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authorJon Skeet <jonskeet@google.com>2015-06-24 17:21:55 +0100
committerJon Skeet <jonskeet@google.com>2015-06-25 09:39:28 +0100
commit0d684d34209f8405106e580af854c45fb7c3f16d (patch)
tree225fcaa27fdc29b3f454b7a4b29b5b843ee711df /csharp/src/ProtocolBuffers/Collections/MapField.cs
parent0698aa973740d2a666fed8281c84a884a4227aa4 (diff)
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First pass at map support.
More tests required. Generated code in next commit.
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+#region Copyright notice and license
+// Protocol Buffers - Google's data interchange format
+// Copyright 2015 Google Inc. All rights reserved.
+// https://developers.google.com/protocol-buffers/
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+#endregion
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace Google.Protobuf.Collections
+{
+ /// <summary>
+ /// Representation of a map field in a Protocol Buffer message.
+ /// </summary>
+ /// <remarks>
+ /// This implementation preserves insertion order for simplicity of testing
+ /// code using maps fields. Overwriting an existing entry does not change the
+ /// position of that entry within the map. Equality is not order-sensitive.
+ /// For string keys, the equality comparison is provided by <see cref="StringComparer.Ordinal"/>.
+ /// </remarks>
+ /// <typeparam name="TKey">Key type in the map. Must be a type supported by Protocol Buffer map keys.</typeparam>
+ /// <typeparam name="TValue">Value type in the map. Must be a type supported by Protocol Buffers.</typeparam>
+ public sealed class MapField<TKey, TValue> : IDeepCloneable<MapField<TKey, TValue>>, IFreezable, IDictionary<TKey, TValue>, IEquatable<MapField<TKey, TValue>>
+ {
+ // TODO: Don't create the map/list until we have an entry. (Assume many maps will be empty.)
+ private bool frozen;
+ private readonly Dictionary<TKey, LinkedListNode<KeyValuePair<TKey, TValue>>> map =
+ new Dictionary<TKey, LinkedListNode<KeyValuePair<TKey, TValue>>>();
+ private readonly LinkedList<KeyValuePair<TKey, TValue>> list = new LinkedList<KeyValuePair<TKey, TValue>>();
+
+ public MapField<TKey, TValue> Clone()
+ {
+ var clone = new MapField<TKey, TValue>();
+ // Keys are never cloneable. Values might be.
+ if (typeof(IDeepCloneable<TValue>).IsAssignableFrom(typeof(TValue)))
+ {
+ foreach (var pair in list)
+ {
+ clone.Add(pair.Key, pair.Value == null ? pair.Value : ((IDeepCloneable<TValue>) pair.Value).Clone());
+ }
+ }
+ else
+ {
+ // Nothing is cloneable, so we don't need to worry.
+ clone.Add(this);
+ }
+ return clone;
+ }
+
+ public void Add(TKey key, TValue value)
+ {
+ ThrowHelper.ThrowIfNull(key, "key");
+ this.CheckMutable();
+ if (ContainsKey(key))
+ {
+ throw new ArgumentException("Key already exists in map", "key");
+ }
+ this[key] = value;
+ }
+
+ public bool ContainsKey(TKey key)
+ {
+ return map.ContainsKey(key);
+ }
+
+ public bool Remove(TKey key)
+ {
+ this.CheckMutable();
+ LinkedListNode<KeyValuePair<TKey, TValue>> node;
+ if (map.TryGetValue(key, out node))
+ {
+ map.Remove(key);
+ node.List.Remove(node);
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ public bool TryGetValue(TKey key, out TValue value)
+ {
+ LinkedListNode<KeyValuePair<TKey, TValue>> node;
+ if (map.TryGetValue(key, out node))
+ {
+ value = node.Value.Value;
+ return true;
+ }
+ else
+ {
+ value = default(TValue);
+ return false;
+ }
+ }
+
+ public TValue this[TKey key]
+ {
+ get
+ {
+ TValue value;
+ if (TryGetValue(key, out value))
+ {
+ return value;
+ }
+ throw new KeyNotFoundException();
+ }
+ set
+ {
+ this.CheckMutable();
+ LinkedListNode<KeyValuePair<TKey, TValue>> node;
+ var pair = new KeyValuePair<TKey, TValue>(key, value);
+ if (map.TryGetValue(key, out node))
+ {
+ node.Value = pair;
+ }
+ else
+ {
+ node = list.AddLast(pair);
+ map[key] = node;
+ }
+ }
+ }
+
+ // TODO: Make these views?
+ public ICollection<TKey> Keys { get { return list.Select(t => t.Key).ToList(); } }
+ public ICollection<TValue> Values { get { return list.Select(t => t.Value).ToList(); } }
+
+ public void Add(IDictionary<TKey, TValue> entries)
+ {
+ foreach (var pair in entries)
+ {
+ Add(pair);
+ }
+ }
+
+ public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
+ {
+ return list.GetEnumerator();
+ }
+
+ IEnumerator IEnumerable.GetEnumerator()
+ {
+ return GetEnumerator();
+ }
+
+ public void Add(KeyValuePair<TKey, TValue> item)
+ {
+ this.CheckMutable();
+ Add(item.Key, item.Value);
+ }
+
+ public void Clear()
+ {
+ this.CheckMutable();
+ list.Clear();
+ map.Clear();
+ }
+
+ public bool Contains(KeyValuePair<TKey, TValue> item)
+ {
+ TValue value;
+ return TryGetValue(item.Key, out value)
+ && EqualityComparer<TValue>.Default.Equals(item.Value, value);
+ }
+
+ public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
+ {
+ list.CopyTo(array, arrayIndex);
+ }
+
+ public bool Remove(KeyValuePair<TKey, TValue> item)
+ {
+ this.CheckMutable();
+ return Remove(item.Key);
+ }
+
+ public int Count { get { return list.Count; } }
+ public bool IsReadOnly { get { return frozen; } }
+
+ public void Freeze()
+ {
+ if (IsFrozen)
+ {
+ return;
+ }
+ frozen = true;
+ // Only values can be frozen, as all the key types are simple.
