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authorGregory Nutt <gnutt@nuttx.org>2013-10-27 07:45:16 -0600
committerGregory Nutt <gnutt@nuttx.org>2013-10-27 07:45:16 -0600
commit1018ae7b488099138b77067d8cb5207a420de582 (patch)
tree0a2f7a63b681ddeba0a5177783c2eb3ab071a71d /apps/include
parent66bc3094e689ff4a96c9ac2755335d45b8765aa1 (diff)
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Remove trailing whitespace
Diffstat (limited to 'apps/include')
-rw-r--r--apps/include/nxplayer.h42
1 files changed, 21 insertions, 21 deletions
diff --git a/apps/include/nxplayer.h b/apps/include/nxplayer.h
index 5932c9928..a23474033 100644
--- a/apps/include/nxplayer.h
+++ b/apps/include/nxplayer.h
@@ -96,12 +96,12 @@ typedef int (*nxplayer_func)(FAR struct nxplayer_s* pPlayer, char* pargs);
/****************************************************************************
* Name: nxplayer_create
*
- * Allocates and Initializes a NxPlayer context that is passed to all
- * nxplayer routines. The player MUST be destroyed using the
+ * Allocates and Initializes a NxPlayer context that is passed to all
+ * nxplayer routines. The player MUST be destroyed using the
* nxplayer_destroy() routine since the context is reference counted.
* The context can be used in a mode where the caller creates the
* context, starts a file playing, and then forgets about the context
- * and it will self free. This is because the nxplayer_playfile
+ * and it will self free. This is because the nxplayer_playfile
* will also create a reference to the context, so the client calling
* nxplayer_destroy() won't actually de-allocate anything. The freeing
* will occur after the playthread has completed.
@@ -150,10 +150,10 @@ void nxplayer_reference(FAR struct nxplayer_s *pPlayer);
/****************************************************************************
* Name: nxplayer_setdevice
*
- * Sets the preferred Audio device to use with the instance of the
+ * Sets the preferred Audio device to use with the instance of the
* nxplayer. Without a preferred device set, the nxplayer will search
- * the audio subsystem to find a suitable device depending on the
- * type of audio operation requested (i.e. an MP3 decoder device when
+ * the audio subsystem to find a suitable device depending on the
+ * type of audio operation requested (i.e. an MP3 decoder device when
* playing an MP3 file, a WAV decoder device for a WAV file, etc.).
*
* Input Parameters:
@@ -172,13 +172,13 @@ int nxplayer_setdevice(FAR struct nxplayer_s *pPlayer, char* device);
*
* Plays the specified media file (from the filesystem) using the
* Audio system. If a preferred device has been set, that device
- * will be used for the playback, otherwise the first suitable device
+ * will be used for the playback, otherwise the first suitable device
* found in the /dev/audio directory will be used.
- *
+ *
* Input Parameters:
* pPlayer - Pointer to the context to initialize
* filename - Pointer to pathname of the file to play
- * filefmt - Format of audio in filename if known, AUDIO_FMT_UNDEF
+ * filefmt - Format of audio in filename if known, AUDIO_FMT_UNDEF
* to let nxplayer_playfile() determine automatically.
*
* Returned values:
@@ -193,7 +193,7 @@ int nxplayer_playfile(FAR struct nxplayer_s *pPlayer, char* filename,
* Name: nxplayer_stop
*
* Stops current playback.
- *
+ *
* Input Parameters:
* pPlayer - Pointer to the context to initialize
*
@@ -210,7 +210,7 @@ int nxplayer_stop(FAR struct nxplayer_s *pPlayer);
* Name: nxplayer_pause
*
* Pauses current playback.
- *
+ *
* Input Parameters:
* pPlayer - Pointer to the context to initialize
*
@@ -227,7 +227,7 @@ int nxplayer_pause(FAR struct nxplayer_s *pPlayer);
* Name: nxplayer_resume
*
* Resuems current playback.
- *
+ *
* Input Parameters:
* pPlayer - Pointer to the context to initialize
*
@@ -245,8 +245,8 @@ int nxplayer_resume(FAR struct nxplayer_s *pPlayer);
*
* Sets the playback volume. The volume is represented in 1/10th of a
* percent increments, so the range is 0-1000. A value of 10 would mean
- * 1%.
- *
+ * 1%.
+ *
* Input Parameters:
* pPlayer - Pointer to the context to initialize
* volume - Volume level to set in 1/10th percent increments
@@ -265,8 +265,8 @@ int nxplayer_setvolume(FAR struct nxplayer_s *pPlayer, uint16_t volume);
*
* Sets the playback balance. The balance is represented in 1/10th of a
* percent increments, so the range is 0-1000. A value of 10 would mean
- * 1%.
- *
+ * 1%.
+ *
* Input Parameters:
* pPlayer - Pointer to the context to initialize
* balance - Balance level to set in 1/10th percent increments
@@ -300,8 +300,8 @@ inline void nxplayer_setmediadir(FAR struct nxplayer_s *pPlayer, char* mediadir)
* Name: nxplayer_setbass
*
* Sets the playback bass level. The bass is represented in one percent
- * increments, so the range is 0-100.
- *
+ * increments, so the range is 0-100.
+ *
* Input Parameters:
* pPlayer - Pointer to the context to initialize
* bass - Bass level to set in one percent increments
@@ -319,8 +319,8 @@ int nxplayer_setbass(FAR struct nxplayer_s *pPlayer, uint8_t bass);
* Name: nxplayer_settreble
*
* Sets the playback treble level. The bass is represented in one percent
- * increments, so the range is 0-100.
- *
+ * increments, so the range is 0-100.
+ *
* Input Parameters:
* pPlayer - Pointer to the context to initialize
* treble - Treble level to set in one percent increments
@@ -339,7 +339,7 @@ int nxplayer_settreble(FAR struct nxplayer_s *pPlayer, uint8_t treble);
*
* Performs an audio system reset, including a hardware reset on all
* registered audio devices.
- *
+ *
* Input Parameters:
* pPlayer - Pointer to the context to initialize
*