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package sims.test.gui
import processing.core.PApplet
import processing.core.PConstants._
import sims.dynamics._
class RichJoint(joint: Joint) {
private implicit def double2Float(x: Double): Float = x.toFloat
def toGraphical(implicit parent: PApplet) = new GraphicalJoint(joint) {
val top = parent
val render = joint match {
case j: DistanceJoint => () => {
top.pushMatrix()
top.stroke(0, 0, 0)
top.fill(0, 0, 0)
top.line(j.x1.x, j.x1.y, j.x2.x, j.x2.y)
top.stroke(100, 100, 100)
top.line(j.body1.position.x, j.body1.position.y, j.x1.x, j.x1.y)
top.line(j.body2.position.x, j.body2.position.y, j.x2.x, j.x2.y)
top.popMatrix()
}
case j: RevoluteJoint => () => {
top.pushMatrix()
top.stroke(0, 0, 0)
top.fill(0, 0, 0)
top.line(j.x1.x, j.x1.y, j.x2.x, j.x2.y)
top.stroke(100, 100, 100)
top.line(j.body1.position.x, j.body1.position.y, j.x1.x, j.x1.y)
top.line(j.body2.position.x, j.body2.position.y, j.x2.x, j.x2.y)
top.popMatrix()
}
case j: MouseJoint => () => ()
case _ => throw new IllegalArgumentException("Cannot create graphical joint: unknown joint.")
}
}
}
object RichJoint {
implicit def jointToRichShape(j: Joint) = new RichJoint(j)
}
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