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Diffstat (limited to 'src/graphyx/tests/General1.scala')
-rw-r--r-- | src/graphyx/tests/General1.scala | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/src/graphyx/tests/General1.scala b/src/graphyx/tests/General1.scala new file mode 100644 index 0000000..1a71c24 --- /dev/null +++ b/src/graphyx/tests/General1.scala @@ -0,0 +1,125 @@ +/* + * Graphyx + * copyright (c) 2009 Jakob Odersky + * made available under the MIT License +*/ + +package graphyx.tests + +import sims._ +import sims.geometry._ +import sims.collision._ +import sims.dynamics._ +import sims.dynamics.joints._ +object General1 extends Test{ + override val title = "General1" + val world = new World + + def init() = { + val b0 = new Circle(0.1,1).asBody + b0.fixed = true + val b1 = (new Circle(0.1,1) {pos = Vector2D(0,1)}).asBody + //b0.linearVelocity = Vector2D(0,0.4) + b0.monitor = true + b1.monitor = true + val circles = for (i <- (0 until 10).toList) yield (new Circle(0.1,1) {pos = Vector2D(0, 1.2 + 0.2 * i)}).asBody + //for (c <- circles) world += c + //world.gravity = Vector2D.Null + // world += b0 + //world += b1 + + world.monitors += ("Veclocity = ", _.linearVelocity.length.toString) + + val b2 = (new Rectangle(0.1,0.15,1) {pos = Vector2D(1,0)}).asBody + b2.fixed = true + b2.rotation = 2 + val b3 = (new Circle(0.1,1) {pos = Vector2D(1,1.1)}).asBody + //world += b2 + //world += b3 + + val b4 = (new Rectangle(0.1,0.15,1) {pos = Vector2D(2,0)}).asBody + b4.fixed = true + b4.rotation = 2 + val b5 = (new Rectangle(0.1,0.15,1) {pos = Vector2D(2,1.2)}).asBody + //world += b4 + //world += b5 + + val bn = (new RegularPolygon(5,0.1,1) {pos = Vector2D(3,0)}).asBody + //world += bn + + //Make cannon and balls + val hull = new Body( + new Rectangle(0.1,0.5,1) {pos = Vector2D(0.1, 0.5)}, + new Rectangle(0.1,0.5,1) {pos = Vector2D(0.5, 0.5)}, + new Rectangle(0.1,0.1,1) {pos = Vector2D(0.3, 0.1)} + ) + hull.fixed = true + hull.rotation -= Math.Pi / 4 + + val ball = new Body( + new Circle(0.1,20) {pos = Vector2D(0.3, 0.3)} + ) + val ball2 = new Body( + new Circle(0.1,20) {pos = Vector2D(0.3, 0.5)} + ) + world += hull + world += ball + world += ball2 + + //Swing + val anchor = (new Circle(0.05,1) {pos = Vector2D(25,10)}).asBody + anchor.fixed = true + val block = (new RegularPolygon(9,0.5,2) {pos = Vector2D(25,1)}).asBody + val joint = new DistanceJoint(anchor, block) + world += anchor + world += block + world += joint + + //Make stack + val stack = for (i <- (0 until 10).toList) yield (new Circle(0.1,1) {pos = Vector2D(30, 0.2 + 0.2 * i)}).asBody + for (e <- stack) world += e + + + /* + val springBoardHull = new Body( + new Rectangle(0.1,0.5,1) {pos = Vector2D(-1.1, 0.5)}, + new Rectangle(0.1,0.5,1) {pos = Vector2D(-1.5, 0.5)}, + new Rectangle(0.1,0.1,1) {pos = Vector2D(-1.3, 0.1)} + ) + springBoardHull.fixed = true + world += springBoardHull + + val springBoard = new Body( + new Circle(0.1,20) {pos = Vector2D(-1.3, 0.5)} + ) + world += springBoard + + val spring = new SpringJoint(springBoardHull, Vector2D(-1.3, 0.1), springBoard, springBoard.pos, 2000) + spring.damping = 10 + world += spring + */ + + val ground = (new Rectangle(1000,0.5,1) {pos = Vector2D(0, -0.4)}).asBody + ground.fixed = true + world += ground + + world += (new Circle(0.1,1) {pos = Vector2D(2,2)}) ^ (new Circle(0.1,1) {pos = Vector2D(2,2.2)}) + } + + override def fireEvent() = blastBomb + + def blastBomb() = { + val bombPos = Vector2D(0, 0) + val bombRadius = 1 + val bombImpulse = 10 + val region = new Circle(bombRadius, 0) {pos = bombPos} + val detector = world.detector.asInstanceOf[GridDetector] + val collisions = for (s <- world.shapes; if detector.colliding(collision.Pair(region, s))) yield detector.collision(collision.Pair(region, s)) + for (c <- collisions) { + if (c.shape1 != region) + for(p <- c.points) c.shape1.body.applyImpulse((p - bombPos).unit * bombImpulse, p) + if (c.shape2 != region) + for(p <- c.points) c.shape2.body.applyImpulse((p - bombPos).unit * bombImpulse, p) + } + } +} |