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+/****************************************************************************
+ *
+ * Copyright (C) 2012 PX4 Development Team. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in
+ * the documentation and/or other materials provided with the
+ * distribution.
+ * 3. Neither the name PX4 nor the names of its contributors may be
+ * used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+ * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+ * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+ * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
+ * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
+ * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+ * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ * POSSIBILITY OF SUCH DAMAGE.
+ *
+ ****************************************************************************/
+
+/**
+ * @file Vector3.hpp
+ *
+ * math 3 vector
+ */
+
+#pragma once
+
+#include "Vector.hpp"
+
+namespace math
+{
+
+class __EXPORT Vector3 :
+ public Vector
+{
+public:
+ Vector3();
+ Vector3(const Vector &right);
+ Vector3(float x, float y, float z);
+ Vector3(const float *data);
+ virtual ~Vector3();
+ Vector3 cross(const Vector3 &b) const;
+
+ /**
+ * accessors
+ */
+ void setX(float x) { (*this)(0) = x; }
+ void setY(float y) { (*this)(1) = y; }
+ void setZ(float z) { (*this)(2) = z; }
+ const float &getX() const { return (*this)(0); }
+ const float &getY() const { return (*this)(1); }
+ const float &getZ() const { return (*this)(2); }
+};
+
+class __EXPORT Vector3f :
+ public Vector3
+{
+};
+
+int __EXPORT vector3Test();
+} // math
+