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diff --git a/test/pending/shootout/meteor.scala-3.scala b/test/pending/shootout/meteor.scala-3.scala
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+/* The Computer Language Shootout
+ http://shootout.alioth.debian.org/
+ contributed by Isaac Gouy
+*/
+
+// Most for-comprehension replaced by while loops
+
+
+
+import scala.collection.mutable._
+
+object meteor {
+ def main(args: Array[String]) = {
+ val solver = new Solver( Integer.parseInt(args(0)) )
+ solver.findSolutions
+ solver.printSolutions
+ }
+}
+
+
+
+
+// Solver.scala
+// import scala.collection.mutable._
+
+final class Solver (n: Int) {
+ private var countdown = n
+ private var first: String = _
+ private var last: String = _
+
+ private val board = new Board()
+
+ val pieces = Array(
+ new Piece(0), new Piece(1), new Piece(2), new Piece(3), new Piece(4),
+ new Piece(5), new Piece(6), new Piece(7), new Piece(8), new Piece(9) )
+
+ val unplaced = new BitSet(pieces.length)
+
+ { unplaced ++= Iterator.range(0,unplaced.capacity) }
+
+
+ def findSolutions(): Unit = {
+ if (countdown == 0) return
+
+ if (unplaced.size > 0){
+ val emptyCellIndex = board.firstEmptyCellIndex
+
+ var k = 0
+ while (k < pieces.length){
+ if (unplaced.contains(k)){
+ unplaced -= k
+
+ var i = 0
+ while (i < Piece.orientations){
+ val piece = pieces(k).nextOrientation
+
+ var j = 0
+ while (j < Piece.size){
+ if (board.add(j,emptyCellIndex,piece)) {
+
+ if (!shouldPrune) findSolutions
+
+ board.remove(piece)
+ }
+ j = j + 1
+ }
+ i = i + 1
+ }
+ unplaced += k
+ }
+ k = k + 1
+ }
+ }
+ else {
+ puzzleSolved
+ }
+ }
+
+ private def puzzleSolved() = {
+ val b = board.asString
+ if (first == null){
+ first = b; last = b
+ } else {
+ if (b < first){ first = b } else { if (b > last){ last = b } }
+ }
+ countdown = countdown - 1
+ }
+
+ private def shouldPrune(): Boolean = {
+ board.unmark
+ var i = 0
+ while (i < board.cells.length){
+ if (board.cells(i).contiguousEmptyCells % Piece.size != 0) return true
+ i = i + 1
+ }
+ false
+ }
+
+
+ def printSolutions() = {
+
+ def printBoard(s: String) = {
+ var indent = false
+ var i = 0
+ while (i < s.length){
+ if (indent) Console.print(' ')
+ var j = 0
+ while (j < Board.cols){
+ Console.print(s.charAt(i)); Console.print(' ')
+ j = j + 1
+ i = i + 1
+ }
+ Console.print('\n')
+ indent = !indent
+ }
+ Console.print('\n')
+ }
+
+ Console.print(n + " solutions found\n\n")
+ printBoard(first)
+ printBoard(last)
+ }
+
+/*
+ def printPieces() =
+ for (val i <- Iterator.range(0,Board.pieces)) pieces(i).print
+*/
+
+}
+
+
+
+
+
+// Board.scala
+// import scala.collection.mutable._
+
+object Board {
+ val cols = 5
+ val rows = 10
+ val size = rows * cols
+}
+
+final class Board {
+ val cells = boardCells()
+
+ val cellsPieceWillFill = new Array[BoardCell](Piece.size)
+ var cellCount = 0
+
+ def unmark() = {
+ var i = 0
