1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
|
/*
* Main.cc
*
* Created on: Mar 24, 2011
* Author: jakob
*/
#include <QApplication>
#include <QWidget>
#include "GLWidget.h"
#include "Stage.h"
#include "Accelerator.h"
#include "StraightElement.h"
#include "Dipole.h"
#include "Particle.h"
#include "FODO.h"
#include "Vector3D.h"
#include <vector>
using namespace vhc;
std::vector< Particle > createParticles(const Vector3D& position, int n) {
std::vector< Particle > v;
for (int i = 0; i < n; ++i) {
double x = (rand() % 100) / 1000.0;
double y = (rand() % 100) / 1000.0;
double z = (rand() % 100) / 1000.0;
v.push_back(Particle(position + Vector3D(x, y, z), 1, 1));
}
return v;
}
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
//GLWidget window;
vhc::Accelerator accelerator;
vhc::StraightElement se = vhc::StraightElement(vhc::Vector3D::j, vhc::Vector3D::j + vhc::Vector3D::i, 0.2);
vhc::StraightElement se2 = vhc::StraightElement(vhc::Vector3D(2,0,0), vhc::Vector3D(2,-1,0), 0.2);
vhc::CurvedElement* ce = new vhc::Dipole(vhc::Vector3D(1,1,0), vhc::Vector3D::i * 2, 0.2, 1, vhc::Vector3D::Null);
accelerator.add(se);
accelerator.add(se2);
accelerator.add(*ce);
FODO e1 = FODO(Vector3D(3, 2, 0), Vector3D(3, -2, 0), 0.2, 1.0, 5.0);
Dipole e2 = Dipole(e1.getExitPosition(), Vector3D(2, -3, 0), 0.2, 1);
FODO e3 = FODO(e2.getExitPosition(), Vector3D(-2, -3, 0), 0.2, 1, 5.0);
Dipole e4 = Dipole(e3.getExitPosition(), Vector3D(-3, -2, 0), 0.2, 1);
FODO e5 = FODO(e4.getExitPosition(), Vector3D(-3, 2, 0), 0.2, 1.0, 5.0);
Dipole e6 = Dipole(e5.getExitPosition(), Vector3D(-2, 3, 0), 0.2, 1);
FODO e7 = FODO(e6.getExitPosition(), Vector3D(2, 3, 0), 0.2, 1.0, 5.0);
Dipole e8 = Dipole(e7.getExitPosition(), e1.getEntryPosition(), 0.2, 1);
Accelerator acc;
acc.add(e1);
acc.add(e2);
acc.add(e3);
acc.add(e4);
acc.add(e5);
acc.add(e6);
acc.add(e7);
acc.add(e8);
vhc::Particle p(e1.getEntryPosition(), 1, 1);
acc.add(p);
std::vector< Particle > ps = createParticles(e1.getEntryPosition(), 1000);
for (int i = 0; i < ps.size(); ++i) {
acc.add(ps[i]);
}
vhc::Stage window;
window.accelerator = &acc;
window.showFullScreen();
//window.resize(QSize(500, 500));
window.setWindowTitle("Virtual Hadron Collider");
window.show();
return app.exec();
}
|