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author | temporal <temporal@630680e5-0e50-0410-840e-4b1c322b438d> | 2008-07-10 02:12:20 +0000 |
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committer | temporal <temporal@630680e5-0e50-0410-840e-4b1c322b438d> | 2008-07-10 02:12:20 +0000 |
commit | 40ee551715c3a784ea6132dbf604b0e665ca2def (patch) | |
tree | 6e3ea9674be5b0f59106f88f3afa1313854beebf /vsprojects/readme.txt | |
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diff --git a/vsprojects/readme.txt b/vsprojects/readme.txt new file mode 100644 index 00000000..7f7278e0 --- /dev/null +++ b/vsprojects/readme.txt @@ -0,0 +1,71 @@ +This directory contains project files for compiling Protocol Buffers using +MSVC. This is not the recommended way to do Protocol Buffer development -- +we prefer to develop under a Unix-like environment -- but it may be more +accessible to those who primarily work with MSVC. + +Compiling and Installing +======================== + +1) Open protobuf.sln in Microsoft Visual Studio. +2) Choose "Debug" or "Release" configuration as desired. +3) From the Build menu, choose "Build Solution". Wait for compiling to finish. +4) From a command shell, run tests.exe and check that all tests pass. +5) Run extract_includes.bat to copy all the public headers into a separate + "include" directory (under the top-level package directory). +6) Copy the contents of the include directory to wherever you want to put + headers. +7) Copy protoc.exe and the two DLLs (libprotobuf and libprotoc) wherever you + put build tools. +8) Copy libprotobuf.{lib,dll} and libprotoc.{lib,dll} wherever you put + libraries. + +DLLs and Distribution +===================== + +When distributing your software to end users, we strongly recommend that you +do NOT install libprotobuf.dll or libprotoc.dll to any shared location. +Instead, keep these libraries next to your binaries, in your application's +own install directory. C++ makes it very difficult to maintain binary +compatibility between releases, so it is likely that future versions of these +libraries will *not* be usable as drop-in replacements. The only reason we +provide these libraries as DLLs rather than static libs is so that a program +which is itself split into multiple DLLs can safely pass protocol buffer +objects between them. + +If your project is itself a DLL intended for use by third-party software, we +recommend that you do NOT expose protocol buffer objects in your library's +public interface, and that you statically link protocol buffers into your +library. + +TODO(kenton): This sounds kind of scary. Maybe we should only provide static + libraries? + +Notes on Compiler Warnings +========================== + +The following warnings have been disabled while building the protobuf libraries +and compiler. You may have to disable some of them in your own project as +well, or live with them. + +C4018 - 'expression' : signed/unsigned mismatch +C4146 - unary minus operator applied to unsigned type, result still unsigned +C4244 - Conversion from 'type1' to 'type2', possible loss of data. +C4251 - 'identifier' : class 'type' needs to have dll-interface to be used by + clients of class 'type2' +C4267 - Conversion from 'size_t' to 'type', possible loss of data. +C4305 - 'identifier' : truncation from 'type1' to 'type2' +C4355 - 'this' : used in base member initializer list +C4800 - 'type' : forcing value to bool 'true' or 'false' (performance warning) +C4996 - 'function': was declared deprecated + +C4251 is of particular note. The protocol buffer library uses templates in +its public interfaces. MSVC does not provide any reasonable way to export +template classes from a DLL. However, in practice, it appears that exporting +templates is not necessary anyway. Since the complete definition of any +template is available in the header files, anyone importing the DLL will just +end up compiling instances of the templates into their own binary. The +Protocol Buffer implementation does not rely on static template members being +unique, so there should be no problem with this, but MSVC prints warning +nevertheless. So, we disable it. Unfortunately, this warning will also be +produced when compiling code which merely uses protocol buffers, meaning you +may have to disable it in your code too. |