span> - </h4> - <p class="shortcomment cmt">Fixes or frees this body</p><div class="fullcomment"> - <div class="comment cmt"><p>Fixes or frees this body. By fixing, linear and angular velocities are set to zero.</p></div> - - - - - </div> - </li><li name="sims.dynamics.Body#force"> - <h4 class="signature"> - <span class="kind">var</span> - <span class="symbol"> - <span class="name">force</span><span class="result">: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span> - </span> - </h4> - <p class="shortcomment cmt">Resulting force on the COM of this body</p><div class="fullcomment"> - <div class="comment cmt"><p>Resulting force on the COM of this body.</p></div> - - - - - </div> - </li><li name="scala.AnyRef#hashCode"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">hashCode</span><span class="params">()</span><span class="result">: <span class="extype" name="scala.Int">Int</span></span> - </span> - </h4> - <p class="shortcomment cmt">Returns a hash code value for the object</p><div class="fullcomment"> - <div class="comment cmt"><p>Returns a hash code value for the object.</p><p><p> -The default hashing algorithm is platform dependent.</p><p>Note that it is allowed for two objects to have identical hash -codes (<code>o1.hashCode.equals(o2.hashCode)</code>) yet not be -equal (<code>o1.equals(o2)</code> returns <code>false</code>). A -degenerate implementation could always return <code>0</code>. -However, it is required that if two objects are equal -(<code>o1.equals(o2)</code> returns <code>true</code>) that they -have identical hash codes -(<code>o1.hashCode.equals(o2.hashCode)</code>). Therefore, when -overriding this method, be sure to verify that the behavior is -consistent with the <code>equals</code> method. -</p></p><p><p></p></div> - - - <div class="block"> - definition classes: AnyRef ⇐ Any - </div> - - </div> - </li><li name="sims.dynamics.Body#linearVelocity"> - <h4 class="signature"> - <span class="kind">var</span> - <span class="symbol"> - <span class="name">linearVelocity</span><span class="result">: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span> - </span> - </h4> - <p class="shortcomment cmt">Linear velocity of this body</p><div class="fullcomment"> - <div class="comment cmt"><p>Linear velocity of this body.</p></div> - - - - - </div> - </li><li name="sims.dynamics.Body#mass"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">mass</span><span class="result">: <span class="extype" name="scala.Double">Double</span></span> - </span> - </h4> - <p class="shortcomment cmt">Returns the mass of this body</p><div class="fullcomment"> - <div class="comment cmt"><p>Returns the mass of this body. If the body is free, its mass is the sum of the masses of its shapes. -If the body is fixed, its mass is infinite (<code>Double.PositiveInfinity</code>).</p></div> - - - - - </div> - </li><li name="sims.dynamics.Body#monitor"> - <h4 class="signature"> - <span class="kind">var</span> - <span class="symbol"> - <span class="name">monitor</span><span class="result">: <span class="extype" name="scala.Boolean">Boolean</span></span> - </span> - </h4> - <p class="shortcomment cmt">Flag for a world to monitor the properties of this body</p><div class="fullcomment"> - <div class="comment cmt"><p>Flag for a world to monitor the properties of this body.</p></div> - - - - - </div> - </li><li name="sims.dynamics.Body#pos"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">pos</span><span class="result">: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span> - </span> - </h4> - <p class="shortcomment cmt">Returns the position of this body</p><div class="fullcomment"> - <div class="comment cmt"><p>Returns the position of this body. The position is equivalent to the center of mass.</p></div> - - - - - </div> - </li><li name="sims.dynamics.Body#pos_="> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">pos_=</span><span class="params">(<span name="newPos">newPos: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>)</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span> - </span> - </h4> - <p class="shortcomment cmt">Sets the position of this body</p><div class="fullcomment"> - <div class="comment cmt"><p>Sets the position of this body. By doing so all its shapes are translated.</p></div> - <dl class="paramcmts block"><dt class="param">newPos</dt><dd class="cmt"><p>new position</p></dd></dl> - - - - </div> - </li><li name="sims.dynamics.Body#rotation"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">rotation</span><span class="result">: <span class="extype" name="scala.Double">Double</span></span> - </span> - </h4> - <p class="shortcomment cmt">Returns the current rotation of this body</p><div class="fullcomment"> - <div class="comment cmt"><p>Returns the current rotation of this body.</p></div> - - - - - </div> - </li><li name="sims.dynamics.Body#rotation_="> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">rotation_=</span><span class="params">(<span name="newRotation">newRotation: <span class="extype" name="scala.Double">Double</span></span>)</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span> - </span> - </h4> - <p class="shortcomment cmt">Sets the rotation of this body</p><div class="fullcomment"> - <div class="comment cmt"><p>Sets the rotation of this body. Position and rotation of shapes are modified accordingly.