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-rw-r--r--src/google/protobuf/compiler/csharp/csharp_options.h20
1 files changed, 16 insertions, 4 deletions
diff --git a/src/google/protobuf/compiler/csharp/csharp_options.h b/src/google/protobuf/compiler/csharp/csharp_options.h
index d75eefa6..9e5573ca 100644
--- a/src/google/protobuf/compiler/csharp/csharp_options.h
+++ b/src/google/protobuf/compiler/csharp/csharp_options.h
@@ -44,14 +44,26 @@ struct Options {
Options() :
file_extension(".cs"),
base_namespace(""),
- generate_directories(false) {
+ base_namespace_specified(false) {
}
// Extension of the generated file. Defaults to ".cs"
string file_extension;
- // Base namespace to use to create directory hierarchy. Defaults to ""
+ // Base namespace to use to create directory hierarchy. Defaults to "".
+ // This option allows the simple creation of a conventional C# file layout,
+ // where directories are created relative to a project-specific base
+ // namespace. For example, in a project with a base namespace of PetShop, a
+ // proto of user.proto with a C# namespace of PetShop.Model.Shared would
+ // generate Model/Shared/User.cs underneath the specified --csharp_out
+ // directory.
+ //
+ // If no base namespace is specified, all files are generated in the
+ // --csharp_out directory, with no subdirectories created automatically.
string base_namespace;
- // Whether or not to generate directory hierarchy. Defaults to false
- bool generate_directories;
+ // Whether the base namespace has been explicitly specified by the user.
+ // This is required as the base namespace can be explicitly set to the empty
+ // string, meaning "create a full directory hierarchy, starting from the first
+ // segment of the namespace."
+ bool base_namespace_specified;
};
} // namespace csharp