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-<?xml version='1.0' encoding='UTF-8'?>
-<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
-<html>
- <head>
- <title>Scaladoc for sims.dynamics.Body</title>
- <meta http-equiv="content-type" content="text/html; charset=UTF-8" />
- <script type="text/javascript" src="../../lib/jquery.js"></script>
-
- <style type="text/css">
- @import url(../../lib/template.css) screen;
- </style>
- <script type="text/javascript" src="../../lib/template.js"></script>
-
- </head>
- <body class="type">
-
- <p id="owner"><a href="../package.html">sims</a>.<a href="package.html">dynamics</a></p>
-
- <div id="definition">
- <img src="../../lib/class_big.png" />
- <h1>Body</h1>
- </div>
-
- <h4 class="signature">
- <span class="kind">class</span>
- <span class="symbol">
- <span class="name">Body</span><span class="result"> extends AnyRef</span>
- </span>
- </h4>
- <div class="fullcomment" id="comment">
- <div class="comment cmt"><p>A two dimensional rigid body is made out of shapes.</p></div>
-
-
-
-
- </div>
-
- <div id="template">
-
- <div id="mbrsel">
- <div id="ancestors">
- <h3>Inherits</h3>
- <ol><li class="in" name="scala.AnyRef">AnyRef</li><li class="in" name="scala.Any">Any</li></ol>
- </div>
- </div>
-
-
-
- <div class="members" id="values">
- <h3>Value Members</h3>
- <ol><li name="sims.dynamics.Body#I">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">I</span><span class="result">: <span class="extype" name="scala.Double">Double</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Returns the moment of inertia for rotations about the COM of this body</p><div class="fullcomment">
- <div class="comment cmt"><p>Returns the moment of inertia for rotations about the COM of this body.
-It is calculated using the moments of inertia of this body's shapes and the parallel axis theorem.
-If the body is fixed, its moment of inertia is infinite (<code>Double.PositiveInfinity</code>).</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Body#angularVelocity">
- <h4 class="signature">
- <span class="kind">var</span>
- <span class="symbol">
- <span class="name">angularVelocity</span><span class="result">: <span class="extype" name="scala.Double">Double</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Angular velocity of this body</p><div class="fullcomment">
- <div class="comment cmt"><p>Angular velocity of this body.</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Body#applyForce">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">applyForce</span><span class="params">(<span name="force">force: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>, <span name="point">point: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>)</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Applies a force to a point on this body</p><div class="fullcomment">
- <div class="comment cmt"><p>Applies a force to a point on this body. Warning: the point is considered to be contained within this body.</p></div>
- <dl class="paramcmts block"><dt class="param">force</dt><dd class="cmt"><p>applied force</p></dd><dt class="param">point</dt><dd class="cmt"><p>position vector of the point (in world coordinates)</p></dd></dl>
-
-
-
- </div>
- </li><li name="sims.dynamics.Body#applyForce">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">applyForce</span><span class="params">(<span name="force">force: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>)</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Applies a force to the COM of this body</p><div class="fullcomment">
- <div class="comment cmt"><p>Applies a force to the COM of this body.</p></div>
- <dl class="paramcmts block"><dt class="param">force</dt><dd class="cmt"><p>applied force</p></dd></dl>
-
-
-
- </div>
- </li><li name="sims.dynamics.Body#applyImpulse">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">applyImpulse</span><span class="params">(<span name="impulse">impulse: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>, <span name="point">point: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>)</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Applies an impulse to a point on this body</p><div class="fullcomment">
- <div class="comment cmt"><p>Applies an impulse to a point on this body. Warning: the point is considered to be contained within this body.</p></div>
- <dl class="paramcmts block"><dt class="param">impulse</dt><dd class="cmt"><p>applied impulse</p></dd><dt class="param">point</dt><dd class="cmt"><p>position vector of the point (in world coordinates)</p></dd></dl>
-
-
-
- </div>
- </li><li name="sims.dynamics.Body#applyImpulse">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">applyImpulse</span><span class="params">(<span name="impulse">impulse: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>)</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Applies an impulse to the COM of this body</p><div class="fullcomment">
- <div class="comment cmt"><p>Applies an impulse to the COM of this body.</p></div>