+ while (i < cells.length){
+ cells(i).unmark
+ i = i + 1
+ }
+ }
+
+ def asString() =
+ new String( cells map(
+ c => if (c.piece == null) '-'.toByte
+ else (c.piece.number + 48).toByte ))
+
+ def firstEmptyCellIndex() = cells.findIndexOf(c => c.isEmpty)
+
+
+ def add(pieceIndex: Int, boardIndex: Int, p: Piece): Boolean = {
+ cellCount = 0
+ p.unmark
+
+ find(p.cells(pieceIndex), cells(boardIndex))
+
+ if (cellCount != Piece.size) return false
+
+ var i = 0
+ while (i < cellCount){
+ if (!cellsPieceWillFill(i).isEmpty) return false
+ i = i + 1
+ }
+
+ i = 0
+ while (i < cellCount){
+ cellsPieceWillFill(i).piece = p
+ i = i + 1
+ }
+
+ true
+ }
+
+ def remove(piece: Piece) = {
+ var i = 0
+ while (i < cells.length){
+ if (cells(i).piece == piece) cells(i).empty
+ i = i + 1
+ }
+ }
+
+ private def find(p: PieceCell, b: BoardCell): Unit = {
+ if (p != null && !p.marked && b != null){
+ cellsPieceWillFill(cellCount) = b
+ cellCount = cellCount + 1
+ p.mark
+
+ var i = 0
+ while (i < Cell.sides){
+ find(p.next(i), b.next(i))
+ i = i + 1
+ }
+ }
+ }
+
+
+ private def boardCells() = {
+ val a = for (val i <- Array.range(0,Board.size)) yield new BoardCell(i)
+ val m = (Board.size / Board.cols) - 1
+
+ for (val i <- Iterator.range(0,a.length)){
+ val row = i / Board.cols
+ val isFirst = i % Board.cols == 0
+ val isLast = (i+1) % Board.cols == 0
+ val c = a(i)
+
+ if (row % 2 == 1) {
+ if (!isLast) c.next(Cell.NE) = a(i-(Board.cols-1))
+ c.next(Cell.NW) = a(i-Board.cols)
+ if (row != m) {
+ if (!isLast) c.next(Cell.SE) = a(i+(Board.cols+1))
+ c.next(Cell.SW) = a(i+Board.cols)
+ }
+ } else {
+ if (row != 0) {
+ if (!isFirst) c.next(Cell.NW) = a(i-(Board.cols+1))
+ c.next(Cell.NE) = a(i-Board.cols)
+ }
+ if (row != m) {
+ if (!isFirst) c.next(Cell.SW) = a(i+(Board.cols-1))
+ c.next(Cell.SE) = a(i+Board.cols)
+ }
+ }
+ if (!isFirst) c.next(Cell.W) = a(i-1)
+ if (!isLast) c.next(Cell.E) = a(i+1)
+ }
+ a
+ }
+
+/*
+// Printing all the board cells and their neighbours
+// helps check that they are connected properly
+
+ def printBoardCellsAndNeighbours() = {
+ Console.println("cell\tNW NE W E SW SE")
+ for (val i <- Iterator.range(0,Board.size)){
+ Console.print(i + "\t")
+ for (val j <- Iterator.range(0,Cell.sides)){
+ val c = cells(i).next(j)
+ if (c == null)
+ Console.print("-- ")
+ else
+ Console.printf("{0,number,00} ")(c.number)
+ }
+ Console.println("")
+ }
+ Console.println("")
+ }
+*/
+
+}
+
+
+
+
+// Piece.scala
+
+object Piece {
+ val size = 5
+ val rotations = Cell.sides
+ val flips = 2
+ val orientations = rotations * flips
+}
+
+final class Piece(_number: Int) {
+ val number = _number
+ val cells = for (val i <- Array.range(0,Piece.size)) yield new PieceCell()
+
+ {
+ number match {
+ case 0 => make0
+ case 1 => make1
+ case 2 => make2
+ case 3 => make3
+ case 4 => make4
+ case 5 => make5
+ case 6 => make6
+ case 7 => make7
+ case 8 => make8
