| Commit message (Collapse) | Author | Age | Files | Lines |
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Related to #658 and #5007.
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Merge 3.6.x branch into master
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This potentially avoids compiler warnings.
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With this fix, Unity using IL2CPP should work with one of two
approaches:
- Call `FileDescriptor.ForceReflectionInitialization<T>` for every
enum present in generated code (including oneof case enums)
- Ensure that IL2CPP uses the same code for int and any int-based
enums
The former approach is likely to be simpler, unless IL2CPP changes
its default behavior. We *could* potentially generate the code
automatically, but that makes me slightly uncomfortable in terms of
generating code that's only relevant in one specific scenario. It
would be reasonably easy to write a tool (separate from protoc) to
generate the code required for any specific set of assemblies, so
that Unity users can include it in their application. We can always
decide to change to generate it automatically later.
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* Edited MessageFieldGenerator to clone to backing field instead of property
* Generated C# proto code
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The SampleEnumMethod method was previously only called via
reflection, so the Unity linker thought it could be removed. Ditto
the parameterless constructor in ReflectionHelper.
This PR should avoid that issue, reducing the work needed by
customers to use Google.Protobuf from Unity.
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For oneofs, to get the case, we need to call the property that
returns the enum value. We really want it as an int, and modern
runtimes allow us to create a delegate which returns an int from the
method. (I suspect that the MS runtime has always allowed that.)
Old versions of Mono (e.g. used by Unity3d) don't allow that, so we
have to convert the enum value to an int via boxing. It's ugly, but
it should work.
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This should work on Unity, Mono and .NET 3.5 as far as I'm aware.
It won't work on platforms where reflection itself is prohibited,
but that's a non-starter basically.
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* Add auto-generated header to C# generated files
* regenerate C# protos
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Add unknown field support for csharp
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With this in place, all tests should pass.
Fixes #3725.
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* Add php_generic_services option
* Generate PHP generic services
* Respect namespaces for generated PHP services
* Test PHP generated services
* Rename PHP generator service method doc comment function
* Correct phpdoc service method case
* Test namespaced PHP generic services
* Always use the FQCN for PHP generic service input/output
* Add generated_service_test to php test.sh
* Add php service test protos to CI
* Add php service files to php_EXTRA_DIST
* Use Interface suffix for php generic services
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* Add new file option php_namespace.
Use this option to change the namespace of php generated classes.
Default is empty. When this option is empty, the package name will be
used for determining the namespace.
* Uncomment commented tests
* Revert gdb test change
* Update csharp descriptor.
* Add test for empty php_namespace.
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This option will be prepended to generated classes of all messages in
the containing file.
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PreferredAlias into OriginalNameAttribute to remove the duplication (#2727)
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* Changing DOTNET35 framework symbols in preprocessor directives to the default built-in value of NET35.
* Adding extension method StreamExtension.CopyTo for .NET 3.5 because it didn’t exist until .NET 4, and adding associated unit tests.
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* Down-integrate internal changes to github.
* Update conformance test failure list.
* Explicitly import used class in nano test to avoid random test fail.
* Update _GNUC_VER to use the correct implementation of atomic operation
on Mac.
* maps_test.js: check whether Symbol is defined before using it (#2524)
Symbol is not yet available on older versions of Node.js and so this
test fails with them. This change just directly checks whether Symbol is
available before we try to use it.
* Added well_known_types_embed.cc to CLEANFILES so that it gets cleaned up
* Updated Makefile.am to fix out-of-tree builds
* Added Bazel genrule for generating well_known_types_embed.cc
In pull request #2517 I made this change for the CMake and autotools
builds but forgot to do it for the Bazel build.
* Update _GNUC_VER to use the correct implementation of atomic operation on Mac.
* Add new js file in extra dist.
* Bump version number to 3.2.0
* Fixed issue with autoloading - Invalid paths (#2538)
* PHP fix int64 decoding (#2516)
* fix int64 decoding
* fix int64 decoding + tests
* Fix int64 decoding on 32-bit machines.
* Fix warning in compiler/js/embed.cc
embed.cc: In function ‘std::string CEscape(const string&)’:
embed.cc:51:32: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
for (int i = 0; i < str.size(); ++i) {
^
* Fix include in auto-generated well_known_types_embed.cc
Restore include style fix (e3da722) that has been trampled by
auto-generation of well_known_types_embed.cc
* Fixed cross compilations with the Autotools build
Pull request #2517 caused cross compilations to start failing, because
the js_embed binary was being built to run on the target platform
instead of on the build machine. This change updates the Autotools build
to use the AX_PROG_CXX_FOR_BUILD macro to find a suitable compiler for
the build machine and always use that when building js_embed.
