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-Getting started with Protocol Buffers on Mono
----------------------------------------------
-
-Prerequisites:
-
-o Mono 2.4 or higher. Earlier versions of Mono had too
- many issues with the weird and wonderful generic type
- relationships in Protocol Buffers. (Even Mono 2.4 *did*
- have a few compile-time problems, but I've worked round them.)
-
-o Some sort of Linux/Unix system
- You can try running with Bash on Windows via MINGW32 or
- something similar, but you're on your own :) It's easier
- to build and test everything with .NET if you're on
- Windows.
-
-o The native Protocol Buffers build for your system.
- Get it from http://code.google.com/p/protobuf/
- After building it, copy the executable protoc
- file into this directory.
-
-o The NUnit binaries from http://nunit.org
- I generally just download the latest version, which
- may not be the one which goes with nunit.framework.dll
- in ../lib, but I've never found this to be a problem.
-
-Building the code with current sources
---------------------------------------
-
-1) Edit buildall.sh to tell it where to find nunit-console.exe
- (and possibly change other options)
-
-2) Run buildall.sh from this directory. It should build the
- main library code + tests and ProtoGen code + tests, running
- each set of tests after building it.
-
-Note that currently one test is ignored in ServiceTest.cs. This
-made the Mono VM blow up - I suspect it's some interaction with
-Rhino which doesn't quite work on Mono 2.4. If you want to see a
-truly nasty stack trace, just comment out the Ignore attribute in
-ServiceTest.cs and rerun.
-
-The binaries will be produced in a bin directory under this one. The
-build currently starts from scratch each time, cleaning out the bin
-directory first. Once I've decided on a full NAnt or xbuild
-strategy, I'll do something a little cleaner.
-
-Rebuilding sources for generated code
--------------------------------------
-
-1) Build the current code first. The bootstrapping issue is why
- the generated source code is in the source repository :) See
- the steps above.
-
-2) Run generatesource.sh from this directory. This will create a
- temporary directory, compile the .proto files into a binary
- format, then run ProtoGen to generate .cs files from the binary
- format. It will copy these files to the right places in the tree,
- and finally delete the temporary directory.
-
-3) Rebuild to test that your newly generated sources work. (Optionally
- regenerate as well, and hash the generated files to check that
- the new build generates the same code as the old build :)
-
-Running the code
-----------------
-
-Once you've built the binaries, you should be able to use them just
-as if you'd built them with .NET. (And indeed, you should be able to
-use binaries built with .NET as if you'd built them with Mono :)
-
-See the getting started guide for more information:
-http://code.google.com/p/protobuf-csharp-port/wiki/GettingStarted
-
-FAQ (Frequently Anticipated Questions)
---------------------------------------
-
-Q) This build process sucks! Why aren't you doing X, Y, Z?
-A) My Mono skills are limited. My NAnt skills are limited. My
- MSBuild/xbuild skils are limited. My shell script skills are
- limited. Any help is *very* welcome!
-
-Q) Why doesn't it build ProtoBench etc?
-A) This is a first initial "release" I'll add more bits to
- the build script. I'll be interested to see the results
- of benchmarking it on Mono :)
-
-Any further questions or suggestions? Please email skeet@pobox.com
-or leave a request at
-http://code.google.com/p/protobuf-csharp-port/issues/list
-