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Diffstat (limited to 'mavlink/share/pyshared/pymavlink/examples/rotmat.py')
-rw-r--r-- | mavlink/share/pyshared/pymavlink/examples/rotmat.py | 269 |
1 files changed, 0 insertions, 269 deletions
diff --git a/mavlink/share/pyshared/pymavlink/examples/rotmat.py b/mavlink/share/pyshared/pymavlink/examples/rotmat.py deleted file mode 100644 index 6d5405949..000000000 --- a/mavlink/share/pyshared/pymavlink/examples/rotmat.py +++ /dev/null @@ -1,269 +0,0 @@ -#!/usr/bin/env python -# -# vector3 and rotation matrix classes -# This follows the conventions in the ArduPilot code, -# and is essentially a python version of the AP_Math library -# -# Andrew Tridgell, March 2012 -# -# This library is free software; you can redistribute it and/or modify it -# under the terms of the GNU Lesser General Public License as published by the -# Free Software Foundation; either version 2.1 of the License, or (at your -# option) any later version. -# -# This library is distributed in the hope that it will be useful, but WITHOUT -# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or -# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License -# for more details. -# -# You should have received a copy of the GNU Lesser General Public License -# along with this library; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - -'''rotation matrix class -''' - -from math import sin, cos, sqrt, asin, atan2, pi, radians, acos - -class Vector3: - '''a vector''' - def __init__(self, x=None, y=None, z=None): - if x != None and y != None and z != None: - self.x = float(x) - self.y = float(y) - self.z = float(z) - elif x != None and len(x) == 3: - self.x = float(x[0]) - self.y = float(x[1]) - self.z = float(x[2]) - elif x != None: - raise ValueError('bad initialiser') - else: - self.x = float(0) - self.y = float(0) - self.z = float(0) - - def __repr__(self): - return 'Vector3(%.2f, %.2f, %.2f)' % (self.x, - self.y, - self.z) - - def __add__(self, v): - return Vector3(self.x + v.x, - self.y + v.y, - self.z + v.z) - - __radd__ = __add__ - - def __sub__(self, v): - return Vector3(self.x - v.x, - self.y - v.y, - self.z - v.z) - - def __neg__(self): - return Vector3(-self.x, -self.y, -self.z) - - def __rsub__(self, v): - return Vector3(v.x - self.x, - v.y - self.y, - v.z - self.z) - - def __mul__(self, v): - if isinstance(v, Vector3): - '''dot product''' - return self.x*v.x + self.y*v.y + self.z*v.z - return Vector3(self.x * v, - self.y * v, - self.z * v) - - __rmul__ = __mul__ - - def __div__(self, v): - return Vector3(self.x / v, - self.y / v, - self.z / v) - - def __mod__(self, v): - '''cross product''' - return Vector3(self.y*v.z - self.z*v.y, - self.z*v.x - self.x*v.z, - self.x*v.y - self.y*v.x) - - def __copy__(self): - return Vector3(self.x, self.y, self.z) - - copy = __copy__ - - def length(self): - return sqrt(self.x**2 + self.y**2 + self.z**2) - - def zero(self): - self.x = self.y = self.z = 0 - - def angle(self, v): - '''return the angle between this vector and another vector''' - return acos(self * v) / (self.length() * v.length()) - - def normalized(self): - return self / self.length() - - def normalize(self): - v = self.normalized() - self.x = v.x - self.y = v.y - self.z = v.z - -class Matrix3: - '''a 3x3 matrix, intended as a rotation matrix''' - def __init__(self, a=None, b=None, c=None): - if a is not None and b is not None and c is not None: - self.a = a.copy() - self.b = b.copy() - self.c = c.copy() - else: - self.identity() - - def __repr__(self): - return 'Matrix3((%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f))' % ( - self.a.x, self.a.y, self.a.z, - self.b.x, self.b.y, self.b.z, - self.c.x, self.c.y, self.c.z) - - def identity(self): - self.a = Vector3(1,0,0) - self.b = Vector3(0,1,0) - self.c = Vector3(0,0,1) - - def transposed(self): - return