+ // Everything can be done in-place, as we're just freezing objects.
+ if (typeof(IFreezable).IsAssignableFrom(typeof(TValue)))
+ {
+ for (var node = list.First; node != null; node = node.Next)
+ {
+ var pair = node.Value;
+ IFreezable freezableValue = pair.Value as IFreezable;
+ if (freezableValue != null)
+ {
+ freezableValue.Freeze();
+ }
+ }
+ }
+ }
+
+ public bool IsFrozen { get { return frozen; } }
+
+ public override bool Equals(object other)
+ {
+ return Equals(other as MapField<TKey, TValue>);
+ }
+
+ public override int GetHashCode()
+ {
+ var valueComparer = EqualityComparer<TValue>.Default;
+ int hash = 0;
+ foreach (var pair in list)
+ {
+ hash ^= pair.Key.GetHashCode() * 31 + valueComparer.GetHashCode(pair.Value);
+ }
+ return hash;
+ }
+
+ public bool Equals(MapField<TKey, TValue> other)
+ {
+ if (other == null)
+ {
+ return false;
+ }
+ if (other == this)
+ {
+ return true;
+ }
+ if (other.Count != this.Count)
+ {
+ return false;
+ }
+ var valueComparer = EqualityComparer<TValue>.Default;
+ foreach (var pair in this)
+ {
+ TValue value;
+ if (!other.TryGetValue(pair.Key, out value))
+ {
+ return false;
+ }
+ if (!valueComparer.Equals(value, pair.Value))
+ {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ public void AddEntriesFrom(CodedInputStream input, Codec codec)
+ {
+ // TODO: Peek at the next tag and see if it's the same. If it is, we can reuse the entry object...
+ var adapter = new Codec.MessageAdapter(codec);
+ adapter.Reset();
+ input.ReadMessage(adapter);
+ this[adapter.Key] = adapter.Value;
+ }
+
+ public void WriteTo(CodedOutputStream output, Codec codec)
+ {
+ var message = new Codec.MessageAdapter(codec);
+ foreach (var entry in list)
+ {
+ message.Key = entry.Key;
+ message.Value = entry.Value;
+ output.WriteTag(codec.MapTag);
+ output.WriteMessage(message);
+ }
+ }
+
+ public int CalculateSize(Codec codec)
+ {
+ var message = new Codec.MessageAdapter(codec);
+ int size = 0;
+ foreach (var entry in list)
+ {
+ message.Key = entry.Key;
+ message.Value = entry.Value;
+ size += CodedOutputStream.ComputeRawVarint32Size(codec.MapTag);
+ size += CodedOutputStream.ComputeMessageSize(message);
+ }
+ return size;
+ }
+
+ /// <summary>
+ /// A codec for a specific map field. This contains all the information required to encoded and
+ /// decode the nested messages.
+ /// </summary>
+ public sealed class Codec
+ {
+ private readonly FieldCodec<TKey> keyCodec;
+ private readonly FieldCodec<TValue> valueCodec;
+ private readonly uint mapTag;
+
+ public Codec(FieldCodec<TKey> keyCodec, FieldCodec<TValue> valueCodec, uint mapTag)
+ {
+ this.keyCodec = keyCodec;
+ this.valueCodec = valueCodec;
+ this.mapTag = mapTag;
+ }
+
+ /// <summary>
+ /// The tag used in the enclosing message to indicate map entries.
+ /// </summary>
+ internal uint MapTag { get { return mapTag; } }
+
+ /// <summary>
+ /// A mutable message class, used for parsing and serializing. This
+ /// delegates the work to a codec, but implements the <see cref="IMessage"/> interface
+ /// for interop with <see cref="CodedInputStream"/> and <see cref="CodedOutputStream"/>.
+ /// This is nested inside Codec as it's tightly coupled to the associated codec,
+ /// and it's simpler if it has direct access to all its fields.
+ /// </summary>
+ internal class MessageAdapter : IMessage
+ {
+ private readonly Codec codec;
+ internal TKey Key { get; set; }
+ internal TValue Value { get; set; }
+ internal int Size { get; set; }
+
+ internal MessageAdapter(Codec codec)
+ {
+ this.codec = codec;
+ }
+
+ internal void Reset()
+ {
+ Key = codec.keyCodec.DefaultValue;
+ Value = codec.valueCodec.DefaultValue;
+ }
+
+ public void MergeFrom(CodedInputStream input)
+ {
+ uint tag;
+ while (input.ReadTag(out tag))
+ {
+ if (tag == 0)
+ {
+ throw InvalidProtocolBufferException.InvalidTag();
+ }
+ if (tag == codec.keyCodec.Tag)
+ {
+ Key = codec.keyCodec.Read(input);
+ }
+ else if (tag == codec.valueCodec.Tag)
+ {
+ Value = codec.valueCodec.Read(input);
+ }
+ else if (WireFormat.IsEndGroupTag(tag))
+ {
+ // TODO(jonskeet): Do we need this? (Given that we don't support groups...)
+ return;
+ }
+ }
+ }
+
+ public void WriteTo(CodedOutputStream output)
+ {
+ codec.keyCodec.Write(output, Key);
+ codec.valueCodec.Write(output, Value);
+ }
+
+ public int CalculateSize()
+ {
+ return codec.keyCodec.CalculateSize(Key) + codec.valueCodec.CalculateSize(Value);
+ }
+ }
+ }
+ }
+}