- <dl class="paramcmts block"><dt class="param">impulse</dt><dd class="cmt"><p>applied impulse</p></dd></dl>
-
-
-
- </div>
- </li><li name="sims.dynamics.Body#contains">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">contains</span><span class="params">(<span name="point">point: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>)</span><span class="result">: <span class="extype" name="scala.Boolean">Boolean</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Checks if the point <code>point</code> is contained in this body</p><div class="fullcomment">
- <div class="comment cmt"><p>Checks if the point <code>point</code> is contained in this body.</p></div>
-
-
-
-
- </div>
- </li><li name="scala.AnyRef#equals">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">equals</span><span class="params">(<span name="arg0">arg0: <span class="extype" name="scala.Any">Any</span></span>)</span><span class="result">: <span class="extype" name="scala.Boolean">Boolean</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">This method is used to compare the receiver object (<code>this</code>)
-with the argument object (<code>arg0</code>) for equivalence</p><div class="fullcomment">
- <div class="comment cmt"><p>This method is used to compare the receiver object (<code>this</code>)
-with the argument object (<code>arg0</code>) for equivalence.</p><p><p>
-The default implementations of this method is an <a
-href="http://en.wikipedia.org/wiki/Equivalence_relation">equivalence
-relation</a>:
- <ul>
- <li>It is reflexive: for any instance <code>x</code> of type <code>Any</code>,
- <code>x.equals(x)</code> should return <code>true</code>.</li>
- <li>It is symmetric: for any instances <code>x</code> and <code>y</code> of type
- <code>Any</code>, <code>x.equals(y)</code> should return <code>true</code> if and only
- if <code>y.equals(x)</code> returns <code>true</code>.</li>
- <li>It is transitive: for any instances
- <code>x</code>, <code>y</code>, and <code>z</code> of type <code>AnyRef</code>
- if <code>x.equals(y)</code> returns <code>true</code> and
- <code>y.equals(z)</code> returns
- <code>true</code>, then <code>x.equals(z)</code> should return <code>true</code>.</li>
-</ul>
-</p></p><p><p>
-If you override this method, you should verify that
-your implementation remains an equivalence relation.
-Additionally, when overriding this method it is often necessary to
-override <code>hashCode</code> to ensure that objects that are
-"equal" (<code>o1.equals(o2)</code> returns <code>true</code>)
-hash to the same <a href="Int.html"><code>Int</code></a>
-(<code>o1.hashCode.equals(o2.hashCode)</code>).
-</p></div>
- <dl class="paramcmts block"><dt class="param">arg0</dt><dd class="cmt"><p>the object to compare against this object for equality.</p></dd><dt>returns</dt><dd class="cmt"><p><code>true</code> if the receiver object is equivalent to the argument; <code>false</code> otherwise.
-</p></p></dd></dl>
-
- <div class="block">
- definition classes: AnyRef ⇐ Any
- </div>
-
- </div>
- </li><li name="sims.dynamics.Body#fixed">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">fixed</span><span class="result">: <span class="extype" name="scala.Boolean">Boolean</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Returns whether this body is fixed or not</p><div class="fullcomment">
- <div class="comment cmt"><p>Returns whether this body is fixed or not.</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Body#fixed_=">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">fixed_=</span><span class="params">(<span name="value">value: <span class="extype" name="scala.Boolean">Boolean</span></span>)</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Fixes or frees this body</p><div class="fullcomment">
- <div class="comment cmt"><p>Fixes or frees this body. By fixing, linear and angular velocities are set to zero.</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Body#force">
- <h4 class="signature">
- <span class="kind">var</span>
- <span class="symbol">
- <span class="name">force</span><span class="result">: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Resulting force on the COM of this body</p><div class="fullcomment">
- <div class="comment cmt"><p>Resulting force on the COM of this body.</p></div>
-
-
-
-
- </div>
- </li><li name="scala.AnyRef#hashCode">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">hashCode</span><span class="params">()</span><span class="result">: <span class="extype" name="scala.Int">Int</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Returns a hash code value for the object</p><div class="fullcomment">
- <div class="comment cmt"><p>Returns a hash code value for the object.</p><p><p>
-The default hashing algorithm is platform dependent.</p><p>Note that it is allowed for two objects to have identical hash
-codes (<code>o1.hashCode.equals(o2.hashCode)</code>) yet not be
-equal (<code>o1.equals(o2)</code> returns <code>false</code>). A
-degenerate implementation could always return <code>0</code>.