Matrix3(Vector3(self.a.x, self.b.x, self.c.x), - Vector3(self.a.y, self.b.y, self.c.y), - Vector3(self.a.z, self.b.z, self.c.z)) - - - def from_euler(self, roll, pitch, yaw): - '''fill the matrix from Euler angles in radians''' - cp = cos(pitch) - sp = sin(pitch) - sr = sin(roll) - cr = cos(roll) - sy = sin(yaw) - cy = cos(yaw) - - self.a.x = cp * cy - self.a.y = (sr * sp * cy) - (cr * sy) - self.a.z = (cr * sp * cy) + (sr * sy) - self.b.x = cp * sy - self.b.y = (sr * sp * sy) + (cr * cy) - self.b.z = (cr * sp * sy) - (sr * cy) - self.c.x = -sp - self.c.y = sr * cp - self.c.z = cr * cp - - - def to_euler(self): - '''find Euler angles for the matrix''' - if self.c.x >= 1.0: - pitch = pi - elif self.c.x <= -1.0: - pitch = -pi - else: - pitch = -asin(self.c.x) - roll = atan2(self.c.y, self.c.z) - yaw = atan2(self.b.x, self.a.x) - return (roll, pitch, yaw) - - def __add__(self, m): - return Matrix3(self.a + m.a, self.b + m.b, self.c + m.c) - - __radd__ = __add__ - - def __sub__(self, m): - return Matrix3(self.a - m.a, self.b - m.b, self.c - m.c) - - def __rsub__(self, m): - return Matrix3(m.a - self.a, m.b - self.b, m.c - self.c) - - def __mul__(self, other): - if isinstance(other, Vector3): - v = other - return Vector3(self.a.x * v.x + self.a.y * v.y + self.a.z * v.z, - self.b.x * v.x + self.b.y * v.y + self.b.z * v.z, - self.c.x * v.x + self.c.y * v.y + self.c.z * v.z) - elif isinstance(other, Matrix3): - m = other - return Matrix3(Vector3(self.a.x * m.a.x + self.a.y * m.b.x + self.a.z * m.c.x, - self.a.x * m.a.y + self.a.y * m.b.y + self.a.z * m.c.y, - self.a.x * m.a.z + self.a.y * m.b.z + self.a.z * m.c.z), - Vector3(self.b.x * m.a.x + self.b.y * m.b.x + self.b.z * m.c.x, - self.b.x * m.a.y + self.b.y * m.b.y + self.b.z * m.c.y, - self.b.x * m.a.z + self.b.y * m.b.z + self.b.z * m.c.z), - Vector3(self.c.x * m.a.x + self.c.y * m.b.x + self.c.z * m.c.x, - self.c.x * m.a.y + self.c.y * m.b.y + self.c.z * m.c.y, - self.c.x * m.a.z + self.c.y * m.b.z + self.c.z * m.c.z)) - v = other - return Matrix3(self.a * v, self.b * v, self.c * v) - - def __div__(self, v): - return Matrix3(self.a / v, self.b / v, self.c / v) - - def __neg__(self): - return Matrix3(-self.a, -self.b, -self.c) - - def __copy__(self): - return Matrix3(self.a, self.b, self.c) - - copy = __copy__ - - def rotate(self, g): - '''rotate the matrix by a given amount on 3 axes''' - temp_matrix = Matrix3() - a = self.a - b = self.b - c = self.c - temp_matrix.a.x = a.y * g.z - a.z * g.y - temp_matrix.a.y = a.z * g.x - a.x * g.z - temp_matrix.a.z = a.x * g.y - a.y * g.x - temp_matrix.b.x = b.y * g.z - b.z * g.y - temp_matrix.b.y = b.z * g.x - b.x * g.z - temp_matrix.b.z = b.x * g.y - b.y * g.x - temp_matrix.c.x = c.y * g.z - c.z * g.y - temp_matrix.c.y = c.z * g.x - c.x * g.z - temp_matrix.c.z = c.x * g.y - c.y * g.x - self.a += temp_matrix.a - self.b += temp_matrix.b - self.c += temp_matrix.c - - def normalize(self): - '''re-normalise a rotation matrix''' - error = self.a * self.b - t0 = self.a - (self.b * (0.5 * error)) - t1 = self.b - (self.a * (0.5 * error)) - t2 = t0 % t1 - self.a = t0 * (1.0 / t0.length()) - self.b = t1 * (1.0 / t1.length()) - self.c = t2 * (1.0 / t2.length()) - - def trace(self): - '''the trace of the matrix''' - return self.a.x + self.b.y + self.c.z - -def test_euler(): - '''check that from_euler() and to_euler() are consistent''' - m = Matrix3() - from math import radians, degrees - for r in range(-179, 179, 3): - for p in range(-89, 89, 3): - for y in range(-179, 179, 3): - m.from_euler(radians(r), radians(p), radians(y)) - (r2, p2, y2) = m.to_euler() - v1 = Vector3(r,p,y) - v2 = Vector3(degrees(r2),degrees(p2),degrees(y2)) - diff = v1 - v2 - if diff.length() > 1.0e-12: - print('EULER ERROR:', v1, v2, diff.length()) - -if __name__ == "__main__": - import doctest - doctest.testmod() - test_euler() - |