+ case 9 => make9
+ }
+ }
+
+ def flip() = {
+ var i = 0
+ while (i < cells.length){
+ cells(i).flip
+ i = i + 1
+ }
+ }
+
+ def rotate() = {
+ var i = 0
+ while (i < cells.length){
+ cells(i).rotate
+ i = i + 1
+ }
+ }
+
+ def unmark() = {
+ var i = 0
+ while (i < cells.length){
+ cells(i).unmark
+ i = i + 1
+ }
+ }
+
+
+ private var orientation = 0
+
+ def nextOrientation() = {
+ if (orientation == Piece.orientations) orientation = 0
+ if (orientation % Piece.rotations == 0) flip else rotate
+ orientation = orientation + 1
+ this
+ }
+
+
+ private def make0() = {
+ cells(0).next(Cell.E) = cells(1)
+ cells(1).next(Cell.W) = cells(0)
+ cells(1).next(Cell.E) = cells(2)
+ cells(2).next(Cell.W) = cells(1)
+ cells(2).next(Cell.E) = cells(3)
+ cells(3).next(Cell.W) = cells(2)
+ cells(3).next(Cell.SE) = cells(4)
+ cells(4).next(Cell.NW) = cells(3)
+ }
+
+ private def make1() = {
+ cells(0).next(Cell.SE) = cells(1)
+ cells(1).next(Cell.NW) = cells(0)
+ cells(1).next(Cell.SW) = cells(2)
+ cells(2).next(Cell.NE) = cells(1)
+ cells(2).next(Cell.W) = cells(3)
+ cells(3).next(Cell.E) = cells(2)
+ cells(3).next(Cell.SW) = cells(4)
+ cells(4).next(Cell.NE) = cells(3)
+ }
+
+ private def make2() = {
+ cells(0).next(Cell.W) = cells(1)
+ cells(1).next(Cell.E) = cells(0)
+ cells(1).next(Cell.SW) = cells(2)
+ cells(2).next(Cell.NE) = cells(1)
+ cells(2).next(Cell.SE) = cells(3)
+ cells(3).next(Cell.NW) = cells(2)
+ cells(3).next(Cell.SE) = cells(4)
+ cells(4).next(Cell.NW) = cells(3)
+ }
+
+ private def make3() = {
+ cells(0).next(Cell.SW) = cells(1)
+ cells(1).next(Cell.NE) = cells(0)
+ cells(1).next(Cell.W) = cells(2)
+ cells(2).next(Cell.E) = cells(1)
+ cells(1).next(Cell.SW) = cells(3)
+ cells(3).next(Cell.NE) = cells(1)
+ cells(2).next(Cell.SE) = cells(3)
+ cells(3).next(Cell.NW) = cells(2)
+ cells(3).next(Cell.SE) = cells(4)
+ cells(4).next(Cell.NW) = cells(3)
+ }
+
+ private def make4() = {
+ cells(0).next(Cell.SE) = cells(1)
+ cells(1).next(Cell.NW) = cells(0)
+ cells(1).next(Cell.SW) = cells(2)
+ cells(2).next(Cell.NE) = cells(1)
+ cells(1).next(Cell.E) = cells(3)
+ cells(3).next(Cell.W) = cells(1)
+ cells(3).next(Cell.SE) = cells(4)
+ cells(4).next(Cell.NW) = cells(3)
+ }
+
+ private def make5() = {
+ cells(0).next(Cell.SW) = cells(1)
+ cells(1).next(Cell.NE) = cells(0)
+ cells(0).next(Cell.SE) = cells(2)
+ cells(2).next(Cell.NW) = cells(0)
+ cells(1).next(Cell.SE) = cells(3)
+ cells(3).next(Cell.NW) = cells(1)
+ cells(2).next(Cell.SW) = cells(3)
+ cells(3).next(Cell.NE) = cells(2)
+ cells(3).next(Cell.SW) = cells(4)
+ cells(4).next(Cell.NE) = cells(3)
+ }
+
+ private def make6() = {
+ cells(0).next(Cell.SW) = cells(1)
+ cells(1).next(Cell.NE) = cells(0)
+ cells(2).next(Cell.SE) = cells(1)
+ cells(1).next(Cell.NW) = cells(2)
+ cells(1).next(Cell.SE) = cells(3)
+ cells(3).next(Cell.NW) = cells(1)
+ cells(3).next(Cell.SW) = cells(4)
