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/*
* StraightElement.cc
*
* Created on: Mar 22, 2011
* Author: jakob
*/
#include "StraightElement.h"
namespace vhc {
StraightElement::StraightElement(const Vector3D& entry, const Vector3D& exit, double sectionRadius, Element* next):
Element(entry, exit, sectionRadius, next)
{};
StraightElement::~StraightElement() {};
bool StraightElement::hasHit(const Particle& particle) const {
Vector3D a(particle.getPosition() - entryPosition);
const Vector3D b = (particle.getPosition() - entryPosition);
return (a.cross(b)).norm() / getDiagonal().norm() > sectionRadius;
};
bool StraightElement::isPast(const Particle& particle) const {
const Vector3D v(particle.getPosition() - entryPosition);
return getDiagonal().dot(v) > getDiagonal().dot(getDiagonal());
}
std::string StraightElement::getType() const {return "Straight Element";}
std::string StraightElement::toString() const {
std::stringstream s;
s << Element::toString();
return s.str();
}
void StraightElement::accept(const ElementVisitor& v) const {v.visit(this);}
StraightElement* StraightElement::clone() const {return new StraightElement(getEntryPosition(), getExitPosition(), getSectionRadius());}
}
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