diff options
Diffstat (limited to 'app/index.html')
-rw-r--r-- | app/index.html | 62 |
1 files changed, 58 insertions, 4 deletions
diff --git a/app/index.html b/app/index.html index 6bf7fc0..843df21 100644 --- a/app/index.html +++ b/app/index.html @@ -4,25 +4,79 @@ <meta charset="utf-8"> <title>My HTML File</title> <link rel="stylesheet" href="css/app.css"> + <script type="text/javascript" src="lib/paper-full.js"></script> <script src="lib/angular.js"></script> <script src="js/app.js" ></script> - <script src="js/controllers.js" ></script> <script src="js/services.js" ></script> - <script src="js/filters.js" ></script> + <script src="js/directives.js" ></script> + <script src="js/controllers.js" ></script> + </head> <body ng-app="playGraph" ng-controller="pointCtrl"> + <div class="world" style="width: 100%; height: 500px;"> + <div data-pg-line="line" class="line" resize></div> + + <div data-ng-repeat="point in points" data-pg-draggable="point" class="point" style="top: {{point.x}}px; left: {{point.y}}px;" data-ng-class="{selected: point.selected==true}"><div></div></div> + </div> + + <ul> + <li data-ng-repeat="point in points | filter:{selected:true}">{{point.x}}, {{point.y}}</li> + + </ul> + + <button ng-click="foo()">Add button</button> + +<!-- <svg id="world" width="500" height="500"> <circle data-ng-repeat="point in points" cx="{{point.x}}" cy="{{point.y}}" r="10" stroke="gray" stroke-width="2" fill="{{getColor(point)}}"></circle> <line data-ng-repeat="tuple in line | sliding2" x1="{{tuple[0].x}}" y1="{{tuple[0].y}}" x2="{{tuple[1].x}}" y2="{{tuple[1].y}}" style="stroke:rgb(255,0,0);stroke-width:2" /> - </svg> + </svg>--> +<!-- + <a href="#" onclick="tool1.activate();">Lines</a> + <a href="#" onclick="tool2.activate();">Clouds</a> + <canvas id="myCanvas" resize></canvas> <ul> <li data-ng-repeat="song in playlist"> {{song}} </li> </ul> + <script> + + // Keep global references to both tools, so the HTML + // links below can access them. + var tool1, tool2; + paper.setup('myCanvas'); + + // Create two drawing tools. + // tool1 will draw straight lines, + // tool2 will draw clouds. + + // Both share the mouseDown event: + var path; + function onMouseDown(event) { + path = new paper.Path(); + path.strokeColor = 'black'; + path.add(event.point); + } + + tool1 = new paper.Tool(); + tool1.onMouseDown = onMouseDown; + + tool1.onMouseDrag = function(event) { + path.add(event.point); + } + + tool2 = new paper.Tool(); + tool2.minDistance = 20; + tool2.onMouseDown = onMouseDown; - <p>Nothing here {{}}</p> + tool2.onMouseDrag = function(event) { + // Use the arcTo command to draw cloudy lines + path.arcTo(event.point); + } + </script> + --> </body> </html> |