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-rw-r--r--src/main/scala/sims/dynamics/ContactPoint.scala64
1 files changed, 64 insertions, 0 deletions
diff --git a/src/main/scala/sims/dynamics/ContactPoint.scala b/src/main/scala/sims/dynamics/ContactPoint.scala
new file mode 100644
index 0000000..31eb1b0
--- /dev/null
+++ b/src/main/scala/sims/dynamics/ContactPoint.scala
@@ -0,0 +1,64 @@
+package sims.dynamics
+
+import sims.collision.{Collision => CCollision}
+import sims.dynamics.constraints._
+import sims.math._
+
+class RestingPoint(collision: CCollision[Shape], point: Vector2D) extends Constraint {
+ import collision._
+ val body1 = item1.body
+ val body2 = item2.body
+
+ def relativeVelocity = body2.velocityOfPoint(point) - body1.velocityOfPoint(point)
+
+ override def inequality = true
+
+ override val limit = Some((0.0, Double.PositiveInfinity))
+
+ override def value = -overlap
+
+ override def jacobian =
+ new Jacobian(-normal.unit, -((point - body1.position) cross normal.unit),
+ normal.unit, ((point - body2.position) cross normal.unit))
+
+ val slop = 0.005
+ override def error =
+ if (collision.overlap > slop)
+ -(collision.overlap - slop)
+ else 0.0
+}
+
+class ImpactPoint(collision: CCollision[Shape], point: Vector2D) extends Constraint {
+ import collision._
+ val body1 = item1.body
+ val body2 = item2.body
+
+ def relativeVelocity = body2.velocityOfPoint(point) - body1.velocityOfPoint(point)
+
+ override def inequality = true
+
+ override val limit = Some((0.0, Double.PositiveInfinity))
+
+ override def value = -overlap
+
+ override def jacobian =
+ new Jacobian(-normal.unit, -((point - body1.position) cross normal.unit),
+ normal.unit, ((point - body2.position) cross normal.unit))
+
+ val restitution = math.min(collision.item1.restitution, collision.item2.restitution)
+ override def bias = (relativeVelocity dot collision.normal.unit) * restitution
+
+ override def error = 0
+}
+
+object ContactResolver {
+
+ def relativeVelocity(collision: CCollision[Shape], point: Vector2D) =
+ collision.item2.body.velocityOfPoint(point) - collision.item2.body.velocityOfPoint(point)
+
+ def resolve(collision: CCollision[Shape]): Seq[Constraint] = for (p <- collision.points) yield {
+ val v = (relativeVelocity(collision, p) dot collision.normal.unit)
+ if (v < -1) new RestingPoint(collision, p)
+ else new ImpactPoint(collision, p)
+ }
+} \ No newline at end of file