-However, it is required that if two objects are equal
-(<code>o1.equals(o2)</code> returns <code>true</code>) that they
-have identical hash codes
-(<code>o1.hashCode.equals(o2.hashCode)</code>). Therefore, when
-overriding this method, be sure to verify that the behavior is
-consistent with the <code>equals</code> method.
-</p></p><p><p></p></div>
-
-
- <div class="block">
- definition classes: AnyRef ⇐ Any
- </div>
-
- </div>
- </li><li name="sims.dynamics.Body#linearVelocity">
- <h4 class="signature">
- <span class="kind">var</span>
- <span class="symbol">
- <span class="name">linearVelocity</span><span class="result">: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Linear velocity of this body</p><div class="fullcomment">
- <div class="comment cmt"><p>Linear velocity of this body.</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Body#mass">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">mass</span><span class="result">: <span class="extype" name="scala.Double">Double</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Returns the mass of this body</p><div class="fullcomment">
- <div class="comment cmt"><p>Returns the mass of this body. If the body is free, its mass is the sum of the masses of its shapes.
-If the body is fixed, its mass is infinite (<code>Double.PositiveInfinity</code>).</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Body#monitor">
- <h4 class="signature">
- <span class="kind">var</span>
- <span class="symbol">
- <span class="name">monitor</span><span class="result">: <span class="extype" name="scala.Boolean">Boolean</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Flag for a world to monitor the properties of this body</p><div class="fullcomment">
- <div class="comment cmt"><p>Flag for a world to monitor the properties of this body.</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Body#pos">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">pos</span><span class="result">: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Returns the position of this body</p><div class="fullcomment">
- <div class="comment cmt"><p>Returns the position of this body. The position is equivalent to the center of mass.</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Body#pos_=">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">pos_=</span><span class="params">(<span name="newPos">newPos: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>)</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Sets the position of this body</p><div class="fullcomment">
- <div class="comment cmt"><p>Sets the position of this body. By doing so all its shapes are translated.</p></div>
- <dl class="paramcmts block"><dt class="param">newPos</dt><dd class="cmt"><p>new position</p></dd></dl>
-
-
-
- </div>
- </li><li name="sims.dynamics.Body#rotation">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">rotation</span><span class="result">: <span class="extype" name="scala.Double">Double</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Returns the current rotation of this body</p><div class="fullcomment">
- <div class="comment cmt"><p>Returns the current rotation of this body.</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Body#rotation_=">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">rotation_=</span><span class="params">(<span name="newRotation">newRotation: <span class="extype" name="scala.Double">Double</span></span>)</span><span class="result">: <span class="extype" name="scala.Unit">Unit</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Sets the rotation of this body</p><div class="fullcomment">
- <div class="comment cmt"><p>Sets the rotation of this body. Position and rotation of shapes are modified accordingly.</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Body#shapes">
- <h4 class="signature">
- <span class="kind">val</span>
- <span class="symbol">
- <span class="name">shapes</span><span class="result">: <span class="extype" name="scala.collection.immutable.List">List</span>[<a href="Shape.html" class="extype" name="sims.dynamics.Shape">Shape</a>]</span>
- </span>
- </h4>
- <p class="shortcomment cmt">Shapes that belong to this body</p><div class="fullcomment">
- <div class="comment cmt"><p>Shapes that belong to this body.</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Body#toString">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">toString</span><span class="params">()</span><span class="result">: <span class="extype" name="java.lang.String">String</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Returns a string representation of the object</p><div class="fullcomment">
- <div class="comment cmt"><p>Returns a string representation of the object.
