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/*
* StraightElement.h
*
* Created on: Mar 22, 2011
* Author: jakob
*/
#ifndef STRAIGHTELEMENT_H_
#define STRAIGHTELEMENT_H_
#include "Vector3D.h"
#include "Element.h"
#include "Particle.h"
#include "ElementVisitor.h"
namespace vhc {
class StraightElement: public Element {
public:
StraightElement(const Vector3D& entry, const Vector3D& exit, double sectionRadius, Element* next = NULL):
Element(entry, exit, sectionRadius, next)
{};
virtual ~StraightElement() {};
//virtual StraightElement* copy() const {return new StraightElement(*this);}
virtual bool isOutside(const Particle& particle) const {
Vector3D a(particle.getPosition() - entryPosition);
const Vector3D b = (particle.getPosition() - entryPosition);
return (a.cross(b)).norm() / getDiagonal().norm() > sectionRadius;
};
virtual bool isPast(const Particle& particle) const {
const Vector3D v(particle.getPosition() - entryPosition);
return getDiagonal().dot(v) > getDiagonal().dot(getDiagonal());
}
virtual std::string getType() const {return "Straight Element";}
virtual std::string toString() const {
std::stringstream s;
s << Element::toString();
return s.str();
}
virtual void accept(ElementVisitor& v) {v.visit(this);}
};
}
#endif /* STRAIGHTELEMENT_H_ */
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