</p></div> - - - - - </div> - </li><li name="sims.dynamics.Body#shapes"> - <h4 class="signature"> - <span class="kind">val</span> - <span class="symbol"> - <span class="name">shapes</span><span class="result">: <span class="extype" name="scala.collection.immutable.List">List</span>[<a href="Shape.html" class="extype" name="sims.dynamics.Shape">Shape</a>]</span> - </span> - </h4> - <p class="shortcomment cmt">Shapes that belong to this body</p><div class="fullcomment"> - <div class="comment cmt"><p>Shapes that belong to this body.</p></div> - - - - - </div> - </li><li name="sims.dynamics.Body#toString"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">toString</span><span class="params">()</span><span class="result">: <span class="extype" name="java.lang.String">String</span></span> - </span> - </h4> - <p class="shortcomment cmt">Returns a string representation of the object</p><div class="fullcomment"> - <div class="comment cmt"><p>Returns a string representation of the object. -<p> -The default representation is platform dependent. -</p></div> - - - - - </div> - </li><li name="sims.dynamics.Body#torque"> - <h4 class="signature"> - <span class="kind">var</span> - <span class="symbol"> - <span class="name">torque</span><span class="result">: <span class="extype" name="scala.Double">Double</span></span> - </span> - </h4> - <p class="shortcomment cmt">Resulting torque on this body</p><div class="fullcomment"> - <div class="comment cmt"><p>Resulting torque on this body.</p></div> - - - - - </div> - </li><li name="sims.dynamics.Body#uid"> - <h4 class="signature"> - <span class="kind">val</span> - <span class="symbol"> - <span class="name">uid</span><span class="result">: <span class="extype" name="scala.Int">Int</span></span> - </span> - </h4> - <p class="shortcomment cmt">Unique identification number</p><div class="fullcomment"> - <div class="comment cmt"><p>Unique identification number.</p></div> - - - - - </div> - </li><li name="sims.dynamics.Body#velocityOfPoint"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">velocityOfPoint</span><span class="params">(<span name="point">point: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>)</span><span class="result">: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span> - </span> - </h4> - <p class="shortcomment cmt">Linear velocity of the given point on this body (in world coordinates)</p><div class="fullcomment"> - <div class="comment cmt"><p>Linear velocity of the given point on this body (in world coordinates).</p></div> - - - - - </div> - </li><li name="sims.dynamics.Body#~"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">~</span><span class="params">(<span name="b">b: <a href="" class="extype" name="sims.dynamics.Body">Body</a></span>)</span><span class="result">: <a href="" class="extype" name="sims.dynamics.Body">Body</a></span> - </span> - </h4> - <p class="shortcomment cmt">Creates a new body containing this body's shapes and the shapes of another body <code>b</code></p><div class="fullcomment"> - <div class="comment cmt"><p>Creates a new body containing this body's shapes and the shapes of another body <code>b</code>.</p></div> - <dl class="paramcmts block"><dt class="param">b</dt><dd class="cmt"><p>body with extra shapes</p></dd><dt>returns</dt><dd class="cmt"><p>new body</p></dd></dl> - - - - </div> - </li><li name="sims.dynamics.Body#~"> - <h4 class="signature"> - <span class="kind">def</span> - <span class="symbol"> - <span class="name">~</span><span class="params">(<span name="s">s: <a href="Shape.html" class="extype" name="sims.dynamics.Shape">Shape</a></span>)</span><span class="result">: <a href="" class="extype" name="sims.dynamics.Body">Body</a></span> - </span> - </h4> - <p class="shortcomment cmt">Creates a new body containing this body's shapes and the shape <code>s</code></p><div class="fullcomment"> - <div class="comment cmt"><p>Creates a new body containing this body's shapes and the shape <code>s</code>.</p></div> - <dl class="paramcmts block"><dt class="param">s</dt><dd class="cmt"><p>new shape</p></dd><dt>returns</dt><dd class="cmt"><p>new body</p></dd></dl> - - - - </div> - </li></ol> - </div> - - <div class="members" id="constructors"> - <h3>Instance constructors</h3> - <ol><li name="sims.dynamics.Body#this"> - <h4 class="signature"> - <span class="kind">new</span> - <span class="symbol"> - <span class="name">Body</span><span class="params">(<span name="shps">shps: <a href="Shape.html" class="extype" name="sims.dynamics.Shape">Shape</a>*</span>)</span> - </span> - </h4> - - </li><li name="scala.AnyRef#this"> - <h4 class="signature"> - <span class="kind">new</span> - <span class="symbol"> - <span class="name">Body</span><span class="params">()</span> - </span> - </h4> - - </li></ol> - </div> - - </div> - - </body> - </html>
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