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* replace flawed concurrent hashmap cache with consistent replacementChristopher Vogt2017-02-011-2/+2
| | | | | | | | | | | | | | | | | | | | | | | The concurrent hashmap approach to classloader caching was flawed. Assume you have two concurrently running builds A and B and projects P2 and P3 depending on project P1. And assume a time sequence where A compiles P1, then compiles P2, then P1’s sources change, then B compiles P1, then A compiles P3. At the end P2 and P3 will have different versions of P1 as their parent classloaders. This is inconsistent. The easiest way to work around this is making sure only one thread is changing the classloader cache during it’s entire run. This would mean either no concurrency or what we have done here, which is letting threads work on a copy of the cache and replace the original cache in the end using an atomic operation. This means the thread that finishes last wins, but for caching that’s fine. Worst case some things aren’t cached in a concurrent execution. This change also means that we don’t need concurrent hashmaps for the classloader cache anymore since no two theads will access the same hashmap. We still need a concurrent hashmap for the class caches inside of the classloaders as multiple threads can access the same classloaders.
* add a time keeping facility for debuggingChristopher Vogt2016-03-191-0/+23