* Minor fix for autocreated object repeated fields and maps.
- If setting/clearing a repeated field/map that was objects, check the class
before checking the autocreator.
- Just to be paranoid, don’t mutate within copy/mutableCopy for the autocreated
classes to ensure there is less chance of issues if someone does something
really crazy threading wise.
- Some more tests for the internal AutocreatedArray/AutocreatedDictionary
classes to ensure things are working as expected.
- Add Xcode 8.2 to the full_mac_build.sh supported list.
* Fix generation of extending nested messages in JavaScript (#2439)
* Fix generation of extending nested messages in JavaScript
* Added missing test8.proto to build
* Fix generated code when there is no namespace but there is enum definition.
* Decoding unknown field should succeed.
* Add embed.cc in src/Makefile.am to fix dist check.
* Fixed "make distcheck" for the Autotools build
To make the test pass I needed to fix out-of-tree builds and update
EXTRA_DIST and CLEANFILES.
* Remove redundent embed.cc from src/Makefile.am
* Update version number to 3.2.0-rc.1 (#2578)
* Change protoc-artifacts version to 3.2.0-rc.1
* Update version number to 3.2.0rc2
* Update change logs for 3.2.0 release.
* Update php README
* Update upb, fixes some bugs (including a hash table problem). (#2611)
* Update upb, fixes some bugs (including a hash table problem).
* Ruby: added a test for the previous hash table corruption.
Verified that this triggers the bug in the currently released
version.
* Ruby: bugfix for SEGV.
* Ruby: removed old code for dup'ing defs.
* Reverting deployment target to 7.0 (#2618)
The Protobuf library doesn’t require the 7.1 deployment target so
reverting it back to 7.0
* Fix typo that breaks builds on big-endian (#2632)
* Bump version number to 3.2.0
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This consists of:
- Changing the codegen for the fixed set of options protos, to parse unknown fields instead of skipping them
- Add a new CustomOptions type in the C# support library
- Expose CustomOptions properties from the immutable proto wrappers in the support library
Only single-value options are currently supported, and fetching options values requires getting the type right
and knowing the field number. Both of these can be addressed at a later time.
Fixes #2143, at least as a first pass.
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remove leading whitespace in C# xml comments
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This change has already been made in google's repo.
Replicating the change here to unblock work on genproto.
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Swift generators should default to CamelCasing the proto package and prefixing
symbols with that, but this option allows developers to override that behavior
with something custom if they desire.
Fixes https://github.com/google/protobuf/issues/1833
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This seems to be necessary to prevent warnings in some compiler
configurations, particularly for tag numbers that are too large to fit
in a signed 32-bit int.
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This affects cases with leading capital letters.
This breaks compatibility with previous C# releases, but
fixes compatibility with other implementations.
See #2278 for details.
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This check adds a few constraints on the way to build a project when we have
a proto file which imports another one. In particular, on projects which
build both C# and Java, it's easy to end up with exceptions like
Expected: included.proto but was src/main/protobuf/included.proto
A user may work around this issue, but it may add unnecessary constraints
on the layout of the project.
According to https://github.com/google/protobuf/commit/f3504cf3b1d456a843e8242fdee9ba0bf2991dc1#diff-ecb0b909ed572381a1c8d1994f09a948R309
it has already been considered to get rid of this check, for
similar considerations, and because it doesn't exist in the Java code
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* Adding condition compiler symbol to support .NET 3.5
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(There are documentation changes and new fields in descriptor.proto that have resulted
in changes to the serialized descriptor, but no breaking changes for C#.)
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JSON tests fail, as we're not using OriginalNameAttribute yet.
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Overview of changes:
- A new C#-specific command-line option, legacy_enum_values to revert to the old behavior
- When legacy_enum_values isn't specified, we strip the enum name as a prefix, and PascalCase the value name
- A new attribute within the C# code so that we can always tell the original in-proto name
Regenerating the C# code with legacy_enum_values leads to code which still compiles and works - but
there's more still to do.
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This makes no externally visible behavioral changes. Internally and non-behaviorally:
- We use a field (compiler-generated) to store the JsonName to avoid recomputing it repeatedly
- The documentation for JsonName is updated to reflect the meaning better
- Readonly autoprops and expression-bodied properties used where possible
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Conflicts:
csharp/src/Google.Protobuf/JsonFormatter.cs
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(Generated code changes in next commit.)
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Recently, descriptor.proto gained a GeneratedCodeInfo message, which means the generated code conflicts with our type.
Unfortunately this affects codegen as well, although this is a part of the public API which is very unlikely to affect hand-written code.
Generated code changes in next commit.
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