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/**
 * @file Vector3.cpp
 *
 * math vector
 */

#include <systemlib/test/test.hpp>

#include "Vector3.hpp"

namespace math
{

Vector3::Vector3() :
    Vector(3)
{
}

Vector3::Vector3(const Vector & right) :
    Vector(right)
{
#ifdef VECTOR_ASSERT
    ASSERT(right.getRows()==3);
#endif
}

Vector3::Vector3(float x, float y, float z) :
    Vector(3)
{
    setX(x);
    setY(y);
    setZ(z);
}

Vector3::Vector3(const float * data) :
    Vector(3,data)
{
}

Vector3::~Vector3()
{
}

Vector3 Vector3::cross(const Vector3 & b)
{
    Vector3 & a = *this;
    Vector3 result;
    result(0) = a(1)*b(2) - a(2)*b(1);
    result(1) = a(2)*b(0) - a(0)*b(2);
    result(2) = a(0)*b(1) - a(1)*b(0);
    return result;
}

int __EXPORT vector3Test()
{
    printf("Test Vector3\t\t: ");
    // test float ctor
    Vector3 v(1,2,3);
    ASSERT(equal(v(0),1)); 
    ASSERT(equal(v(1),2)); 
    ASSERT(equal(v(2),3)); 
    printf("PASS\n");
    return 0;
}

} // namespace math