-<p>
-The default representation is platform dependent.
-</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Body#torque">
- <h4 class="signature">
- <span class="kind">var</span>
- <span class="symbol">
- <span class="name">torque</span><span class="result">: <span class="extype" name="scala.Double">Double</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Resulting torque on this body</p><div class="fullcomment">
- <div class="comment cmt"><p>Resulting torque on this body.</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Body#uid">
- <h4 class="signature">
- <span class="kind">val</span>
- <span class="symbol">
- <span class="name">uid</span><span class="result">: <span class="extype" name="scala.Int">Int</span></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Unique identification number</p><div class="fullcomment">
- <div class="comment cmt"><p>Unique identification number.</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Body#velocityOfPoint">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">velocityOfPoint</span><span class="params">(<span name="point">point: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>)</span><span class="result">: <a href="../geometry/Vector2D.html" class="extype" name="sims.geometry.Vector2D">Vector2D</a></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Linear velocity of the given point on this body (in world coordinates)</p><div class="fullcomment">
- <div class="comment cmt"><p>Linear velocity of the given point on this body (in world coordinates).</p></div>
-
-
-
-
- </div>
- </li><li name="sims.dynamics.Body#~">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">~</span><span class="params">(<span name="b">b: <a href="" class="extype" name="sims.dynamics.Body">Body</a></span>)</span><span class="result">: <a href="" class="extype" name="sims.dynamics.Body">Body</a></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Creates a new body containing this body's shapes and the shapes of another body <code>b</code></p><div class="fullcomment">
- <div class="comment cmt"><p>Creates a new body containing this body's shapes and the shapes of another body <code>b</code>.</p></div>
- <dl class="paramcmts block"><dt class="param">b</dt><dd class="cmt"><p>body with extra shapes</p></dd><dt>returns</dt><dd class="cmt"><p>new body</p></dd></dl>
-
-
-
- </div>
- </li><li name="sims.dynamics.Body#~">
- <h4 class="signature">
- <span class="kind">def</span>
- <span class="symbol">
- <span class="name">~</span><span class="params">(<span name="s">s: <a href="Shape.html" class="extype" name="sims.dynamics.Shape">Shape</a></span>)</span><span class="result">: <a href="" class="extype" name="sims.dynamics.Body">Body</a></span>
- </span>
- </h4>
- <p class="shortcomment cmt">Creates a new body containing this body's shapes and the shape <code>s</code></p><div class="fullcomment">
- <div class="comment cmt"><p>Creates a new body containing this body's shapes and the shape <code>s</code>.</p></div>
- <dl class="paramcmts block"><dt class="param">s</dt><dd class="cmt"><p>new shape</p></dd><dt>returns</dt><dd class="cmt"><p>new body</p></dd></dl>
-
-
-
- </div>
- </li></ol>
- </div>
-
- <div class="members" id="constructors">
- <h3>Instance constructors</h3>
- <ol><li name="sims.dynamics.Body#this">
- <h4 class="signature">
- <span class="kind">new</span>
- <span class="symbol">
- <span class="name">Body</span><span class="params">(<span name="shps">shps: <a href="Shape.html" class="extype" name="sims.dynamics.Shape">Shape</a>*</span>)</span>
- </span>
- </h4>
-
- </li><li name="scala.AnyRef#this">
- <h4 class="signature">
- <span class="kind">new</span>
- <span class="symbol">
- <span class="name">Body</span><span class="params">()</span>
- </span>
- </h4>
-
- </li></ol>
- </div>
-
- </div>
-
- </body>
- </html> \ No newline at end of file