+ cells(4).next(Cell.NE) = cells(3)
+ }
+
+ private def make7() = {
+ cells(0).next(Cell.SE) = cells(1)
+ cells(1).next(Cell.NW) = cells(0)
+ cells(0).next(Cell.SW) = cells(2)
+ cells(2).next(Cell.NE) = cells(0)
+ cells(2).next(Cell.SW) = cells(3)
+ cells(3).next(Cell.NE) = cells(2)
+ cells(3).next(Cell.SE) = cells(4)
+ cells(4).next(Cell.NW) = cells(3)
+ }
+
+ private def make8() = {
+ cells(0).next(Cell.E) = cells(1)
+ cells(1).next(Cell.W) = cells(0)
+ cells(1).next(Cell.E) = cells(2)
+ cells(2).next(Cell.W) = cells(1)
+ cells(2).next(Cell.NE) = cells(3)
+ cells(3).next(Cell.SW) = cells(2)
+ cells(3).next(Cell.E) = cells(4)
+ cells(4).next(Cell.W) = cells(3)
+ }
+
+ private def make9() = {
+ cells(0).next(Cell.E) = cells(1)
+ cells(1).next(Cell.W) = cells(0)
+ cells(1).next(Cell.E) = cells(2)
+ cells(2).next(Cell.W) = cells(1)
+ cells(2).next(Cell.NE) = cells(3)
+ cells(3).next(Cell.SW) = cells(2)
+ cells(2).next(Cell.E) = cells(4)
+ cells(4).next(Cell.W) = cells(2)
+ cells(4).next(Cell.NW) = cells(3)
+ cells(3).next(Cell.SE) = cells(4)
+ }
+
+/*
+ def print() = {
+ Console.println("Piece # " + number)
+ Console.println("cell\tNW NE W E SW SE")
+ for (val i <- Iterator.range(0,Piece.size)){
+ Console.print(i + "\t")
+ for (val j <- Iterator.range(0,Cell.sides)){
+ val c = cells(i).next(j)
+ if (c == null)
+ Console.print("-- ")
+ else
+ for (val k <- Iterator.range(0,Piece.size)){
+ if (cells(k) == c) Console.printf(" {0,number,0} ")(k)
+ }
+ }
+ Console.println("")
+ }
+ Console.println("")
+ }
+*/
+
+}
+
+
+
+
+// Cell.scala
+
+object Cell {
+ val NW = 0; val NE = 1
+ val W = 2; val E = 3
+ val SW = 4; val SE = 5
+
+ val sides = 6
+}
+
+abstract class Cell {
+ var marked = false
+
+ def mark() = marked = true
+ def unmark() = marked = false
+}
+
+
+
+
+// BoardCell.scala
+
+final class BoardCell(_number: Int) extends Cell {
+ val next = new Array[BoardCell](Cell.sides)
+ val number = _number
+ var piece: Piece = _
+
+ def isEmpty() = piece == null
+ def empty() = piece = null
+
+ def contiguousEmptyCells(): Int = {
+ if (!marked && isEmpty){
+ mark
+ var count = 1
+
+ var i = 0
+ while (i < next.length){
+ if (next(i) != null && next(i).isEmpty)
+ count = count + next(i).contiguousEmptyCells
+ i = i + 1
+ }
+
+ count } else { 0 }
+ }
+}
+
+
+
+
+// PieceCell.scala
+
+final class PieceCell extends Cell {
+ val next = new Array[PieceCell](Cell.sides)
+
+ def flip = {
+ var swap = next(Cell.NE)
+ next(Cell.NE) = next(Cell.NW)
+ next(Cell.NW) = swap
+
+ swap = next(Cell.E)
+ next(Cell.E) = next(Cell.W)
+ next(Cell.W) = swap
+
+ swap = next(Cell.SE)
+ next(Cell.SE) = next(Cell.SW)
+ next(Cell.SW) = swap
+ }
+
+ def rotate = {
+ var swap = next(Cell.E)
+ next(Cell.E) = next(Cell.NE)
+ next(Cell.NE) = next(Cell.NW)
+ next(Cell.NW) = next(Cell.W)
+ next(Cell.W) = next(Cell.SW)
+ next(Cell.SW) = next(Cell.SE)
+ next(Cell.SE) = swap
+ }
+}
+
+
+
+